Modified Autogen AI

Hi Nils,

you can influence AI boat and car traffic density by making your own PopulationDensity.bgl file, which would locally override the global one sitting in \Scenery\BASE\scenery. I did this for the FTX version of Lord Howe Island because the global population density file was zero in that location and thus my road traffic wouldn't show. It's the same idea as local land class files, meaning a raster source file with 1-sqkm (QMID15) cells.

Cheers, Holger
Hi Holger,

thanks for your reply! I will try it with the PopulationDensity layer and i hope a creative modeler will create some penguins, sea lions and whales (Antarctic, not Arctic :redf:).
 
Ugh, I really want to use this tool but I find it complicated - then again I've never made my own flight plans or anything.

Is there a decent tutorial somewhere? I did read his website all the way through

Also, if you get a chance, you can read through my struggle with it lol

http://forums.avsim.net/dcboard.php?az=show_topic&forum=121&topic_id=455622&mode=full

Also, for instance, he talks about using Google Earth to make the routes but doesn't actually write how to draw the lines from point to point...
Hi Ryan,
the easiest way to learn it, is to decompile a boat traffic file with the Boat traffic compiler and to study the files.
Each route has 2 identical paths (way there and way back).
 
I tried creating paths using Google Earth but the program keeps crashing when I try to draw the path for the ships. I think GE doesn't like Vista x64

:(

That's unfortunate because the CSV way seems a lot more complex...
 
Ryan, i have no problems with Google Earth and Vista 64.. do you use the latest version of GE?
I have attached an image, maybe it will help you.
You only have to take care for the starting and arrival times and the repeating frequency. That's wrong in my example..
 
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