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making a standalone

Gosd,

What aircraft did you have in mind?

I have noticed that there are several skins available for some aircrafts and instead of replacing the skin I would like to crate a new single aircraft with the new skin.
Thanks for your help.
 
That's easy. First make a copy of the plane. When you have put on the skin you want in the copy, you simply rename it - and then you have a "new" plane.
Finn
 
That's easy. First make a copy of the plane. When you have put on the skin you want in the copy, you simply rename it - and then you have a "new" plane.
Finn

gosd,

What aircraft are you looking to do? I don't think everyone is following you.
 
I have noticed that there are several skins available for some aircrafts and instead of replacing the skin I would like to crate a new single aircraft with the new skin.
Thanks for your help.

gosd,

First copy the plane folder with all it's content and paste it somewhere else. Rename to folder to what you want.

Next in the aircraft cfg. file rename the title to same name as folder. I usually sue notepad to open it.

[fltsim.0]
title=FDG2 SBD-3 <---- this is what you change.
sim=SBD3
model=
panel=
sound=
texture=
kb_checklists=SBD-3_Checklist
 
Last edited:
Ok, when I have done that how do I edit a mission in order to change the player A/C to the one I just created?
 
Use Mission Builder to edit the mission so that the player and player's flight use the aircraf you want.
 
Ok, when I have done that how do I edit a mission in order to change the player A/C to the one I just created?

Go into mission folder and find the mission you want to change.

Look for where it says player aircraft.

type_id= is the id number for the plane

[unit.24]
id=9410
type_id=3926 <---- what you are looking for.
name=%name_string.24%
is_player_aircraft=1
allegiance=3
skill=3
aggression=2
payload=2


After you get the id number scroll down to unit_type and find the same number and change the plane name to the name of you new planes folder name. this will change all the planes in the players flight.To just change the player plane is more complicated and it's getting late here and I' tired.

[unit_type.1]
type_id=3926 <--- this number
unit_family=1
name=KM_P-40F_V1 <---- plane folder name

Also remember to back up the original in case of a mistake.
 
Use Mission Builder to edit the mission so that the player and player's flight use the aircraf you want.


Allen,

If the person that built the mission did any hand editing, which the better ones do,that could mess up the mission. Better to use the hand edit method I described above and it's not that hard to do.
 
Allen,

If the person that built the mission did any hand editing, which the better ones do,that could mess up the mission. Better to use the hand edit method I described above and it's not that hard to do.

I know that but...
 
gosd,

Once you rename your copied aircraft folder, change the name to what you want on the "title=" and "sim=" line in the aircraft config. Then change to that name dp file and air file, then in the MODEL folder open the model.cfg and change "normal=" to that same name, save it, and change the name of the mdl file to the same name.

Once you have renamed all of these files to the one you want, put the new aircraft back into your AIRCRAFT folder.

Now use Morton's utility, add the new plane, and select the mission and or campaign mission you want to change the aircraft in and merely change it using MK's utility.
This way, you only have to make changes to the new aircraft instead of hand editing the MIS files.
Also, by changing the name in all of the aircraft folders, (simply rename the folder then copy it and paste it into all of the files as stated above), you now have it listed in free flight as a different aircraft.
If you do not rename it in all of the locations I named, you have several aircraft with the same name and have to choose it from a list similar to an aircraft with many skins.

In other words:
I take a TBF_Avenger and rename it to TBF_Avenger_MkII_828.
In the AIRCRAFT cfg I change

[fltsim.0]
title=TBF_Avenger
sim=TBF_Avenger

TO

[fltsim.0]
title=TBF_Avenger_MkII_828 "HMS Implacable"
sim=TBF_Avenger_MkII_828

I change the TBF_Avenger AIR and DP to TBF_Avenger_MkII_828 AIR and DP.
In the MODEL folder I change the names from TBF_Avenger to TBF_Avenger_MkII_828 for both the MDL and inside the CFG file.

I now copy and paste that new aircraft: TBF_Avenger_MkII_828 into my AIRCRAFT folder and use Morton's "mk_cfs2_util" to add that aircraft to my CFS2 install, then change out the original player aircraft to the new one.
I then use Jonesoft QC editor to add it to my Quick Combat, "QUICKCOM" folder and qc_plane QCB file.

This sounds like a lot of editing work, but it is mostly copy and paste.
All names of the new aircraft have to agree or it doesn't work out so well, which is why I don't hand edit my mission files very often.
I let Morton's utility do that for me.
 
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