Messerschmitt Jet Projects: 1110 & 1112

sweet! haven't been here for ages, and i come back to this (on my birthday no less)! awesome work BorekS, good to see this bird in game :applause:
 
:) well, its a rare preview of the Me P.1110 with ugly texture, still, as I said, its was relativelly easy to rebuild it from the P.1112 source, so I did it today ;)

ok, a one early ingame shot attached.

 
With further wind tunnel tests i'm sure the jet inlets would be changed for better air flow. What do you think ? Needed for high speed and a lot of wood was to be used in construction so that would limit overall speed too .Germany was in high need for materials at this point in the war but if the Eastern Front would have turned in Germany's favor who knows what would happen.
 
it just looks like a decent 50s, even a lot more younger jet design, well, except the intakes ;)

ok, did some better texture for the P.1110.





 
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thank you, Scott ;)

the latestly uploaded images presents the P.1110 and P.1112 with re-uvmapped texture in fact, made from new skin templates, currently 2048x2048. it actually pushed this two small airplane projects forwards, more then then my Henschel Hs 132 dive bomber, for example.

currently this two Messerschmitt fighter projects lacks a working landing gear and wing moving parts. doe the stock CFS3 Me 262 repainted virtual cockpit (VC) clone usage is the main gmax airplane center node (pivot axis) pushed forwards, to match the rest of airplane parts vs the VC. it is a same solution as my released MiG-15 Fagot. it causes the ingame outside camera center view of rotation is not exact same center of the aircraft model, but anything else is tweakable at the aircraft.cfg (weight / ballance, contact points). my aircraft.cfg usual work is just to let easy sit the model on the ground, when laoded into game. so the rest is open for tweaking, if anybody would like to bother with it.
 
I hope you get the help needed for the animated parts to work and a better cockpit . Hopefully someone will help you as these would be great additions to CFS3. Thanks,Scott
 
I can make animated parts, VC or so, I am just bit lazy, Scott :) I mean the flight dynamics would need someone else ;)
 
@MajorMagee: thank you for support, I will check it as soon as it gets ;)

@halowraith1:
its not releasable public yet, still you are the project challenge initator, so to speak... I could share the wip stuff with you. but you can be slightly disappointed, no wing moving parts, bad landing gear animation...


@hairyspin:
yum, thanks for link :) having the DH Swallow connected with the Komet design mainly, I have to read more about this birdy ;)
 
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