Hi Guys!
Thanks for all of those kind words! Figured I should do an update.
Things are going fine. I put in a lot of time experimenting with different ways of doing the actual airfields. Ended up pretty much back to the old tried and true method. I was wanting to do the entire airfield- runways, taxiways, roads, etc as textured VTP1 polys in G2k. Just not as convenient or with as pleasing results as I had hoped. Finally decided to compromise: doing the roads in G2K and the airfield ground texturing- taxiways, hardstands and runway beds- using the old dependable blended TexPoly technique. This morning I got down to "painting" the Lunga Point airfields: Kukum (Fighter2), Henderson (Bomber1), Lunga (Fighter1) and Fighter3-Emergency. I have the masking done on Henderson and Fighter1 but still playing around with the final texture combination to use.
A few screenies:
Screenie (1) Lunga Point airfields, top-down, left to right: Kukum-FighterII, Henderson-BomberI, Lunga-FighterI, Lunga-FighterIII-Emergency;
Screenie (2) left to right: Lunga-FighterI, Lunga-FighterIII-Emergency, Henderson-BomberI, Kukum-FighterII;
Screenie (3) left to right: Lunga-FighterI, Henderson-BomberI, Kukum-FighterII;
Screenie (4) foreground to background: Lunga-FighterI, Henderson-BomberI, Kukum-FighterII, Cape Esperance.
Screenie (5) FighterII (only drawn-in so far) and the Lunga-Tenenaru river delta.
Screenie (6) Henderson-BomberI and Lunga-FighterI looking East
Gotta go now and make all preparations for getting the Army-Navy game underway!
GO NAVY! Beat ARMY! ;^)
Cheers,
MR