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MAIW Conversion Question

UPDATE:

I have installed MAIW NAS(s) Patuxant River, Key West, and MCAS Beaufort so far. However I've left in the VTPP (polygon) and VTPL (lines) bgl's because without them I get auto-gen trees and buildings all over the place. So far I have seen no discernible FPS hit by using them vs not using them. I get about a 10 FPS hit with the PAX River scenery but still very flyable at 20 FPS. I have my system locked at 30 FPS.

I have removed anything with FENCE or TREE(S) in the name and no aircraft or traffic files as suggested and cautioned above.

Thanks for all the tips. Installing more MAIW stuff today. :running: It's good to have my airfields back. :encouragement:

I have never tried the conversion process, but wondered if substitution of type aircraft is possible? Say, T-2C instead of F-18s, and U-6A Beaver instead of the 737? NC
 
Good to know Duckie about the VTPP files. I typically leave them in when 1st testing the scenery and AI, then go back in and remove those .bgl's along with the trees and any .LMW files. May have to change the advice on the MAIW forums. I get about the same FPS hit at Pax River, but that might be helped with the texture replacement mentioned. That part of the Eastern seaboard is an intense MAIW area with Langley, Oceana, Norfolk, and Andrews not too far apart.
 
I have never tried the conversion process, but wondered if substitution of type aircraft is possible? Say, T-2C instead of F-18s, and U-6A Beaver instead of the 737? NC

Hi NC.

That's exactly what I did for MCAS Beaufort. See pics of A-4s and F-8s in lieu of the Hornet ....

All you do is

1) install and organise your desired AI a/c,

2) then open the MAIW traffic .bgl and convert it to FSX format.

3) then manually change the aircraft references from theirs to whatever you decided in step 1).

4) recompile the new traffic .bgl and install into a scenery sub folder of your choice. I have each airfield's traffic in that airfield's addon scenery/XYZ Airfield/scenery folder.

Hope that helps!

dl
 
Hi NC.

That's exactly what I did for MCAS Beaufort. See pics of A-4s and F-8s in lieu of the Hornet ....

All you do is

1) install and organise your desired AI a/c,

2) then open the MAIW traffic .bgl and convert it to FSX format.

3) then manually change the aircraft references from theirs to whatever you decided in step 1).

4) recompile the new traffic .bgl and install into a scenery sub folder of your choice. I have each airfield's traffic in that airfield's addon scenery/XYZ Airfield/scenery folder.

Hope that helps!

dl

Thanks! At least I know it can be done. I don't think there are AI aircraft available in the types I mentioned, but still is interesting to consider. Hornets were not even being tested yet when I was at Pax. USNTPS was flying the Buckeyes and Talons a lot though! Phantoms, Corsair IIs, Viggies, Intruders, Tomcats, A-4s...were on the Southside of the base, at the newly-created "Strike Directorate". Prior to that, there was North Site and South Site. We had two different types of air start units. GTC-85 used for the SLUFS, and a different unit, a "105"? For the Phantoms. NC-8A Mobile Electric units, Nitrogen and Gaseous O2 carts. Lox Carts....oops, sorry, am rambling! NC
 
NC,

A few of the models listed are available in AI form. Outside of that, I would probably go with older FS9 models like K. Ito's Buckeye to fill the Pax ramp and it will not be full of them like in P-Cola, so shouldn't be that bad on frames. I've been using M. Stone's flyable T-39 with no issues at NPA. There is an A-6 in work, but nothing that I know of on the A-5.

All other military AI can be referenced on Owl's site:

http://www.owlsnest.eu/
 
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