MCAS Miramar (Mitscher Field) is Available

jdhaenens

Luddite in Training
MCAS Miramar is available at Flightsim dot com.

In 1996, The USMC abandoned the cramped quarters of MCAS ElToro and MCAS Tustin and moved into the newly redesignated MCAS Miramar. The 3rd Marine Air Wing relocated and flew its flag at MCAS Miramar in 1999. Home of many FA-18 atatack squadrons, MCAS Miramar and Mitscher Field have recently undergone changes to support deployment of the V-22 Osprey and will receive one of the first operational squadrons of the F-35 Joint Strike Fighter. There is a mockup of an LHD flight deck in the southeast corner of the field. Miramar is a pretty big place. I kept to the south side of Boyington, Sidewinder, and Raven roads just to minimize the number of models. There are some very recent changes to the field that I didn't have enough info to model. There's a new Hangar 7 and some tarmac changes. The octagonal fueling area is being removed to make room for more vertical lift equipment.The old runway 10-28 has given way to two vertical landing areas. Enjoy!

View attachment 74615

Jim
 
Jim, thank you for this marvellous scenery :salute: Perfect new home for the MAIW/Nick Black Phantoms, Tomcats and Scooters!
 
Cool! Looks like you've got an extra tower there that doesn't appear in my scenery. Is that the default one?

Jim
 
Jim

Where do the static FA-18s components reside in FSX?

I know you have a bgl file in the scenery folder but I am not showing any static FA-18s.


Great piece of work.

VCN-1
 
:salute:Thanks Jim , ... Now just to make sure we don't have an animated 'Tom Cruise Ninja' rolling beside the runway :icon_lol:<input id="gwProxy" type="hidden"><input jscode="leoInternalChangeDone()" onclick="if(typeof(jsCall)=='function'){jsCall();}else{setTimeout('jsCall()',500);}" id="jsProxy" type="hidden">
 
:salute:Thanks Jim , ... Now just to make sure we don't have an animated 'Tom Cruise Ninja' rolling beside the runway :icon_lol:<input id="gwProxy" type="hidden"><input jscode="leoInternalChangeDone()" onclick="if(typeof(jsCall)=='function'){jsCall();}else{setTimeout('jsCall()',500);}" id="jsProxy" type="hidden">

You can actually have that. The MAIW NAS Miramar Top Gun package has Mave on his AI Ninja.
 
Excellent job Jim. Time to horse trade for some Generators for KNOW. We bought the Admirals personal Booze supply to trade with from your KNGP.
 
Looks great, but you're not close enough to the tower.:jump: You've got some of the default stuff showing through, Dino. I know I excluded all that stuff. It may be the interaction between megascenery and this scenery. Try it with KNKX in the top slot.

Best,

Jim
 
Jim,

You are right - I had not noticed them...double tower, to name one (twice the coffee on the uniforms I guess)...
Miramar is on the top of the scenery list.
Megascenery SoCal seems to rebuild Miramar (probably aligning the default objects to the photoscenery)
I made some experiments and here are my findings:
- Disabling SoCal makes everything work - no default object
- With SoCal enabled, a couple of object show (tower and a couple of hangars)
- There is a KNKX .bgl between the various SoCal scenery files... I've deleted it with no apparent effect.

I am afraid my comment turns to be an incompatibility report...

Anyway, very good scenery!
 
I could not find any conflicting scenery that causes the 2nd tower showing so I opened the AFCAD AFX_KNKX.bgl with ADEX and looked at the objects list. I could solve the issue by simply deleting the Airport Object "medium tower4".
 
Jim,

You are right - I had not noticed them...double tower, to name one (twice the coffee on the uniforms I guess)...
Miramar is on the top of the scenery list.
Megascenery SoCal seems to rebuild Miramar (probably aligning the default objects to the photoscenery)
I made some experiments and here are my findings:
- Disabling SoCal makes everything work - no default object
- With SoCal enabled, a couple of object show (tower and a couple of hangars)
- There is a KNKX .bgl between the various SoCal scenery files... I've deleted it with no apparent effect.

I am afraid my comment turns to be an incompatibility report...

Anyway, very good scenery!

Dino, disable FSX-SOCAL-OBJECTS.BGL in the MSX SoCal scenery folder and see if this gets rid of the extra tower.

I had the same problem at KSNA after I installed a freeware addon airport and this was the only thing that got rid of the extra tower while keeping MSX SoCal active.

Keep in mind that if you disable this bgl then you will also be disabling objects at other airports in MSX SoCal. I wanted to get rid of the extra tower at KSNA more than I wanted towers/buildings at other MSX SoCal airports.
 
@VCN-1 The FA-18 Objects are in the Vehicle Aircraft FSX library.

Jim

I hate to be a pain but could you explain this as to where I might find the folder in question.

Your dealing with someone who found "Computers for Dummies" challenging.

Thanks

VCN-1
 
Back
Top