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Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
I'm with Mal998 and gera on this one Javis. . .there is no overall advantage to running DX10. I think it was blown way out of proportion when FSX was first released showing "doctored" screenshots of what DX10 was going to do for the sim. It never happened and probably never will, for this sim anyway. I know some use it, but as a whole, I'd say it's a dud.Thanks, Italo, we'll sure look into that too. Up front, can you give a short description of the difference between DX9 and 10 when it comes to FSX... ?
Are there any other advantages over DX9 apart from VC shadows ?
Cheers,
Jan
I'm with Mal998 and gera on this one Javis. . .there is no overall advantage to running DX10. I think it was blown way out of proportion when FSX was first released showing "doctored" screenshots of what DX10 was going to do for the sim. It never happened and probably never will, for this sim anyway. I know some use it, but as a whole, I'd say it's a dud.
Thanks, Italo, we'll sure look into that too. Up front, can you give a short description of the difference between DX9 and 10 when it comes to FSX... ?
Are there any other advantages over DX9 apart from VC shadows ?
Cheers,
Jan


Ok, thanks for the DX10 story, guys. Never used it myself, i seem to understand that it doesn't work with XP which i am still using. I am lined up in sequence for a new system though which will run on W7 64. I understand now that this OS can handle DX10 as well as DX11 ?.....
I did see some video's comparing DX9 with DX10, a.o. DX10 water seems to look very nice indeed.
Btw, all material used with the N3N models is FSX so i suppose that'll take care of DX10 ( or DX11 ) compliance ( thanks, Roger)
I will try VC shadows too of course but i haven't been that impressed with it mostly due to the jaggy edges i saw in a few videos... If only we could have internal shadowing like it's done in ROF... Wow!!
cheers,
Jan

Cockpit shadows will work OK with an open cockpit, like with the N3N. When modelling a closed cockpit, it's a different story.....
Just to let you know: I am running on W7-64 and all is OK !!!!
Let us know when your baby is ready to fly
For the self shadowing all the objects have to be solid, i.e. you shouldn't delete polygons you can't see and thereby break the surface.
The model's looking really good incidentally!
Lovely subject Jan and beautifully executed as always. My turn to be jealous...:salute:
Wouldn't worry about DX10, FSX doesn't really cope and as there are no foreseeable patches, it's only going to get worse!
Better to wait for the AH multi-commercial/combat, unlimited frame rate, unlimited detail sim we are releasing next week.....![]()