The Release version of the Service Pack is being released to the public. The latest status information is all on the MilViz forums and I have provided two key links in this post so you can go there and get the latest information and release status.
To try to clarify:
The SP being released is a complete jet and will be seamless. For anyone who has not yet purchased the jet, this will appear to you as simply a regular purchase of the aircraft once everything has been setup at Flight One with the wrapper and ready for initial purchase. The SP has been released for the Flight One wrapper and upload.
If you have already purchased our jet, then this will simply install on top of your previous installation and will automatically clear away the old files to give you a clean installation of the SP version jet.
The latest information is posted by Colin over at the MilViz Forums at this link:
http://www.milviz.com/forum/viewtopic.php?f=46&t=1698
As someone who has spent considerable time testing this jet, let me say that it is practically a new aircraft. The list of improvements is very long and covers about every aspect of the jet. Weapons interface on the HUD is vastly improved and fully realistic now and includes a functional automatic release sequence where you press and hold the pickle button and concentrate on keeping the jet lined up on target and as the TREL counts down the bomb toggles at the ideal range. As someone who has dropped bombs and fired air-to-ground missiles in real life, the HUD interface and the weapons functionality is spot on realistic now.
For air-to-air missiles, you can ripple fire by pressing and holding down the launch button. To release a single missile, just make a very brief press and release on the release button.
The realism of the flight model is also upgraded and features improved and more accurate parasitic and induced drag, not only for the jet itself and the conformal fuel tanks and hard points, but also for each weapon you load. You can actually detect asymetrical weapons loads on initial takeoff with the increased parasitic drag of one weapons group pulling the jet in that direction.
The inflight refueling is upgraded and in regular mode fills your tanks immediately upon connection with the boom. In pro mode you have to stay hooked up. Either option requires you to accurately maneuver the jet into a very realistic contact position for the AI KC-135 boomer to plug in. You will know you are plugged in by hearing the UARSSI connection and the AI tanker's boomer communicating on your jet's interphone system. The trick to successful inflight refueling is just like in real life, your alignment with the tanker and your speed control. Your target speed on the tanker is about 285 KIAS and the tanker is at a hard 25,000 so plan to come in about 75 to 100 feet below that altitude. On the HUD, you line up the watermark (the W symbol) with the nose of the tanker just barely in front of the receiver lights and keep the tanker's inboard engine nacelles at the edges of the HUD. Prior to reaching the pre-contact position, you must have your radar in STBY, Master Arm Switch in SAFE, and refueling slipway door opened (the toggle switch is on your left console just immediately in front of the throttles).
If all that intrigues you, it is still by no means a full list of the upgrades in the SP! Here is a list of the fixes and upgrades:
http://www.milviz.com/forum/viewtopic.php?f=46&t=1671
I am confident that those who already have the jet will love the SP. I am confident that if you have been waiting for the SP to purchase the jet that you wil find your patience rewarded. For what it is worth to each of you, all of us at Military Visualizations sincerely appreciates the patience all of you have shown. This has been a true labor of devotion and love on the part of the team and we hope you are able to enjoy the fruits of that labor.
Cheers,
Ken Stallings