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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Milviz F-86

Good grief...and what point has fs just simply gone too far?? Holy moly, the detail in those textures is incredible.

Joseph
 
Good grief...and what point has fs just simply gone too far?? Holy moly, the detail in those textures is incredible.

Joseph

To quote Ferris Bueller,"You can never go too far!" :icon_lol:

I know those are rendered shots too, not actual in FSX ones, but still, can I just pre-order right now? ;)
 
I'd like to see some close-up shots of a real F-86 just to compare the model to. I stand to be corrected, but is the riveting maybe a little bit over done ? Technically its quite an accomplishment, but they seem a little bit too prominent for what was flush-riveted construction.

And no, this is not rivet counting. Its an observation and query.
 
I would have to say that MilViz has taken bump mapping to a whole new level. The detail is amazing and my only concern (for those who do purchase it) might be the drag it might cause on lesser systems. Time will tell. I would also have to say that I did some minor work on the Cavenaugh Museums F-86 around 2008 and the rivets (for obvious reasons) are flush and not at all as prominent as they are on this model. These appear to be domed rivets. . . .not what the skins on the '86 are applied with. Still, it does make for a very impressive rendering.
 
KC asked me to post this....

1338024200-clip-283kb.png


We know about the rivets being flush. This will be fixed before it goes into FSX by Gunnar.

FPS should also be good on lower end systems due to some tweaks we found to improve performance.
 
Looks real nice but in general I would buy this and redo the normal maps.
Will the slatted long winged -40 type wing be made also, as seen on JASDF and later RNoAF aircraft?


Best
Dag
 
Thanks. Also have a look at the size of the stencilled text, they look too big and prominent.


Best
DagR
 
The Milviz model looks stunning. I've pointed to the 'bumped' rivets because it will be a pitty to have such an error to this beautiful and very detailed model. Also mind that I've used 'flush rivets' term, not ' bump', so I've seen the commnent with ' too bumped at the moment' , but for me, as long as 'bumped' does not equals 'flushed', my comment stays.
If you are familiar with LSP (Large Scale Planes) forums, then the term ' mad Trumpeter riveter' might tell you smth.
All I want is correct, detailed and complex planes and I must congratulate Milviz again for raising the level of complexity ( at least visual, up to now) with their new F-86.I know that I'm asking much, but also I am ready to pay for it and I'll never comment about price.
Lots of money goes also in hardware to keep with the raising levels of detail and functionality, so I don't understand people that keeps whining about performance with every new release after hoping for a miracle: it's eccentrical to race today with a 1914 sportcar, but if you want to win...
 
Lots of money goes also in hardware to keep with the raising levels of detail and functionality, so I don't understand people that keeps whining about performance with every new release after hoping for a miracle: it's eccentrical to race today with a 1914 sportcar, but if you want to win...

I am still working on some features which i dont know whether they will affect performance or not (more than likely will take a couple frames down) but so far framerates wise (if i remove the frame limiter on my setup) it is runs well over the 40-50 fps range on my non overclocked system. Thanks to some new techniques i mastered i can now optimise things much more easily and to a much higher level. So we are doing what we can to allow it to run on old setups ;)
 
Thats good to hear. I know they make great screenshots but all that detail is worthless to me if sim performance is reduced. In my case even one frame seeing that I rarely other than watching landing replays even look at external shots. Maybe a new trend will be 2 models, one thats super detailed and one thats for better performance. I know I have some models that offer low res and even though u the increase is usually small, with fast movers every little bit helps as they are demanding on scenery draw rates.
But yeah. LOOKS INCREDIBLE. If a aircraft is a real winner even though my computer and FSX dreads it, I will make exceptions and start moving sliders left!
 
Wow, has development come a long ways or what. The F-86 is a real favorite of mine. The detail will probably slow down some machines but if it is anything like the F-15E it won't be much. There is always P3D for performance as well. I will bet this baby will fly fantastic in Prepar3D. Thanks for the preview.
 
I have no doubt that in 1-2 years many of us shall fly in P3D.Better performance, stability, support-and not from MS but from Lockheed(!)- all that in a professional flightsimming platform.The evolution of FSX in P3D and ease of integration on FSX add-ons to P3D brings also benefits to our developers.
 
We learned a few lessons on the E....has about 3/4's of the textures that the Eagle E has and no glass(and my coding skills improved quite a bit...). We will also offer a half size texture set and a version with no bumps in the VC(which is sad because they are so nice....). The F-86 should work in Pr3D but possibly not the weapons... if we have weapons. Might either wait for TACPAC or do them myself since the previous system cant be adjusted to fit the Sabre....
 
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