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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Milviz F-15E Service Pack

Nice bird,I think for much reasons is going to be a "must have" in our virtual hangars. It's on my mind to buy it,but I have some questions:

How is the framerate in multiplayer environmnt? (i mean at least 5/6 birds)?
In multiplayer,is possible for other players to look at your bombs dropping & exploding?
Did you have problems of CTD issues after some kind of events (explosions,animations, & so on ) ?


Thanks
Ale
 
Question

I am sorry if this question has been addressed already but, am I correct in saying that I saw something about a Patch for the "Mudhen" been released Yesterday , Or Hoped to be Released?:salute::salute::salute:
 
SP1 is in testing with the development team at this time. It has not yet been released.

In terms of the framerates with multiple aircraft, I find it is framerate friendly. Using the AI that I created, when on the ground surrounded by a half dozen other F-15E's (AI) my frames are still good. It is only when I am surrounded by a dozen or more in close proximity that I notice a degradation of framerates. Many customers have reported they are very happy with their framerates, but since that is nearly entirely determined by an individual's computer specs', it is very difficult to tell you precisely what your experience will be. Overall, I find it is on par with the general aviation add on aircraft I have purchased in the past and I suspect you will have a very nice experience with it.

Also, we designed a specific jet optimized for multi-player, and you should be able to see your weapons fire. The release of weapons should not cause CTD's. Most of the present issues were a result of the DLL's not loading, and the SP1 will automatically load them for you and therefore should solve that issue.

Ken
 
Nice bird,I think for much reasons is going to be a "must have" in our virtual hangars. It's on my mind to buy it,but I have some questions:

How is the framerate in multiplayer environmnt? (i mean at least 5/6 birds)?
In multiplayer,is possible for other players to look at your bombs dropping & exploding?
Did you have problems of CTD issues after some kind of events (explosions,animations, & so on ) ?


Thanks
Ale

I think someone said they had 4 F-15s in a session comfortably. I can say from the two ship side that I had no problems. Currently the VC is a little laggy for me, but they said there is a problem that is being fixed in the SP to resolve that. They will also have a FPS friendly VC version.

No CTDs on my end. I also don't recall reading anything about CTDs on the Milviz forums, mostly issues with the install and DLLs.







 
SP1 is in testing with the development team at this time. It has not yet been released.

In terms of the framerates with multiple aircraft, I find it is framerate friendly. Using the AI that I created, when on the ground surrounded by a half dozen other F-15E's (AI) my frames are still good. It is only when I am surrounded by a dozen or more in close proximity that I notice a degradation of framerates. Many customers have reported they are very happy with their framerates, but since that is nearly entirely determined by an individual's computer specs', it is very difficult to tell you precisely what your experience will be. Overall, I find it is on par with the general aviation add on aircraft I have purchased in the past and I suspect you will have a very nice experience with it.

Also, we designed a specific jet optimized for multi-player, and you should be able to see your weapons fire. The release of weapons should not cause CTD's. Most of the present issues were a result of the DLL's not loading, and the SP1 will automatically load them for you and therefore should solve that issue.

Ken

Thank you very much Ken,your answer solved many of my questions.
For the framerate,You are right,is depending from the PC's specs,and for me the only way to have an idea is to know the number of polys in the model...Is possible to know how much polys your bird have? (Single player + Multiplayer version?)
Just one more...Talking about multiplayer environment,is there a possibility to look at the weapons operations and effects of other players? I think this is a very important issue for multiplayer realism..
 
My understanding is that if you use the dedicated MP version of the jet that you can interactively see weapons for anyone you are up against.

I honestly have no idea what the poly count is on the jet. Colin would be the one to answer that question.

Ken
 
The MP version is really heavy: 157077 in external and 121794 VC counted with ModelconverterX

Non-MP version has the same VC and same polygons and external is 298068, probably a record in my system.
 
The MP version is really heavy: 157077 in external and 121794 VC counted with ModelconverterX

Non-MP version has the same VC and same polygons and external is 298068, probably a record in my system.

Ok,thank you! For me is definitely a "no go" information. 157000 polys are too much,if the model is intended for MP environment!! I think a good number of polys,for a group of fighters,is maximum 70/80000 each.....157000 is sure eye-candy,but is a frame (and server) killer.
 
Ok,thank you! For me is definitely a "no go" information. 157000 polys are too much,if the model is intended for MP environment!! I think a good number of polys,for a group of fighters,is maximum 70/80000 each.....157000 is sure eye-candy,but is a frame (and server) killer.

I do understand these concerns, however 157,000 would be if you had every single weaons available within the MDL loaded on the aircraft at one time. In the simulator the weapons are loaded in any configuration you wish, and the average loadout would run you around 100,000 poly's in sim. Still above your desired 70/80,000 limit for MP, but I do think the tradeoff in these areas is worth the added benefit. I myself do not use multiplayer, but MendezDiego, and Jon do quite frequently. I am sure there are others flying the F-15 in multiplayer as well.
 
To add to what Roadrunner said, I have flown with this bird a lot in MP, but really only for testing.

I have never had any issues with frames while flying in MP, or free-flight for that matter....then again my father is a computer engineer :)

Regards, Diego
 
Frames are a bit heavy -- but I think it has to do with the VC textures more than poly count -- and I remember reading that it was being fixed in the patch.

It is a fun multiplayer bird -- first time i've been able to shoot a weapon at someone and actually have them see it, and have it cause a collision crash and end their session -- pretty awesome.

@Merlin, Is that me you are flying off of?

CE
 
Frames are a bit heavy -- but I think it has to do with the VC textures more than poly count -- and I remember reading that it was being fixed in the patch.

It is a fun multiplayer bird -- first time i've been able to shoot a weapon at someone and actually have them see it, and have it cause a collision crash and end their session -- pretty awesome.

@Merlin, Is that me you are flying off of?

CE

Yes sir it is
 
Frames are a bit heavy -- but I think it has to do with the VC textures more than poly count -- and I remember reading that it was being fixed in the patch.

It is a fun multiplayer bird -- first time i've been able to shoot a weapon at someone and actually have them see it, and have it cause a collision crash and end their session -- pretty awesome.

@Merlin, Is that me you are flying off of?

CE


really?

ive never had a problem with frames, both SP and MP last night we had 4 15s online and and no hits were seen
 
Thanks for all yours answers,guys. It should be a good info to know your system specs..


yeah -- it's smooth, but i only get about 12 frames with the aircraft. Every other aircraft I stay locked at 30.

Thanks Skyblazer,you have this frame drop with single or multiplayer model? What kind of other aircrafts you usually fly,and also for you,what are your system specs?
 
So happy I am NOT all wrapped up in multiplayer. The disappointment would be intense.

Fully agree and I am really happy that there are companies/developers that explore to the fullest the possibilities of maknig detailed and realistic models.
 
Fully agree and I am really happy that there are companies/developers that explore to the fullest the possibilities of maknig detailed and realistic models.

hmm weird, i haven even seen a hit in frames, for me this smoother than the VRS bird and any PMDG or CS model

im having a blast in MP as its one of the only detailed models i can use as MP aircraft, come to think of it, i get more of a hit using the B17 than this
 
hmm weird, i haven even seen a hit in frames, for me this smoother than the VRS bird and any PMDG or CS model

im having a blast in MP as its one of the only detailed models i can use as MP aircraft, come to think of it, i get more of a hit using the B17 than this

Thanks jeansy,as I asked before,it's good to know system specs,number of players,weather conditions,ecc...Numbers matters!!!

By the way,my curiosity about multiplayer effects (the possibility to see the other players ordinance dropping,exploding & loading/unloading ) is still alive....does someone experienced this way?

Thanks in advance..
 
By the way,my curiosity about multiplayer effects (the possibility to see the other players ordinance dropping,exploding & loading/unloading ) is still alive....does someone experienced this way?

Post #252:
It is a fun multiplayer bird -- first time i've been able to shoot a weapon at someone and actually have them see it, and have it cause a collision crash and end their session -- pretty awesome.
 
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