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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Maam-Sim's upcoming Yellow Peril!

Thanks, Italo, we'll sure look into that too. Up front, can you give a short description of the difference between DX9 and 10 when it comes to FSX... ?
Are there any other advantages over DX9 apart from VC shadows ?
Cheers,
Jan
I'm with Mal998 and gera on this one Javis. . .there is no overall advantage to running DX10. I think it was blown way out of proportion when FSX was first released showing "doctored" screenshots of what DX10 was going to do for the sim. It never happened and probably never will, for this sim anyway. I know some use it, but as a whole, I'd say it's a dud.
 
If all the material used in the mdls is Fs10 then it will work in Dx10. VC shadowing only occurs in Dx10 but it isn't always successful so it's up to Jan if he decides to impliment it.
 
I'm with Mal998 and gera on this one Javis. . .there is no overall advantage to running DX10. I think it was blown way out of proportion when FSX was first released showing "doctored" screenshots of what DX10 was going to do for the sim. It never happened and probably never will, for this sim anyway. I know some use it, but as a whole, I'd say it's a dud.

Windows 7 comes with DX11. Since I installed it when I built my new unit, I never used, saw DX10, so don't know the difference, but I like what I see on mine. Haven't had any troubles with any of the anomolies usually spoken about, yet.
 
Thanks, Italo, we'll sure look into that too. Up front, can you give a short description of the difference between DX9 and 10 when it comes to FSX... ?
Are there any other advantages over DX9 apart from VC shadows ?

Cheers,
Jan

Hi Jan
mainly "no textures" (then flashing runways, sometime "strange" VC, .....)

Advantages ........ mmh ........ dont really know ...... to me it is just a matter of lazyness to clic the option, close the sim, reopen the sim to go from DX9 to DX10 an viceversa !!!!!:wiggle::wiggle:
Italo
 
Ok, thanks for the DX10 story, guys. Never used it myself, i seem to understand that it doesn't work with XP which i am still using. I am lined up in sequence for a new system though which will run on W7 64. I understand now that this OS can handle DX10 as well as DX11 ?.....

I did see some video's comparing DX9 with DX10, a.o. DX10 water seems to look very nice indeed.

Btw, all material used with the N3N models is FSX so i suppose that'll take care of DX10 ( or DX11 ) compliance ( thanks, Roger :))

I will try VC shadows too of course but i haven't been that impressed with it mostly due to the jaggy edges i saw in a few videos... If only we could have internal shadowing like it's done in ROF... Wow!! :)

cheers,
Jan
 
It seems when you compile your plane with the FSX SP2 SDK, it will be DX10 complient by default, whenyou follow the texture doctrine.
Cockpit shadows will work OK with an open cockpit, like with the N3N. When modelling a closed cockpit, it's a different story..... Don't know the details about that though. It seems all polys must be "closed", which I think means the interior model "outside" poly must be one part.

R.
 
Ok, thanks for the DX10 story, guys. Never used it myself, i seem to understand that it doesn't work with XP which i am still using. I am lined up in sequence for a new system though which will run on W7 64. I understand now that this OS can handle DX10 as well as DX11 ?.....

I did see some video's comparing DX9 with DX10, a.o. DX10 water seems to look very nice indeed.

Btw, all material used with the N3N models is FSX so i suppose that'll take care of DX10 ( or DX11 ) compliance ( thanks, Roger :))

I will try VC shadows too of course but i haven't been that impressed with it mostly due to the jaggy edges i saw in a few videos... If only we could have internal shadowing like it's done in ROF... Wow!! :)

cheers,
Jan


Hi Jan
Just to let you know: I am running on W7-64 and all is OK !!!!
Let us know when your baby is ready to fly
Ciao
Italo
 
For those who are running Vista 64 bit (I am), and have been downloading updated files from MS, you are most likely running DX11, as I am.
 
Reference DX10, you have to choose the DX10 preview option to use it in FSX, no matter what OS you're using. Otherwise it'll still run as DX9, i.e. it won't use the new features available with DX10 (and therefore 11) even if the OS can handle it.

For the self shadowing all the objects have to be solid, i.e. you shouldn't delete polygons you can't see and thereby break the surface.

Personally I thought the self-shadowing is a bit too jagged, plus DX10 seems to introduce as many issues as it adds features so I still delete hidden polygons to make the model smaller.

The model's looking really good incidentally!
 
Lovely subject Jan and beautifully executed as always. My turn to be jealous...:salute:

Wouldn't worry about DX10, FSX doesn't really cope and as there are no foreseeable patches, it's only going to get worse!

Better to wait for the AH multi-commercial/combat, unlimited frame rate, unlimited detail sim we are releasing next week.....:running:
 
Cockpit shadows will work OK with an open cockpit, like with the N3N. When modelling a closed cockpit, it's a different story.....

Hey Rob, you mean with an open cockpit you *can* still remove poly's of VC parts that can't be seen ? ( i mean, there's hardly a VC part of which i did NOT remove superfluous poly's... )

Groeten,
Jan
 
For the self shadowing all the objects have to be solid, i.e. you shouldn't delete polygons you can't see and thereby break the surface.

Is that why we mostly see irky behaviour of external shadowing ?.... I often think an external model looks better without shadows...

The model's looking really good incidentally!

Thanks! :)

Cheers,
Jan
 
Lovely subject Jan and beautifully executed as always. My turn to be jealous...:salute:

Thanks, Bazz. ;)

Wouldn't worry about DX10, FSX doesn't really cope and as there are no foreseeable patches, it's only going to get worse!

Yes, too bad, huh.... good looking shadows can do a LOT for the feeling of 'being there', can't they... ( just stepped out of my NFS/Shift Reventon to let out some build up steam. The shadowing in these NFS/Shift car cockpits looks truly amazing! :icon_eek: )

Do your BOB planes support VC shadowing, Barry ?

Better to wait for the AH multi-commercial/combat, unlimited frame rate, unlimited detail sim we are releasing next week.....:running:

Alright! Looking forward to that !! :d

Cheers.
Jan
 
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