MAW Malta mission pack

Does anybody knows what is the parameter to change in the facility file in order to not have the bigger aircrafts to explode while on ground? I have tried a couple of things without success.

Exemple here with Kalafrana:
 
entirely welcome...........the shoe's on the other foot to be sure.....love your work!!!
 
SIR LED"

anothr wonderful colourful series youve complied for us .....happy new year and a healthly and safe .... year ahead


:applause::applause::applause::applause::applause::applause::applause::applause::applause::applause::applause:
 
Issue solved for Kalafgrana seaplane base, I slightly moved 'dr_seaplane_quai_small' and now, the Sunderland doesn't explode anymore.
 
Issue solved for Kalafgrana seaplane base, I slightly moved 'dr_seaplane_quai_small' and now, the Sunderland doesn't explode anymore.

:wavey:Hi LZ Which mission involves the Sunderland? I’ve been heavily evolved with Win7 which is driving me:a1451::isadizzy: bananas, for some reason mine don’t like CFS3:angryfir: and I’m just now catching up with my :applause:XP. Did I miss anything? Got all your latest nissions :medals:and updates, but don't see a Sunderland one.


 
:salute:Thanks LZ I allready have em in ETO, just a matter of copying em over to maw. I have all your great ETO Alantic wall missions.
 
were those CR42's really that good? Agile little beasts that fly rings around the Hurricanes.....great fun mission pack LZ, thanks!
 
:wavey:Hi LZ I have all those Sunderlands installed in MAW, I see what you mean by em going :pop4:on start up. Is this the file you adjusted and what did you adjust?
:salute:Thanks,
Len


<?xml version="1.0"?>
<UnitData>
<General Worth="100" Hardness="2" LongName="" ShortName="Quai" ModelName="dr_seaplane_quai_small.m3d" BlastDamageScale="1.0" ImpactDamageScale="1.0" FireDamageScale="1.0" Priority="1" Type="static" EnteredService="01/01/1930" BlastDamageMod="1" ImpactDamageMod="1" FireDamageMod="1" Category="structure" Country="neutral" AllowSpawn="n"/>
<Description String=""/>
<Loadouts/>
<GunStations/>
<DamageBoxes>
<Box ID="damagebox_nose" Parent="damagebox_nose">
<BoxMap SystemID="pilot" Probability="100" Points="6000"/>
</Box>
</DamageBoxes>
<Systems>
<System ID="pilot" Name="">
<Threshold Level="50" Effect="Library" Parameter="fx_struct_damage_s" Location=""/>
<Threshold Level="50" Effect="Break" Parameter="" Location=""/>
<Threshold Level="100" Effect="Library" Parameter="village_house_rubble" Location=""/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
</Systems>
</UnitData>




View attachment 78931
 
Old tiger, I changed the following facility, see attached (the modified one and the original one if you want to come back to normal configuration):
 
Back
Top