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    Library How to

MILIVZ to Cease P3D Development

It really doesn't matter what the arguments are. Simply, if there a little to no sales for commercial product in P3D/FSX, it's madness for a commercial developer to continue developing product. End of.:engel016:
 
Bazaar - No argument about that issue way the world is and always has been. Short aircraft never made any money from building splendid aeroplanes but they sure raked in it making buses and fire engines!
 
I see this being a "thing" for a lot of developers lately. Although, I personally believe their supposed focus being MSFS is misplaced. Military aircraft sales may rise slightly for the new sim, but overall I venture there wont be much market explosion really. Unfortunately, the sim community as a whole has lost a lot of military high and full fidelity interested military aircraft users from P3D and MSFS sims to DCS. Especially as DCS has started making leaps and bounds from where it once started. Which is where most of the allure is for combat aircraft flying. Since either MSFS and P3D don't offer the systems in those aircraft largely. Granted very limited things can be done with additional purchased peripheral programs for P3D and MSFS. But it's part of DCS' core already. Civilian aircraft wise, MSFS and P3D can however mimic those systems just fine. Just different based sims really. I started out in the MS based sims and moved to P3D, then DCS after a few years. P3D and MSFS are just too limited for me and a lot of other user's tastes. The only thing I do in P3D anymore is aerial firefighting stuff, which in reality is closer to tactical military flying when you really get down to it. Overall, I see the market moving to a MSFS based focus. But the numbers likely aren't going to be as high as they once were. But I really hope developers don't get discouraged despite this. Because really, you have to start somewhere. DCS is pretty intimidating if you're just getting into flight simulation in general. The other sims are much more user friendly and don't have such a steep learning curve.
 
Bigger Picture

MILVIZ, AH, AEROSOFT, plus numerous small commercial and enthusiast developers are actually in my humble view part of and in fact mirror the wider picture of the real world - Aerospace and Aviation. I think it is easy to lose sight of these currents and changes in the close up focus on a computerised flight simulation program (All of which started out in life on basic personal computers and with limited graphical capability). I spent a life time in the real world of aviation as a pilot and instructor and I have been closely involved in all forms of training systems and simulators so allow me the privilege of saying I know the aviation industry and aviation history well, I have been involved in it at many levels for a long time. So here is the simulator predicament and it is that of aviation more broadly it is what is referred to as a mature industry or tertiary, that is the major innovation, experimentation and development is mostly historical now. The General Aviation industry started to die in the mid 1980s so by the time we arrive in this century small aeroplanes, piston engined aeroplanes and personal transportation or even hobbiest aviation enthusiasts had begun to fall away and fall away significantly. In the broader commercial hull market airframe designers and manufacturers consolidated and then consolidated some more and focused more and more on fewer and fewer new aircraft as development costs soared and sales diminished. Reality is that we are at the boundaries of the laws of physics with respect to flight, their has been some tinkering with materials and thermal efficiency design for powerplants - but since about 2008 new or new design commercial aircraft development has basically stopped. COVID and market turmoil has decimated the aviation industry across the world further adding to these woes. I saw the plummeting numbers of both new student pilots, new PPL holders and aircraft owners first hand two decades ago and it has been all downhill since.

So what is there to develop for a flight simulation program in a world where interest in aviation is reduced to but a few where mass transport and modern transport is narrowed to effectively one or two aeroplanes with a whole bunch of older airframes filing the gaps. A younger generation or now several generations for whom aviation and air travel is not a mystery or an adventure but merely part of the landscape. Even the military is in the same mess, not much new happening there either is there - except say electronics and missiles!

So it is neither MSFS or P3D or XPlane that is the issue really it is the reality that these systems can only reproduce what is, as a form of either entertainment or as a private hobby and a few as an adjunct to training and education. What do we expect the developers to develop - yet another version of the same old WW2 fighters or Cold War Jets, yet another version of an 1970s piston light twin? Or all fight it out making the best version of a Boeing 737 or an Airbus A320?

When COVID busted me out of the industry for good I kept up my interest in flight simulators but I can say well I saw the golden years, it was a great ride but it is over - its the way it is. In a modern world of entertainment and digital media and short attention spans not to mention serious economic and environmental woes the world of flight rates very low on everyone's radar not just simulation. We cannot keep remodelling the past nor is there much to go with for the future.

And here is the other crunch - in my extended household I am the only desktop PC user - everyone else from 6 to 60 is online using their phones or an IPAD (or an XBOX or its copycat bretheren) for all their entertainment and communication needs. I watch my grand daughters and their friends play some computer game online, all talking to their friends with headset and others via the TV set, the phone and a hand controller - all this a technological challenge that PC flight simulation is completely unsuited! So that is the other reality!

Look and I will be brutally honest, thanks to P3D and thanks to a decade plus of wonderful work by payware developers and hobbiest's alike I have amassed a wonderful collection of aircraft and scenery for my flight simulator program. I have a marvellous collection of aviation history on my desktop and at my finger tips and the capacity to explore virtually or try out virtually any aeroplane I can think of or would want to. But here is the Catch 22 I already bought from MILVIZ, Aeroplane Heaven, Aerosoft, PMDG, RAZBAM, VIRTAVIA and all the others all the aeroplanes I wanted (and some I didn't really but still thought it would be fun to look at) You already sold me a Spitfire or a Lancaster or Douglas DC-3 or a Boeing 737 so i am not a repeat sale candidate and I am not going to do it all again in MSFS when I have a perfectly good sim system in P3D. So developers have lost their repeat business in P3D and whether they can get new buyers in MSFS well I wish them the best of luck but alas it will not be me!
 
It really doesn't matter what the arguments are. Simply, if there a little to no sales for commercial product in P3D/FSX, it's madness for a commercial developer to continue developing product. End of.:engel016:

We consider the amount of sales irrelevant to continued development for flight simulation and don’t consider ourselves mad for doing so.
 
Absolutely~

I will add, after 22 years in the digital software industry if you think flight sim is the only software venture Cr1 dose, then your delusional and out to lunch.
Another thing, where ever did we the mad ones ever say we were not building for Msfs??
 
"We consider the amount of sales irrelevant to continued development for flight simulation and don’t consider ourselves mad for doing so."


If you are not running a business for profit, then of course you are not mad for continuing to build for the sim. We wish we had the time and resources to do this stuff just for fun. We are not that fortunate.:engel016:
 
"We consider the amount of sales irrelevant to continued development for flight simulation and don’t consider ourselves mad for doing so."


If you are not running a business for profit, then of course you are not mad for continuing to build for the sim. We wish we had the time and resources to do this stuff just for fun. We are not that fortunate.:engel016:

Understood. Not ruling out future MSFS development but not quite ready to endure Asobo's ongoing SU that break earlier versions of models developed. Good luck with your new direction
 
Its a plan (what I know). This 50% reduction is not yet operational.


The reduction is already reflected in the published price. The published prices are 50% lower than before, but you will not see any "50% off" language. e.g. DHC-3T Turbo Otter used to be priced at $40. It is now priced at $19.99.

FYI

Don
 
Shame as I was looking forward to their C-130J to replace the Captain Sim "J" look alike... But did mean a sale for the Skyraider

Trouble is most dev's didnt drop FSX at all or even drop Pd3 V1-3 as those sim's became old. Most continued with FSX as that was still popular but that shows what some of the market share goes for.
 
There appears to be some confusion between how popular the sim is and how large the market for new add-ons is. I don't think anyone would argue that the sim is still extremely popular and for some, has a better flight model than MSFS. But whilst large numbers may well be still flying the sim, hardly anyone is buying for it. And that factor is the one that decides a developer on whether to keep building or transfer that energy and resource to a healthier marketplace.:engel016:
 
A couple of thoughts after scanning all the above.
Flight model and eye candy are equally important to me - I am hoping, and expecting, that just as with eye candy, MSFS will soon equal of exceed the other sims in flight modelling.
MILIVZ might have even more sales if they enabled the sim’s “turn off engine damage” feature to be able to be used, as the developers of the Spitfire have done - sometimes you just want to fly for fun or whatever without having to get all the settings/controls right to be able to fly (sorry, a bit off topic).
Cheers.
 
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