F-86 Project
CHANGE LOG
11/29/2012
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1) Set absolute limit for RPM at 100% regardless of sim's actual value.
2) Inverted ADI ball's animation so that CLIMB is displayed as described.
CHANGE LOG
11/28/2012
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1) Inverted ADI Pitch bar animation
CHANGE LOG
11/26/2012
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1) Added "glass" to HUD projector on glareshield
2) Modified aircraft.cfg with Bernt's change to max_mach= 1.01
CHANGE LOG
11/24/2012
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1) piston in right speed brake
2) barber pole reset to use default FSX variable
3) HUD collimation and view blocking
CHANGE LOG
11/21/2012
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1) Inverted ADI Pitch bar so "wheels" are downward
2) Jon's new .dll with corrected "Barber Pole" converted from Mach to IAS for animation
3) Fixed right hydraulic piston's texture
4) Added Gunnar's new "Luftwaffe" livery to base package.
CHANGE LOG
11/18/2012
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1) Leaned pilot forward, adjusted head
2) Pilot will "duck" when canopy opens, then straighten slightly
3) Mirror folds up so it won't smack the pilot in the forehead!
4) Raised GPU cable so it will lie properly with full loadout and fuel
5) Fixed mapping for speedbrake pistons so they are fully chromed
6) Included Jon's latest gauge builds
7) Softened up the on ground panel vibrations (now tied to nosegear compression
8) Changed landing light to turn on when nosegear strut is fully unloaded
CHANGE LOG
11/13/2012
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1) Disable “Allow Bloom” for VC FSX Materials.
2) Fixed Aural buffet timing amd visual buffeting.
3) Shift-4 test gauges needs to be removed.
4) GPU hose and wheels lowered.
5) Attitude indicator reversed.
6) Take off and landing shakes added
7) Airspeed Indicator movement smoothed out significantly.
8) Adjusted Pipper top edge cutoff.
9) Pilot should lean forward/lower head for canopy.
10) New smoke added
11) Canopy/fuselage junction faired properly and canopy narrowed to meet real world dimensions.
12) Flap lever now has a center HOLD position.
CHANGE LOG
10/25/2012
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1) Animated and added sound effects to all remaining non-fuctional but fun to play with switches, levers, knobs, etc.
2) Added and tweaked new External Camera Views to replace the "boring ones" I had already.
NOTED ISSUES REMAINING
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1) HUD "screen" still not working when viewpoint is "off bore-sight."
CHANGE LOG
10/21/2012
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1) Installed AoA "Shake System" with sound effects. Shift-4 to bring up a test gauge to see actual AoA numbers for reference.
2) Added mouse and animation to CRS knob, which will set pilot's desired HDG on the gyro compass's dial. Pilot steers until needle is aligned with top of card.
3) Fixed the altitude "unsafe" warning flag. Below FL160 window of altimeter has red/black diagonal stripes.
CHANGE LOG
10/19/2012
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1) Lowered GPU a bit to contact ground
2) Connected exterior's interior to the fuselage to close gap
3) Reanimated the right main gear door's strut animation
4) Added mouse repeat and tooltips to both rudder and aileron trim toggles. Oddly, aileron trim does not work even using the keyboard commands (Ctrl-NUM4, Ctrl-NUM6)
5) Added Custom Camera Views for both exterior and vc views.
6) Added Bernt's new aircraft.cfg file (last minute addition)
7) Adjusted the 3d lights to 1º pitch up
CHANGE LOG
10/18/2012
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1) Fixed right main gear door strut's extended position
2) Removed incorrect "gear light" and replaced with push button
3) Fixed (again) the 215 KNOTS and ANT labels
4) Corrected graphic images for gear position flags || (down), //// (intransit) and UP (up)
5) Removed the unneccessary "bumps" from the gear position flags
6) Darkened and thickened the engine "smoke" as much as possible, moved closer to the exhaust pipe
7) Eliminated the extraneous angled "smoke" when LL are turned on
8) Fixed fuel qty and fuel totalizer to exclude tanks.
8) This installer includes the new GPU sounds, but won't be heard until Jon's new gauge is ready
9) This installer also removes unneeded sound files that are never used
10) Removed my "temporary" gear in transit XML script so it won't interfere with Jon's final gauge.
CHANGE LOG
10/15/2012
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1) Flipped f86_12_C.dds image to fix the VC glass shading problem
2) Welded vertices to remove the gap in the upper canopy frame
3) Corrected throttle lock/unlock, idle animations
4) added mouse wheel control to all rotary knobs that needed them
5) added tooltip to ADF tuning knob
6) inverted pilot visibility condition so pilot will be seen in FS Recorder and FSX Preview window
7) Extended RPM needle's animation to 110%
8) Moved the "engine fire" to the aircraft.cfg to prevent having a "trail of fire circles"
9) Modified landing gear knob to make semi-transparent so it can be lighted for gear warn condition
10) Made sure all VC Materials have their bump map specification
11) Adjusted "Gunsight" display polygon to work with Bernt's new eyepoint position
12) Moved the Gunsight Camera to the fully closed position
13) Adjusted GPU power cable to eliminate the inter-penetration with the left flap
14) Added the AoA "Shake" node (note: control code is not included in this installer)
15) Moved the GPU control node to position 1/2 between nose and main gear
16) Changed the landing light switch's "bumps" to chrome (no lights!)
17) Removed animation and mouse point on Emergency Speedbrake lever
18) Fixed the three mechanical gear position flags to prevent erratic behavior
19) Adjusted X-Movement on both Gunsight Brightness knob and Gunsight Wing Span lever/knob
20) Plugged hole in upper port side of tailpipe
21) Updated aircraft.cfg with Bernt's latest revision 2
22) Updaed all textures with Gunnar's latest revisions
23) Replaced thumbnails for all liveries with Diego's revisions
24) Added "glass" and HUD "projection poly" on top of main panel, built frame for same
REMAINING ISSUES (some of which probably won't get fixed soon)
10/15/2012
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1) Remaining unanimated switches to script/tag yet.
2) HUD glass in exterior model is being obscured by the canopy glass.
3) HUD "screen" is no longer blocking the off bore-sight view (should hide the poly)
CHANGE LOG
10/09/2012
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1) Tweaked contact points for nosegear.
2) Added click spot for check-lists & panel.cfg entry
3) Added "engine fire in the hole" and progressive smoke from exhaust
4) Re-Linked all 'movable parts' to the canopy frame
5) Windshied and Canopy "ice" objects are now split. The slider on the left side turns canopy on/off, the red knob turns windshield on/off
6) Realigned the chocks to center on the tires
7) Added left/right click to the jettison select knob
8) Added unlocked (outboard) and idle position to throttle; left click twice for idle, right click twice to lock
9) Adjusted the main gear inboard doors to correct angle when open
CHANGE LOG
10/05/2012
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1) Fixed "Gunsight" so it disappears when view is off-bore.
2) Tweaked main gear door piston animations
3) Replaced Starter Stop switch with button
4) Corrected spelling of "AMT" to "ANT" on ADI mode selector
5) Added 215 to the caution label near canopy switch
6) Added seatbelts unbuckled to exterior model when pilot hidden
7) Reversed rotation for mouse wheel on 3 lighting knobs
8) Added compass lubber line
CHANGE LOG
09/28/2012
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1) Fixed missing material for external gunsight
2) Added _still wheels and corrected animation
3) Added GPU and missing texture
4) Animated GPU power service door
5) Animated spent ammo doors (Ctrl-E, 2)
6) Fixed front of canopy/fuselage junction
7) Added default fsx landing/taxi light splash 24/7, 3d only at night
8) Rebuilt 3d land/taxi light bones and polys
CHANGE LOG
09/23/2012
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1. Fixed canopy gap
2. Fixed battery switch
3. Adjusted external lights
4. Changed FSX Material for interior lighting to use Ambient instead of Blend. This allows the lights to work in the daytime.
5. Adjusted exterior lighting (landing/taxi lights will require a complete rebuild)