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MilViz P38L.. IT'S OUT!!

Believe me, there are solutions..

I have a very complex 3d model currently being animated, which I'm sure is higher in polygons. On top of that, it's referenced by the sim 3 times throughout the animation. There's nearly a %0 performance trade-off between the highly detailed object, and from a static 2D object.

I can't yet judge the P-38L offering, however I can promise, from a developer, there are solutions!

- Joseph
 
Hi,

We have located the cause of the stutters. We will be looking at supplying a fix as soon as we can but this might take several days as we will likely have to rewrite the night lighting code.

Thank you for your patience.

Kat.
 
A few things I've noticed. The manual doesn't necessarily correspond to what is actually being simulated. There are also a few bugs:
1) When looking over the left shoulder to check that the gear is indeed up, the gear fairing door is not modeled from the VC, however the right side is.
2) There is no flap indicator on the left wing, so there's really no way to visually check how much flaps you have applied.
3) Oil cooler flap switch logic makes no sense. From what I can tell, it, and many other switches are actually spring loaded toggle switches. In the sim they move through four positions, each only seeming to open or close them, and then a middle switch that does something, but does not correspond to the manual. I have no clue what's going on with this, or any of the intercooler/oil cooler/coolant flap override switches, making it impossible to operate the engines properly. Some switches, such as the oil cooler flap switches are actually supposed to operate in automatic (up)/manual (down)/manual open (down left)/manual close (down right), with the latter two being spring loaded back to the manual (down) position.
4) Mixture is set to auto (=1) in the aircraft.cfg, however, the manuals state to set it in positions that correspond to the real world.
5) No oxygen mask visible on pilot.
6) Prop condition switches do not appear to work like the real thing, and according to the manual.
7) How do I tune frequencies? I see that the knobs on the control box correspond to a frequency, but how do I select them?
8) Oil cooler doors are not symmetrical on both left and right engines, regardless if they are put in the same position (as far as I can tell).

Alright, so it might sound like I'm bashing the product, but that's not the issue. What I'm confused about is what actually happens in the sim, and the supplied documentation. The site says
In the Milviz P-38L, your actions (or lack of them) will have consequences: Not only are we including full systems modelling, but it's now possible for those systems to fail. You'll be required to manage your engines properly and to pay close attention to the instrumentation. Start-ups and shut-downs can be performed according to checklist, and failures will need to be acted upon as prescribed in the included pilot operating manual!
When I try to follow proper instructions, I just get strange feedback from the plane, gauges and switches. May I suggest creating a new manual that corresponds to the aircraft you simulated, or perhaps do some recoding? The problem is, I have no idea what you are asking for simmers to do, and so I have no idea how to correspond to what it's telling me.

I hope that makes sense? Simply put, I can't use the manual that's provided, and there are many features not documented anywhere.

Okay, that being said, it's a beautifully modeled aircraft. I've sat in a few P-38s and this is the first simulation that seems to get the feel of the interior correct. Sorry if it sounds like I'm bashing the product, but I'm very passionate about the P-38.
 
Alright, so it might sound like I'm bashing the product, but that's not the issue. What I'm confused about is what actually happens in the sim, and the supplied documentation.

no - I would call what you posted a detailed analysis - not a criticism.

@ Katoun - a rewrite of the night lighting code? thats interesting as no one has indicated the FPS issue WRT night flying or cockpit lighting. (in fact - I have come to believe that very few FSX'ers P3D'ers ever fly at night)
 
When firing the guns I get no sound from the guns. The guns are firing as I can see the rounds hitting the ground. Is this a problem with my install or the way it currently works for everyone else.

Dave
 
I just received an email telling me that there is an update for the Tacpack version. Anyone know the process to get an update from Milviz?

Dave
 
Hi,

Colin accidentally sent out the email with no link. You may either wait for the new link or use the original one. Both will be the same.

Thank you.

Kat
 
I'm sorry, to me that is just not on.

I'm a P3D user and cockpit shadowing is one of the reasons why I switched over to the modern sim.

"Aircraft cast shadows on itself" refers to the exterior model, not to "cockpit shadowing"...
 
Kat,

Thank you for the response, I will eagerly await another email with the link. What is the answer to my first question about the sound for the guns, does that get corrected with the patch?

Dave
 
Hi.

We do not reply to questions about bugs here. Please report them on the forums.

Thank you.

Kat.
 
@CodyValkyrie - I don't know the P-38 in nearly the depth you do, therefore another switchology question. Do you think the primers are correctly represented? In reading the POH (the original, not the brief, distilled version), I got the impression that the same switches governed priming and oil dilution - one position for dilution, another for priming. In the VC, the oil dilution switches seem to move only one way. I haven't succeeded in locating another primer switch, and as far as I can tell, I'm not priming at all. The engines seem to start OK, though. Is there something I'm missing (entirely possible) or is this another item you think needs attention? Will be interested to hear your take.
 
@CodyValkyrie - I don't know the P-38 in nearly the depth you do, therefore another switchology question. Do you think the primers are correctly represented? In reading the POH (the original, not the brief, distilled version), I got the impression that the same switches governed priming and oil dilution - one position for dilution, another for priming. In the VC, the oil dilution switches seem to move only one way. I haven't succeeded in locating another primer switch, and as far as I can tell, I'm not priming at all. The engines seem to start OK, though. Is there something I'm missing (entirely possible) or is this another item you think needs attention? Will be interested to hear your take.
I'm still waiting to get accepted onto the support forum to report some of the issues, but in the meantime, I'll take a look. I'm doing testing today for some folks.
 
Okay, I had a look at it. Now, keep in mind I don't know all the revisions to the P-38. In earlier P-38s however, they still had the hand pump, but this was later modified to the electrically driven primer. By August 1945, it seems likely that most P-38s were changed to the electrically driven system. I've seen both referred to in some manuals. In order to work the electrically driven primer, you would select a tank, turn on the fuel pump, then prime for a few seconds. It's electrically driven, so not much is needed, similar to the late model P-51s. The switch itself is likely spring loaded. Up for dilution, down for priming, and they both sprang back to neutral, or off.

On the hand primer, which is modeled in this Milviz version, there is a touch of ambiguity. The location is on the floor below the oxygen regulator. It seems that you would turn on the fuel pump to get roughly 4lbs of fuel pressure, then switch them off. From there, you would turn the hand primer 90 degrees to unlock it (which is typically found in the stationary up (off), or horizontal position), then prime. Whether or not the hand primer moves to the left or right for each engine, I have no clue. I'd need to investigate further.

Either way, it's not 100% correct. I'll let some of this slide, as this clearly is not intended to be a fully simulated bird. I would, however, like to see the primer more realistically simulated being either in the vertical position and moving 90 degrees (more research needed), or more likely historically correct variant, utilizing the correct three position spring loaded switch which includes an electric primer and dilution, and omission of the hand primer. I also would like to see the various flaps operate realistically, as well as some systems, even if they don't have much effect on the engine simulation. There are quite a few of these discrepancies, but having worked with developers who take care to do these things, it's a TON of work, and probably beyond the scope of what is intended here. I won't fault them for a plane that isn't fully simulated, but I think some of the marketing jargon could be changed a touch. Perhaps I'm a bit too sensitive to it, since I am in the business of marketing.
 
Please note that the 5$ deal for prior DIRECT purchasers of the P-38RB is only until the end of this month at midnight CST. After that, no reduction. All prior purchasers will be notified by mail about this deal.
Kat
I read this line and immediately thought there was another model available. Then it dawned on me that P-38RB doesn't exist and you were referring to the P-38 Civilian Redbull Redux. :dizzy::dizzy:
 
Hi,

The P-38RB is the RedBull version. Sorry, I used what we use internally for the product.

Thank you.

Kat.
 
P-38s engaging "Zeros"


Not up to the level of IL2-1946 of course... but combined with additional tasks
during a sortie, certainly adds to immersion (at least).
 
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