Major_Spittle
Charter Member
I know I will get flamed for mentioning the unmentionable, but...........
Perhaps Aces needed to be scrapped and rebuilt and now was deemed the right time with the recession and the talent pool that will likely be available?
I for one did not feel FSX was cutting edge for flight modeling with the hardware available at release, and don't get me started with the bloated overhead with the coding that made the latest greatest computers of the day run it at 4 FPS if you wanted any trees, buildings, or textures.
Sorry, but 150 people * ~$100,000 / year = a lot. This smells of a house cleaning, and could be a blessing in the long run. I for one feel MSFS was lacking innovation with the last release and needed to go a new direction.
This is not to say Aces wasn't filled with great people who knew their sheet, but perhaps it wasn't a great TEAM of people. Wow, I'm really gonna pay for typing this. :typing:
Perhaps Aces needed to be scrapped and rebuilt and now was deemed the right time with the recession and the talent pool that will likely be available?
I for one did not feel FSX was cutting edge for flight modeling with the hardware available at release, and don't get me started with the bloated overhead with the coding that made the latest greatest computers of the day run it at 4 FPS if you wanted any trees, buildings, or textures.
Sorry, but 150 people * ~$100,000 / year = a lot. This smells of a house cleaning, and could be a blessing in the long run. I for one feel MSFS was lacking innovation with the last release and needed to go a new direction.
This is not to say Aces wasn't filled with great people who knew their sheet, but perhaps it wasn't a great TEAM of people. Wow, I'm really gonna pay for typing this. :typing: