• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • Special Server Maintenance

    Just when you think you have everything running some what better...

    You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.

    1. November 4th 17:00 -5UTC shut off the forums and start backup proceedures. During this time there will be no access to the forums or the Resource Section.
    2. November 5th Continue with Backups and download same until complete.
    3. November 6th 7:00 turn over server to hosting company to move system to new server
    4. November 7th - 8th restore backups and upgrade forum software.

    If all goes well we should be back online on November 8th.

    To keep you updated we will post updates on AVSIM forums.

    Thank you for your support.

Milviz F-86 FU-675

Marine0326

Members +
869516020080057814.jpg

A new entry has been added to Add-Ons Library, category FSX Military skins - Cold War

Description: Repaint for the MILVIZ F-86 Sabre of FU-675. Texture is compatible for FSX and P3Dv4.+.

To check it out, rate it or add comments, visit Milviz F-86 FU-675
The comments you make there will appear in the posts below.
 
i would like to recommend the follwing change:
In order to have the nose and exhaust in "high polished"-look, the texture files F-100D_Glass_canopy_ext_envmap and Fresnel_ramp_glass are required and located in the common tecture folder.
The backside of this is that the left external tank pylon is "polished", while the right one is not. I have moved this two files only to textures where it is required. For FU-675 this would mean that
nose and exhaust needs to be changed to a "huff-texture" style which returns a bare metal non high gloss look, and non-polished tank pylons, pending on preference. With permission i could do this layer.
Kind regards
Thomas
 
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