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MAW Campaign Play Mod Uploaded

Hi Ganesh,

thanks for adding info from a Mission Builder :very_drunk:

so are you saying that for each unit the max number =8?
IIRC you can have multiple units within the spawn file?
Have you encountered a maximum for the number of units (with 8 planes in each unit) in a single spawn file?

(That is as distinct from the example I gave of referring to multiple spawn xmls for the one die entry in a spawn table.)

cheers,
Dai
Yes, anywhere in any expansion there are groups of maximum 8 planes, at least thats my experience. Maybe there is a way to increase the number of planes but at least through mission builder its restricted to 8. Maybe Kodiak can try make it 9 and see what happens.
I only work through mission builder coz im not a whizz but the principle is the same i think.
The mission in the pic has 117 planes in it, in 15 units and up till now no restrictions regarding maximum nr of units. But i don't know if the mission builder creates separate spawnfiles or puts them together. I will send you the .xml so you can read it in notepad.

Hanko
 
Thanks for your input, Ganesh. :encouragement:

I should point out for clarification of this thread that I'm focussing on random spawn files, not scripted mission files. The original issue being how to get more aircraft appearing in campaign play in MAW.
 
Thanks for all this Dai and Ganesh,

It is all great info to know and is making things even more realistic in playing MAW. I'm down sizing my squad and escort sizes in the early defense of Malta, and have upsized many of the Italian formations so now I'm properly outnumbered :beaten:

Also the same going the other way when flying for Italy.

All good stuff that is very helpful :applause:

Cheers! :ernaehrung004:
 
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