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Maryadi's MV22B Osprey Rel2.0 released

it's ok, I see what you mean.
it normal to have master avionic on to power up system. Master avionic is gather all electricity and send to system, source would be battery or APU or engine generator. other source could be GPU that not simulated yet, still finding what GPU for this Osprey. not found yet a single picture while osprey using GPU.

for lighting and Primary lighting is not yet implement, it have different method from present cockpit lighting system and still not sure with the method.

Maryadi,

Sorry,I didn't make myself clear. What I was really asking about was why the Master Avionics are always turned off when reloading a saved Flight, even though the Flight was saved with it turned on?

And, quite annoying, is the problem of being unable to decrease the size of the Overhead panel (and others, too) so that the whole of the Engine levers at the bottom of the panel are completely in view and, at the top of the Overhead, the switches for the Rotor Tip Lights. Is there a fix for this?
 
Hi, Mark!
As far as your panel view troubles: I don't have P3D, so this is entirely a WAG on my part, but...
I looked at the 64bit version of the panel.cfg, and the only pop-up panel I aw was the HMD HUD view. Can I presume you meant that when you pan up to the over-head panel, you can't zoom far enough out to see the entire panel at once?
Correct me if I'm mistaken, as usual. I'm not sure of the P3D zoom commands, but are you using the zoom out key combo for this or...?

Let me know what gives :D
We'll get ya squared away, like always :encouragement:
Pat☺

Edit: Was it when using the different Camera View views that your trouble occurs? About the overhead? In FSX the different camera views are accessed with the A key. Is this where you're encountering trouble?
THAT I think can be adjusted. I'll take a look and see what I can find for ya :D
Pat☺
 
Last edited:
Hi, Mark!
As far as your panel view troubles: I don't have P3D, so this is entirely a WAG on my part, but...
I looked at the 64bit version of the panel.cfg, and the only pop-up panel I saw was the HMD HUD view. Can I presume you meant that when you pan up to the over-head panel, you can't zoom far enough out to see the entire panel at once?
Correct me if I'm mistaken, as usual. I'm not sure of the P3D zoom commands, but are you using the zoom out key combo for this or...?

Let me know what gives :D
We'll get ya squared away, like always :encouragement:
Pat☺

Edit: Was it when using the different Camera View views that your trouble occurs? About the overhead? In FSX the different camera views are accessed with the A key. Is this where you're encountering trouble?
THAT I think can be adjusted. I'll take a look and see what I can find for ya :D
Pat☺

Hi Pat,

I think the panel mechanisms are the same for FSX and P3D (as far as I can tell!). The Zoom commands in P3D are the + and - keys as in FS and these are what I use.

It isn't a case of 'panning up' to the Overhead panel, that's not what I do. I select which panel to display from the A key (and Shift-A to go back, of course). Most views (not all) can be zoomed out far enough but Overhead will not zoom out enough to show the extreme top and bottom, so, at the top, only part of the Rotor Tip Light switches are visible and then only if the Menu Bar is hidden; at the bottom, only the top parts of the Engine control levers and the Fuel Control lever are visible.

I can of course Pan from the Virtual cockpit view (the only view that allows this via the Hat switch on the joystick) but this is very difficult to do because it's so sudden and unpredictable. The best view I can get of the Overhead using this method is horizontal. See:-

attachment.php


- which is, to put it mildly, bl**dy inconvenient!
icon9.gif
 

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A bit of info for ya, Mark...

Since we're on an SDK kick, here is the one about Camera Views. https://msdn.microsoft.com/en-us/library/cc526984.aspx
Another long read, but it has all the possible [CameraDefinition.XX] parameters listed, with an explanation of each one. How they can interact as well. Might want to glance over it.

Hope this helps a little.
Pat☺

Hi Pat,

I've taken a look at the Camera Definition section of the SDK and can't see anything that applies to my problem.

Here's my section from the Aircraft.cfg:-

[CameraDefinition.6]
Title = "Overhead"
Guid = {1485bc7b-ec1a-4e44-943b-f2a199bf550d}
Origin = Virtual Cockpit
MomentumEffect = No
SnapPbhAdjust = None
SnapPbhReturn = False
PanPbhAdjust = None
PanPbhReturn = False
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.4
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=-0.58, 0.0, -0.50
InitialPbh=-57.0, 0, 0 // Orig:-40.0, 0, 0

Not sure why I (?) changed that 'InitialPbh' value or when...

Perhaps you could suggest some alterations?
 
Hi, Mark :)

I'll look and see what's up. It works fine on my system, the entire panel is visible. I will see what I can see, though. I, honestly, haven't done much messing with the Camera system, but I'lll read through the SDK and see what's up. I suspect it has to do with your default camera views. The one's for the entire sim, but like I said, let me do a little research.

I can of course Pan from the Virtual cockpit view (the only view that allows this via the Hat switch on the joystick) but this is very difficult to do because it's so sudden and unpredictable. The best view I can get of the Overhead using this method is horizontal. See:-
There's a trick to making that motion smoooooooth, rather than jumpy, and stay where you leave it when you release the hat switch. I just have to remember WHAT it is, and I will! Just give me a little time to look through my settings to find it. Busy day today...

We'll get this. We always do :D
Pat☺
 
Ok, try this.
In the same folder as your FSX.CFG, there is a file called Camera.cfg. These changes will solve some of your problems. Remember to SAVE the file before editing! Open it with Notepad, as usual.
Here are the changes you need:
Code:
[CameraDefinition.001]Title = Cockpit
Guid = {B1386D92-4782-4682-A137-738E25D1BAB5}
Description = This is the description of the cockpit view
Origin = Cockpit
ShowPanel = Yes
SnapPbhAdjust = Ordinal
SnapPbhReturn = True


PanPbhAdjust = Swivel //Ordinal
PanPbhReturn = False  //True
PitchPanRate=8
PanAcceleratorTime=0
 
Track = None
ShowAxis = FrontOnly
AllowZoom = TRUE
InitialZoom = 0.75
SmoothZoomTime = 2.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
HotKeySelect=2
Note the entries separated from the others. The values following the comment indicators (//) are the original, the values IN the entries are the new values.
Remember, FSX must be closed, then opened after the changes are made and saved off, for these to take effect.

For the plane's individual [Cameradefinition.NNN] entries:

Code:
[CameraDefinition.6]Title = "Overhead"
Guid = {1485bc7b-ec1a-4e44-943b-f2a199bf550d}
Origin = Virtual Cockpit
MomentumEffect = No
SnapPbhAdjust = None
SnapPbhReturn = False
PanPbhAdjust = None
PanPbhReturn = False
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.4
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=-0.58, 0.0, -0.50
InitialPbh=-40.0, 0, 0
I would try these:

SnapPbhAdjust = Swivel //None
PanPbhAdjust = Swivel //None

This one will need a little experimentation:
InitialZoom = 0.4
Try increasing it or deceasing it slightly. Like up to 0.5, or down to 0.3, and see how that works. That should change the size a bit, and you can then adjust it to give you the view you want. To include the Engine levers, and Tip Light switches.

Hope this does what you need. If not, let me know, and we'll try more "stuff" :D
Pat☺
 
And while I was at it I thought I would redo the Dragon that came with V22 Version 2 , Im still working on the updates for the other repaints and adding a few more that I did from V22 version 1 model .
 

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Ok, try this.
In the same folder as your FSX.CFG, there is a file called Camera.cfg. These changes will solve some of your problems. Remember to SAVE the file before editing! Open it with Notepad, as usual.
Here are the changes you need:
Code:
[CameraDefinition.001]Title = Cockpit
Guid = {B1386D92-4782-4682-A137-738E25D1BAB5}
Description = This is the description of the cockpit view
Origin = Cockpit
ShowPanel = Yes
SnapPbhAdjust = Ordinal
SnapPbhReturn = True


PanPbhAdjust = Swivel //Ordinal
PanPbhReturn = False  //True
PitchPanRate=8
PanAcceleratorTime=0
 
Track = None
ShowAxis = FrontOnly
AllowZoom = TRUE
InitialZoom = 0.75
SmoothZoomTime = 2.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
HotKeySelect=2
Note the entries separated from the others. The values following the comment indicators (//) are the original, the values IN the entries are the new values.
Remember, FSX must be closed, then opened after the changes are made and saved off, for these to take effect.

For the plane's individual [Cameradefinition.NNN] entries:

Code:
[CameraDefinition.6]Title = "Overhead"
Guid = {1485bc7b-ec1a-4e44-943b-f2a199bf550d}
Origin = Virtual Cockpit
MomentumEffect = No
SnapPbhAdjust = None
SnapPbhReturn = False
PanPbhAdjust = None
PanPbhReturn = False
Track = None
ShowAxis = FALSE
AllowZoom = TRUE
InitialZoom = 0.4
SmoothZoomTime = 2.0
ZoomPanScalar = 1.0
ShowWeather = Yes
XyzAdjust = TRUE
ShowLensFlare=FALSE
Category = Cockpit
PitchPanRate=20
HeadingPanRate=60
InitialXyz=-0.58, 0.0, -0.50
InitialPbh=-40.0, 0, 0
I would try these:

SnapPbhAdjust = Swivel //None
PanPbhAdjust = Swivel //None

This one will need a little experimentation:
InitialZoom = 0.4
Try increasing it or deceasing it slightly. Like up to 0.5, or down to 0.3, and see how that works. That should change the size a bit, and you can then adjust it to give you the view you want. To include the Engine levers, and Tip Light switches.

Hope this does what you need. If not, let me know, and we'll try more "stuff" :D
Pat☺

Hi Pat,

Thanks for all that! I'll tackle it when I have some time to myself - it's a busy week with this & that! - and I'll let you know how it all works out.:encouragement:
 
Hi Pat,

Thanks for all that! I'll tackle it when I have some time to myself - it's a busy week with this & that! - and I'll let you know how it all works out.:encouragement:

Hi Pat,

I've been experimenting with the Panelxx variations as you suggested, with mixed results: Still haven't got the Overhead panel to shrink enough to show both the extreme top and bottom at the same time. I'll keep trying! :untroubled:

BTW, this forum is very quiet... maybe everyone has got what they wanted and has nothing to say?
 
Almost everyday I check this thread,
I have nothing to say or report, as I do some research that sometimes fail or dead end.

for panel view, I always use mouse pan view (Shift+O) or hat switch to turn view around. so pretty much always use mouse. I waiting VR sell in my country, just afraid buy online due to seller doesn't include import taxes.
 
Almost everyday I check this thread,
I have nothing to say or report, as I do some research that sometimes fail or dead end.

for panel view, I always use mouse pan view (Shift+O) or hat switch to turn view around. so pretty much always use mouse. I waiting VR sell in my country, just afraid buy online due to seller doesn't include import taxes.

Hi Maryadi,

Thanks for reminding me about Shift+O - I had forgotten about it! It's useful, but very sensitive to mouse movements and a bit difficult to control.

Once again thank you so much for creating the MV-22. It's a challenging aircraft to fly but very satisfying when you get it right.
 
Hi Maryadi, Thanks for reminding me about Shift+O - I had forgotten about it! It's useful, but very sensitive to mouse movements and a bit difficult to control. Once again thank you so much for creating the MV-22. It's a challenging aircraft to fly but very satisfying when you get it right.
welcome freded... one of my objective is make the flight is a challenge... if you feel it then I succeeded.
 
Hello Kalong thank you for this very nice work.
I just installed the V22 on P3DV4, m.icrosoft visual C ++ 2015 64, Nvidia driver update, windows 7 x64
I have the problem that the engine nacelles are 90 ° V22 loading, I do not see rotors turn, but I can hear them. Finally, I do not have the lights in and out.
Thank you for your help.
 
when first load from default aircraft, the engine already running, but rotor is not turning, that normal for first time loading, because the initialize is not properly setup yet. please move lever move forward to FLY position, it will trigger engine to shutdown. to start again you move lever on OFF position then move forward to FLY position. it this phase you'll need APU to be ON ( if both engine completely OFF). really Osprey need a saved flight.

the light in on center Display Unit (CDU), to open the light "page" use LTS button on VC model keyboard. you really need to read the manual. find a keyword to find you target. sorry I refer to real aircraft with real placement that often/most of them is not same as standard/default Sim aircraft (like pop up 2D panel, icon and something like that). again read the manual to see what Osprey can do and can not do, including special feature.

hope my English not make confusion
 
The manual for this plane is vital. You MUST read it to catch all the nuances (how's that for a big word this time of the night? :biggrin-new: ) and how-to's of this plane. Don't assume it's a load-n-go, as it's certainly NOT.
And that's a big part of it's charm and enjoyment. Checklists mater!
Pat☺
 
Yes he did!
And for a freeware plane, it's amazing. This is the kind of systems/FDE depth you expect from a payware plane.

I'm certain I speak for many people when I say "THANK you, Maryadi!"

I know it doesn't seem like enough, but it's the best I can do to express my gratitude, at least :D

Pat☺
 
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