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Making Solomons Rhumba Mesh Compliant

MaskRider,
Thank you so much.
I am rewriting Aces right now with the stock mesh and your older sceneries that match.

I have been holding off doing some USMC campaigns hoping for your scenery updates to use Rhumba's mesh.

I will wait until Talon gets his built so that I don't duplicate his wonderful campaigns.

Semper Fi
 
MORE SITES;

Poking around I found more sites;

Here is some indexes of charts\maps I found;
By the CIA, pick what you want;
http://www.lib.utexas.edu/maps/asia.html

Some early maps;
http://www.lib.utexas.edu/maps/historical/history_austral_pacific.html?p=print

Some of Hawii;
http://members.tripod.com/airfields_freeman/HI/Airfields_HI_Oahu_S.htm

Iwo Jima;
http://www.history.navy.mil/photos/events/wwii-pac/iwojima/iwo-0.htm

Pre-war japanese of Gilbert Islands;
http://www.wdl.org/en/item/455/zoom/
http://www.wdl.org/en/item/455/

For our mates down under;
http://www.lib.utexas.edu/maps/historical/history_austral_pacific.html

Had some others but Google burped and my list went into the ether and lost the listing!

But have fun and peruse.
 
I will wait until Talon gets his built so that I don't duplicate his wonderful campaigns.

Semper Fi

Devildog,

I'm not working a lot on the USMC Aces campaign so it will be awhile before it is done. Rami talked me into doing it so you have him to thank. I had mentioned this campaign awhile back and a few others but no one showed any interest so stopped work on it and all missions except for ones I like to fly.

So if you want to do it " Go For It "
 
Latest update

Been making steady progress- not blindingly fast- but steady progress on Solomons rework. Been taking many sidetracks learning a few new techniques and utilizing a few new tools since I last checked in. Just thought I'd post the current screenie of Lunga and Koli points. I have reworked the LC around the North Central cost of Guadalcanal around the airfield locations. With assistance from UncleTgt I changed those bright sky-blue river WC textures to a duller more muddy look. Compared to the original above the new LC-WC look is more subdued and subtle. I have finished a basic FSSC rebuild of Fighter2 but don't have it loaded in these screenshots- only the markers for its two runways along with the markers for the two at Henderson (Bomber1), Fighter1, Fighter3, Carney1(Bomber2) and Carney2 (Bomber3).

Cheers!
MR

Screenshots left to right: Koli Polint, Lunga-Koli Points, Lunga Point
 
Gotta lurv that eye candy!:medals:

If you're gonna get your ass waxed it may as well be over some pretty looking scenery...:icon_lol:
 
Seeing Maskrider back at work on this aged sim gives me faith in the future for us all. thanks a lot!

looking forward to the results!
 
Hi Guys!

Thanks for all of those kind words! Figured I should do an update.

Things are going fine. I put in a lot of time experimenting with different ways of doing the actual airfields. Ended up pretty much back to the old tried and true method. I was wanting to do the entire airfield- runways, taxiways, roads, etc as textured VTP1 polys in G2k. Just not as convenient or with as pleasing results as I had hoped. Finally decided to compromise: doing the roads in G2K and the airfield ground texturing- taxiways, hardstands and runway beds- using the old dependable blended TexPoly technique. This morning I got down to "painting" the Lunga Point airfields: Kukum (Fighter2), Henderson (Bomber1), Lunga (Fighter1) and Fighter3-Emergency. I have the masking done on Henderson and Fighter1 but still playing around with the final texture combination to use.

A few screenies:
Screenie (1) Lunga Point airfields, top-down, left to right: Kukum-FighterII, Henderson-BomberI, Lunga-FighterI, Lunga-FighterIII-Emergency;
Screenie (2) left to right: Lunga-FighterI, Lunga-FighterIII-Emergency, Henderson-BomberI, Kukum-FighterII;
Screenie (3) left to right: Lunga-FighterI, Henderson-BomberI, Kukum-FighterII;
Screenie (4) foreground to background: Lunga-FighterI, Henderson-BomberI, Kukum-FighterII, Cape Esperance.
Screenie (5) FighterII (only drawn-in so far) and the Lunga-Tenenaru river delta.
Screenie (6) Henderson-BomberI and Lunga-FighterI looking East
Gotta go now and make all preparations for getting the Army-Navy game underway!

GO NAVY! Beat ARMY! ;^)


Cheers,
MR
 
Your work is just amazing Maskrider. Thank you for sharing it with us; I'm looking forward to uploading it.

msfossey
 
Thanks, GR. Its been a while since I built any airfields and so have needed to re-educate the little grey cells. Pretty much have the Lunga Point stuff where I want it. Next up will be the airfields adjacent to Koli Point. After that: rebuilding the New Georgia Group. That's going to be a challenge. :icon_eek:

A few more gratuitous screenshots should help. I thought that the airfield ground textures were too white so I toned them down and added some oil stains. These screenies are of takeoffs from the 3 different airfields.

The scenery objects in the screenshots are API Macro's. I've yet place any damageable objects into the GSL.

Cheers,
MR
 
Some GSL eye candy at Fighter and Henderson

FighterI and Henderson with scenery objects installed. No trees just yet. Refining the ground texturing.

MR
 
These look great MR, as do all of your previous works. I'm still enjoying your original SI scenery. Can't wait for the finished versions of these new ones.
 
Don't they just. Can't wait.

Great to have people with such talent on this board - much appreciated by us hopeless mortals.
 
"Old" and "new" Lunga Point airfields

Not sure which version of the fields I like better- although the new one is much more real to life: both versions reflect development of the fields as of about June 1943. I am still fiddling with the ground textures as well as the scenery object layout and its contents. Not sure whether I want to keep the revetments. All of what passed for hardstands at these fields had revetments but for the most part they weren't all that formal: mainly they consisted of nothing more than the mound of dirt that was left after scraping out the hardstands.

Don't suppose anyone ever done any aircraft revetments that looked more like a cross between an AAA emplacement and a crater??

Also, I am wondering if anyone has ever done any wrecked/cannibalized aircraft scenery objects??

Cheers,
MR
 
Need input!

Hi Guys!

I need some help!

Please observe the attached screen shot. The airfield on the right- Lunga/FighterI- has taxiways and runway beds done in what is supposed to represent compacted crushed coral surfacing. The airfield on the left- Henderson/BomberI- has taxiways and runway beds done in what is supposed to represent a more hard-compacted dirt.

I'd like some opinions. Which looks better?

Thanks!
MR
 
IMHO?

NEVER liked the version that was offered for the coral runways. In real life coral looks real white when its new(?) give it a bit and it stinks and turns brown. Look at any WW2 photos for coral strips in that era. NONE of them are as white as what is offered by MS.
Again this is IMHO!!!

BTW after reviewing the question and pictures I go for the runway on the right (viewing) higher in the picture.
 
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