Hi Holger,Hi Nils,
you can influence AI boat and car traffic density by making your own PopulationDensity.bgl file, which would locally override the global one sitting in \Scenery\BASE\scenery. I did this for the FTX version of Lord Howe Island because the global population density file was zero in that location and thus my road traffic wouldn't show. It's the same idea as local land class files, meaning a raster source file with 1-sqkm (QMID15) cells.
Cheers, Holger
thanks for your reply! I will try it with the PopulationDensity layer and i hope a creative modeler will create some penguins, sea lions and whales (Antarctic, not Arctic :redf