They are beautiful!
Blood_Hawk,
they are splendid indeed. Finally we'll be able to see Northern Hemisphere trees in ETO!
Lindsay's trees are fine, but they look too much "Aussie" gum trees to be 100% credible up here. Apart from the CFS1 model, which I do not like much, and Wolfi's nice forest patches we only have Gary20's BoB trees available for Europe.
BoB trees are fine, but limited in number and shape to represent European natural variety fully.
Ouch! I was almost ready to release my interpretation of Pen32Win's primary French airports, of which I had patiently replaced all of later Lindsay's tree libraries with Lindsay's/Mask Rider's early trees. I did this over a long period, because my first experiences with GSL work did not reveal immediately the frame rate impact of enriching airports with lots of trees.
When I found out that Lindsay's later tree production produced a sizeable negative impact on CFS2 animation rate, I was so burned out with all the work I had done before that I left everything alone for a while. Besides, I wasn't sure yet that the problem was in the trees and not with some other scenery object.
Then Pen32Win discovered the problem which took him to overhaul Gary Burns' BoB object library and, in turn, that took me back to the experiment lab, using Pen's meter to judge the frame rate efficiency of each single scenery object then available.
Finally Canion's ETO object lib was released together with Captain Kurt's great ETO repaints of CFS2 primary stock objects. Both added yet another dimension to dressing up any ETO airport, while my GSL projects took on the aspect of the famous canvas woven by Penelope, Ulysses' wife.
Woven by day and then taken apart by night........To date this must be, at least, the fifth time I re-did those sceneries with new objects released or replacing the worst fps performing ones!
Now I am facing the same job with your new trees.......
NO PROBLEM! As long as the final results will be something that will not spark again the same little devil of
"hey, I could improve that......"
At any rate, my aim is to create sceneries that will be easy to recognize as belonging to that nation. This world does not look the same all over, so British airports will look similar among them and different from the French ones, the German ones, the Italian ones and so on.
Besides: no PTO objects in ETO and vice versa: no tropical forest patches or Japanese hangars in France and no hardwood forests or RAF barracks in South Western Pacific!
No scenery shall be exempt: I am using Achim's packs, good for early war years for their simplicity, Pen32Win's 2TAF (some of Pen's works look great to represent airfield late-war buildup)and Gary Burns' (aka Gary20) BoB airports. In any of these, every time I was able to find aerial pictures, I tried reproducing the historical layouts with the material at hand.
Last but not least, someone should look into the Cees Donker's magnificent RAF object library. Stunningly beautiful, historically sound objects, yet quite heavy on fps. If their frame rate could be improved, the resulting sceneries would become the best RAF airfields ever seen!
Cheers!
KH 