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Malta scenery problem.

Reply...

Rami
I hand edited my scenery files to proper alignment, but note the screen shot out of Luqa Malta. Some problem with shoreline and water. Maybe something missing inside one of the Scenery db files?

Highpockets,

I took a look at your scenery.cfg, and still noticed you had far to many areas (41) for the scenery layers you had, and some were badly out of sequence. In the example I am posting, I corrected it, but I have one remaining question. For the last entry, "coastlines," is this the newer Rhumbaflappy set (circa 2008-2009) or the older set? (Circa 2002)

The reason why I ask is for an ETO/MTO only setup, I recommended that you place both the LOD 5 mesh and the new Rhumbaflappy water masks in the same folder; the SCENEDB\World folder, deleting all the stock .bgl files except for north.bgl and south.bgl. If you did this, and then are using Rhumbaflappy's older coastlines on top of it, that could very well be the source of your problems. That scenery layer may be the culprit, but certainly fixing the layer order probably helped as well.
 
Rami
Thanks for the new scenery file. I had already hand edited mine and it exactly matched yours except for the Krakow and BR-tanks are reversed in order. Also I deleted the coastlines file completely from the list and the flatten file in the Malta 2 scenery. The screen shot is after all this was done.
I will have to examine again my sequence of scenery db installations. I am pretty much a novice at this and have tried to follow your MTO guide which has been extreemly helpful. I may have missed a step somewhere.
I will keep this thread posted on my progress. Football watching this afternoon though. :jump:
 
NO JOY IN MUDVILLE!
I reinstalled the 2 watermasks and Lod 5 into the Scenery\world but no change in the screenshot. I will continue to search. May be in the Malta installs somehow.
When I fly out of Tobruk east, for example, the shoreline is OK. I do have some buildings in the water there(!) but no square land masses.
 
As I recall, Rhumba recommends putting the LOD 5 mesh into the main scenery/world folder, & decommissioning a whole load of old bgls.


I realy do think it is the watermasks that are the cause, have you tried deactivating them & gone flying? Do you see the same thing?
 
Reply...

As I recall, Rhumba recommends putting the LOD 5 mesh into the main scenery/world folder, & decommissioning a whole load of old bgls.

UncleTgt, That's precisely what I mentioned in a previous post.

Hey guys, I wouldn't be bulls*iting you if I couldn't reproduce the results myself. Here is what Malta looks like on my sim, with Sander's coastlines, along with Rhumba's LOD mesh, and water masks.

A couple of other thoughts....did you remember to do two things....

1) Make sure to copy the files from your SCENEDB\World\Texture folder into your main, or "root" texture folder in the sim where you have Malta?

(You can remove the textures from the SCENEDB\World\Texture folder after that)

2) Did you also heed Brunosk's instructions about making sure to copy these same texture files into the Malta1 and Malta2 texture folders?

This could be part of the whole "squares" thing.
 
Gentlemen

I had already disabled all the scenerydb/world bgl's except north and south and copied all the watermasks and Lod5 bgl's into the folder. I reinstalled the same as Rami suggested in his #2. Still no change. Do I need to delete any filelists?
Rami, do not doubt you for a minute! You are the scenery and missions guru.:applause:
I may just do a complete reinstall of scenery.
 
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