It's turned into a model converter lucub, everybody's working on a different problem and things are happening. I've found that turboprops use a prop 0 still, prop 0 slow and prop 0 blurred progression instead of the counter intuitive piston animation sequence of engine 0, n1_0 slow, n1_0 blurred. Turboprops also seem to be heavily dependent on the aircraft cfg entry's for engine, prop, turbine engine and turboprop sections- the FS9 entry's do not work. I'm just ironing out some bugs, and I have to look at helio's next, then I'll nail together the next DIY guide.
I could sure use some FDE elves on this heavy stuff...anyone interested in lending a hand?
View attachment 37553View attachment 37554
Test pilot's lounge:
Scrubby's SeaFire FR.47 https://drive.google.com/file/d/0Bymd7iALx2FoaHdyWUd3allkQm8/view?usp=sharing
Zh Tu-95MS Bear-H https://drive.google.com/file/d/0Bymd7iALx2FoU1B5N3d0S2RnUmc/view?usp=sharing
Piglets C-133B Weenie Wagon https://drive.google.com/file/d/0Bymd7iALx2FoRXpGZ25ZWU1HaHM/view?usp=sharing
I could sure use some FDE elves on this heavy stuff...anyone interested in lending a hand?
View attachment 37553View attachment 37554
Test pilot's lounge:
Scrubby's SeaFire FR.47 https://drive.google.com/file/d/0Bymd7iALx2FoaHdyWUd3allkQm8/view?usp=sharing
Zh Tu-95MS Bear-H https://drive.google.com/file/d/0Bymd7iALx2FoU1B5N3d0S2RnUmc/view?usp=sharing
Piglets C-133B Weenie Wagon https://drive.google.com/file/d/0Bymd7iALx2FoRXpGZ25ZWU1HaHM/view?usp=sharing