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Making Solomons Rhumba Mesh Compliant

thank you so much for the continued work on these, the Solomons were such an important part of that theatre..you are doing great work!

:medals::icon29:
 
Almost finished with the Mbanika Island, Russell Group, Solomons. Putting finishing touches on the WaterClass. Trying to get a bit of that UT touch with the coral reefs around many of the northern islands in the group.
 
:jawdrop:
Awesome!

To be fair, it was Jean Bomber's reef/ lagoon technique, all I did was to learn how to do it, then expand on the application a little ...:redface:
 
Awesome!

To be fair, it was Jean Bomber's reef/ lagoon technique, all I did was to learn how to do it, then expand on the application a little ...:redface:

Thanks, UT. And yes, of course. JP was the the guy who thought it up. I get increasingly confused and forgetful as the years pass buy! ;^)

I think I used it for the first time in a very limited way on Iwo and Saipan- after examining something of JP's.

MR
 
Ok guys, take out your pens and notepads,

Stand by for a Russell Island history lesson.

Recall, if you will, earlier in this thread I mentioned that Lever Brothers owned major copra plantations in the Solomons. Mbanika Island and Pavuvu Island in the Russells were sites of major Lever-owned copra-coconut plantations.

Well, I had never given much thought to how Sunlight Channel got its name. I just figured "sunlight" must be some happy reference to the way the sunlight played on the waves or some such thing. Wrong! Here's the real story:

The product line that put Lever Bros. on the map was soap made from the copra-coconut-palm oil. The flagship soap of the Lever line was Sunlight soap. Lever named the channel running thru their two Russell Island copra plantations Sunlight Channel in honor of Sunlight soap!

Thus endeth the lesson. ;^)

MR

PS: One more connection, those familiar with the New Georgia Island Group may find this interesting: the guy who sold the Solomons plantation properties to the Levers was an Australian named J. T. Arundel. Does that name ring any bells?
 
BH,

If you're looking for dirty muddy earth, try this one ... it's already configured as a CFS 2 texture bitmap. Muddy enough for you?
 
MR,

what textures do you use for your scenery?

I'm looking for a good dirt texture. ETO style

Depends on what part of the scenery you are referring to.

I use PacTex, stock and custom textures for VTP1 polys made with G2K. These textures are all standard cfs2-format 256X256 256(8bit) bmps.

The textures I use for the ground texpolys made in FSSC all start out as standard-format.bmps: 1024x1024 16-million colors. Many of these started life as stock, PacTex and custom 256X256_256(8bit).bmps. These bmps are combined in the layers with various masks to make the final 512X512 DXT3BMP texture for use in the ground texpolys.

The dirt color of the taxiways, runway beds and background blending is achieved using different layering combinations of those 1024X1024 bmps- many of which started life as stock and pactex bmps.

For instance, in the two airfield screenies above along with the PacTex tropical rainforest LC texture, the 4 attached texture were used. Here they have been converted to jpg format for illustration purposes.

Naturally they didn't show up in the order I chose them as attachments! :censored:

The first texture is the one used for the under-bed of the taxiways, runway and hardstands. In this case I use "multiply" as the layer blend mode- multiply mode combines the colors of the selected layer with the underlying layer to produce a darker color as can be seen around the edges of the runway and such in the screenshots. Nice effect. This texture would be the second layer in the texture cake.

The second texture is the background layer- sort of a greenish brown to blend with the land class. It would actually be the bottom layer of the texture cake.

Third is the texture used for the hardened runway, taxiway and hardstand surfaces in the top layer of the cake. At one point in the process a copy of this layer- contracted and feathered- gets "burned" with a low-density burn brush to create the stains.

Fourth is the 256X256 texture use to texture the vtp1 ground poly in G2K- the one that forms the fan shape at the end of the runways. I many times use a larger 1024sq version of this texture as a background layer in the texpoly texture. Its a nice all purpose background texture.

Finally is the whole deal against a black background.

MR
 
Do you use Paint Shop Pro or Photo Shop. I have Corel PaintShop Photo Pro X3. so i'm hoping I have the tools. i'm still in awe of the whole thing.
 
Do you use Paint Shop Pro or Photo Shop. I have Corel PaintShop Photo Pro X3. so i'm hoping I have the tools. i'm still in awe of the whole thing.

I use my trusty old Jasc PaintShopPro7 to do all of the image editing work: layering, mask-making, painting, etc.. DXTBmp and ImageTool to add the alpha-channel mask and to save in CFS2-usable format.

MR
 
MR,

what textures do you use for your scenery?

I'm looking for a good dirt texture. ETO style

A couple of other screenshots to illustrate how the layers get built up:


  1. The hard surface texture with the burned-in staining.
  2. The under-bed texture with the "multiply" blend mode applied.
  3. The entire thing against the background layer.
  4. What CFS2 sees.

MR
 
now that is Kool.

i would love to do something like that for mine.
I'm not quite getting it all. but i'm working on it.
 
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