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Job Title: Art Management</td></tr></tbody></table><table id="Table5" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td class="bodytext" valign="top">
Job Category: Game Design</td></tr></tbody></table><table id="Table7" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td class="bodytext" valign="top">
Product: Games</td></tr></tbody></table><table id="Table8" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td class="bodytext" valign="top">
Date Posted: 01/30/2009</td></tr></tbody></table></td><td rowspan="5" valign="top" width="5">
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Job Code: 252532</td></tr></tbody></table><table id="Table1" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td class="bodytextnopadding" valign="top">
Location: WA - Redmond</td></tr></tbody></table><table id="Table9" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td class="bodytextnopadding" valign="top">
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*To consider similar job openings on MS Careers, use keyword: GAMES
Join the team responsible for building the most fun and rewarding flying experiences available on Games for Windows Live. Does working on a small, innovative team that delivers the most immersive flight experiences available today on the PC intrigue you? Our technology makes available entire continents - potentially the entire planet - for a detailed and dynamic 3D experience. We are looking for a Project Art Lead who can define, refine, and extend the visual elements while balancing the need for fun and approachability for a broad set of users.
RESPONSIBILITIES:
Demonstrate and clearly communicate expectations for quality of work, creativity, originality and professionalism to the art team.
Provide strong leadership for the art team and provide guidance for overall career development.
Establish a regular art review schedule internally within the team.
Ensure that all required art positions are staffed with excellent, qualified persons.
Manage both internal and external resources
Consult on a regular basis with the Project Design Lead and Project Developer Lead to set and adjust appropriate art production milestones.
Drive development and documentation for art processes and tools.
Work to thoroughly understand our customers and provide guidance to the team that will allow them to build assets that support our customer’s desires.
Locate and establish solid working relationships with outsource vendors.
QUALIFICATIONS:
5+ years experience as an Art Lead across multiple shipped titles
Demonstrated ability to successfully lead a team through the complete product development cycle
An in-depth knowledge of game development software and techniques (e.g. Max, Photoshop)
Experience in creating and managing all processes of artwork creation for triple-A titles
An eye for detail and style, as demonstrated by a top-rate portfolio
Excellent verbal and written communication skills
Experience dealing with outsource vendors
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I kinda wonder sometimes who is in charge, or is anybody actually in charge , can't wait for the next announcement , thanks to Bill Leaming for bringing this to our attention