@ VCN1:
FSX has a set of object libraries that are where a lot of the standard objects are stored to produce a town, or traffic or static displays of about anything. Without looking, there are libraries like autogen.bgl, or airport_objects.bgl, or vehicles_land.bgl, or vehicles_water.bgl, or buildings.bgl, and quite a few more. The FA-18's in the scenery happen to come from the Vehicle_Aircraft.bgl file library. I placed them with placement bgl's called f18sq1 or f18sq2. These placement .bgl's give each F18 a lat and lon position, a heading, an altitude, and a bank and pitch. The placement .bgl in FSX calls out the model by it's friendly name. The object library tells the sim how to draw the unique item (by GUID) and remembers the friendly name so it can be called easily by the placement .bgl. The actual models for the standard objects that are in the object librarys' .bgl's are in the FSX scenery/global files or thereabouts. (I'm at work and can't remember exactly).
In FSX, the guid's and friendly names are properties of the .mdl file itself.
Hope this helps!
I'm looking at a different way to help the socal users. Stay tuned!
Jim
FSX has a set of object libraries that are where a lot of the standard objects are stored to produce a town, or traffic or static displays of about anything. Without looking, there are libraries like autogen.bgl, or airport_objects.bgl, or vehicles_land.bgl, or vehicles_water.bgl, or buildings.bgl, and quite a few more. The FA-18's in the scenery happen to come from the Vehicle_Aircraft.bgl file library. I placed them with placement bgl's called f18sq1 or f18sq2. These placement .bgl's give each F18 a lat and lon position, a heading, an altitude, and a bank and pitch. The placement .bgl in FSX calls out the model by it's friendly name. The object library tells the sim how to draw the unique item (by GUID) and remembers the friendly name so it can be called easily by the placement .bgl. The actual models for the standard objects that are in the object librarys' .bgl's are in the FSX scenery/global files or thereabouts. (I'm at work and can't remember exactly).
In FSX, the guid's and friendly names are properties of the .mdl file itself.
Hope this helps!
I'm looking at a different way to help the socal users. Stay tuned!

Jim