Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
Are you using TacPack?
Dave
Yes, P3Dv4.4 and Tacpack upgraded to version 1.5.0.5.
However, I have the Mirage in an outboard .xml folder (I like putting planes without proper P3Dv4 installers in outboard folders
if possible; for me it makes fixing, or deleting if it can't be fixed, easier). I don't know if that makes a difference.
Are your external tanks loading filled? You can check this by looking at the total fuel available in the default payload and fuel manager,
before and after adding any external fuel tanks, and seeing if there's any change.
Also in the Mirage's vc, once the plane has power, after adding external tanks, just to the right pf the radar screen, is there a row of
little yellow lights lit up, each light marked with "RL" (the number of lights on will correspond to the number of external tanks loaded)?
Or are all the lights there off?
As I think I understand from reading the manual, if the external tanks are added and the lights are off, it means they're filled; if the
lights are on, it means the external tanks are empty.
Thanks for replying and sorry for being so pedantic. I guess it doesn't make that much difference, I'm just glad to have the plane in
P3Dv4.
- RobM
IIRC the wing tanks fuel level could be controlled by the other dll file that controls the weight but without looking or testing I can not confirm.
Thanks Daube and Chris!
This indeed worked. ACM and HUD, as well as radar worked fine with TacPack installed and patched to 4.4 version. A favorite one is back!![]()
Thanks Henk,
The Mirage F1 gives me enough to be going on with for the present. You haven't mentioned KC-135s or E3As for Avord.
The Jaguars are very welcome for Coltishall and RAFG.
I'll use what's available -- when/if it becomes available.
Dave

Maybe the loadout manager works only if you have TacPack installed. I do, and I can definitely change the loadouts (I need to click on the "set loadout" red button for it to appear, though...)
The HUD is turned on using the switch which is almost hidden *under* the HUD block. I've seen many people forget about the location of that switch, so I thought perhaps it was the same for you ? The HUD displayed properly on my system.
Besides the power switch underneath the HUD, you also need to turn on (switch up) the three switches just above the warning light panel.
-Rob