Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
I guess that I'm just plain screwed.
I did all the textures and now I have no prop, no exhaust, no canopy and no landing gear.
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Rich,
yeah I know that resaving DXT files degrades the quality, that's not the problemYou see the problem I have with the gear doors is they don't have that blue-tinge you noticed. The pics show not a repaint but a reflective alpha channel (just a quick and dirty one, hence the 'bity' appearance, the alpha being very low bit colour depth causes the very rough gradients.) My problem is if I add reflections to the bmp that has the gear doors on it the prop gets all fubar'd. It also has the glass on it and reflections on that would be great. The only thing I can imagine fixing my probs is if the prop disc used a different texture, possible but extremely difficult without the source files. If you compare my pics to Helldivers one above you'll notice the difference on the same aircraft.
HD, looks like you may have a full ALPHA channel on your texture making them transparent. EDIT, if your using Richs files they have a correct ALPHA channel, so dunno I'm afraid.
Jamie
I only have FSX on this rig. Just popped it straight into the folder.
Thanks a lot Rich.
Your's 3 texture file for the propellers working just fine here.
I believe helldiver is using the one at sim v
not the pure Alpha one
Did my fix help
H
I gave him a copy of all my texture foldersHenry, sorry which fix ?