Milton Shupe Scores Again

It's great to see these being flown on FSX and P3D. We did what we could to eliminate most of the issues there so more could enjoy them.

Great shots guys, and thanks for the comments. :wavey:
 
Just came in here to say thanks Milton and team once again! Look forward to all the upcoming repaints and I'm really enjoying the great screenshots! Thanks all! :applause::applause:

Look forward to the upcoming XP-72 also! :applause:
 
We appreciate the comments and screenshots, and are gratified that the aircraft work in FSX and P3D to your satisfaction.

I am personally very appreciative of the talents and tremendous efforts of Duckie, Nigel, and Fliger747 who brought these projects to a higher level.

I wish you many hours of pleasure from the XP's. :wavey:
 
Whoa! Lost for words, great shots.

WOWWWWWW!

Me too!

Gentlemen, reading through the thread here; you guys can sure conjure some wicked screenies - and the feedback from you fine folk make us feel at HOME!

Many, many thanks on behalf of the team.

HU; xp-47J Reno racer 'Rebel' and layered paintkit coming shortly.
 
Nice one Nigel!

In our library now...

r4jg7.jpg


eAnzP.jpg
 
Roger,

Are you in P3D?

I see your outer wheel and brake calipers are missing. Not the case in FSX here.

The brake rotor was an 8-bit texture; you can replace with the attached or convert it to something other than 8-bit to see if that helps.
 
Roger,

Are you in P3D?

I see your outer wheel and brake calipers are missing. Not the case in FSX here.

The brake rotor was an 8-bit texture; you can replace with the attached or convert it to something other than 8-bit to see if that helps.

Hi Milton,
I took the shot before I had converted the 8 bit textures with Steve's Fixer toolbox (in FsX Dx10). It looked so nice I decided to ignore the missing parts. See my own post (which I forgot about) in post #19

Here with Steves Fixer applied...

UTsMr.jpg
 
Btw the commented out vc light (for P3D 2.2) in the .cfg needs to be commented back in Dx10; then you get a vc light.
 
Hi Milton,
I took the shot before I had converted the 8 bit textures with Steve's Fixer toolbox (in FsX Dx10). It looked so nice I decided to ignore the missing parts. See my own post (which I forgot about) in post #19

Here with Steves Fixer applied...

UTsMr.jpg

Ah yes; much better :)

Btw the commented out vc light (for P3D 2.2) in the .cfg needs to be commented back in Dx10; then you get a vc light.

Now you know why I left it there. :)
 
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