skyhawka4m
Charter Member
Since I don't have plans to buy TacPac, I found a trick to remove the pylons...
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Remove all stations except station 0 (pilot), like this:
Code:station_load.0 = 220, 0, 0.000, 0.000, "Pilot" //station_load.1 = 200, 0, -10.774, -2.887, "STA1" // 0 //station_load.2 = 600, 0, -7.635, -2.887, "STA2" // 1 //station_load.3 = 800, 0, -3.583, -2.549, "BL1" // 2 //station_load.4 = 800, 0, -2.611, -2.493, "BL2" // 3 //station_load.5 = 1, 0, -0.327, 0.429, "LGUN" // 4 //station_load.6 = 150, 0, 0.000, -2.530, "STA3" // 5 //station_load.7 = 1, 0, 0.327, 0.429, "RGUN" // 6 //station_load.8 = 800, 0, 3.583, -2.549, "BL3" // 7 //station_load.9 = 800, 0, 2.611, -2.493, "BL4" // 8 //station_load.10 = 600, 0, 7.635, -2.887, "STA4" // 9 //station_load.11 = 200, 0, 10.774, -2.887, "STA5" // 10
Maybe there is a clever way of doing this, but I couldn't find any, with this version...
Scenery: Bodo (ENBO) from Airport of Norway (AoN); Repaint: RNoAF by Cristoph F-4F (SOH)
I thought there ewre numerical ways of installing pylons and weapons? Has this been eliminated now with the new build? If so I'm keeping the build I have. Also, how do I get the canopy to open all the way?