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Mods

So I take it that cockpits are not standard with the sim? can pits be developed like VCs for FSX?


Hey Michael,

Yes.


There is a SDK and tutorial for the package, and it uses Max and Gmax, and you can import the ships from the package and change them around to your likening.

I havent dug deep enough to find the VC models yet. I would like to see how they do the instruments on them. Some cool animations.

Note: There arent clickable's in the VC's. When you install the VC's over, there are about 14 different versions of pits, and they are used in 'all' of the various ships, so some ships will have the same VC's, but be totally different on the outside, but hey... its a VC, lol..


Bill
 
Thanks Bill, good to know. I can do without clickable, I just want a realistic view out of the cockpit I develop.

man, there just isn't enough hours in a day. I have SIMS3, ARMAII, DCS Blackshark, FSX, ROF all installed and calling me to play and mod, plus MOH Modern Warfare 2 sitting on the desk waiting and now this, arrgghh!!
 
Michael, be prepared to be hooked as to where the other sims will be put on hold..... IF you really like this one. It is different by far, and addictive. It is sort of a stratagy sim..... I never liked or played them but this has me hooked. Life as you know might end up not being the same. This is as close as you can get to The Outer Limits. ;) LOL
 
Thanks Bill, good to know. I can do without clickable, I just want a realistic view out of the cockpit I develop.

man, there just isn't enough hours in a day. I have SIMS3, ARMAII, DCS Blackshark, FSX, ROF all installed and calling me to play and mod, plus MOH Modern Warfare 2 sitting on the desk waiting and now this, arrgghh!!

Michael, there are a couple of Cockpit Mods, I consider them essential to enjoying the game I could never get used to flying with out some fixed reference. I posted in the Beginner Tips topic the link and some instruction on installing the mod, and there are some great topics on the Ergosoft and Xuniverse boards on Modding so you can have a ball...

Do I have to type it... and "Another one bytes the dust"...lol

Mike "Ears Hopin" P
 
Michael, here's a screenshot of my Saber cockpit from the PSCO1 Cockpot Mod, just to give you a taste.
 
Mason, get the Cockpit mod from here.... http://forum.egosoft.com/viewtopic.php?t=254635
Make a mod folder in your TC folder.

Now once you have the Cockpit mod, extract the contents to the mod folder of TC.... bingo, you not have cockpits. Warning..... they do cut down on the view of your surroundings. If you do not like the new cockpits, all you need to do is delete the files from the mod folder.

But be careful and know which files are for a specific mod, if you have more than one installed in the mod folder.
 
Mike, what's up with the Plugin Mgr-Installer v2.12 not being able to add mods to X3TC. I get this when trying to install the X3TC Apicot Salvage mod v2.3... Unable to locate X3.exe/X2.exe. It's fine installing into Reunion, and neither X3R or X3TC have an X2.exe in them.

I have installed the Apricot_Salvage_Mod_v1.1 into X3R, but it's the wrong sim for it. I need to get X3TC-Apricot-Salvage-Pack-v2.3 into TC but can't using the plugin mgr. I am :isadizzy: from trying. These are the selfinstalling mods that work thru the plugin mgr-installer. I believe they aren't meant to be used as a fake patch or copied into the mods folder...if I'm correct on this.
 
Mike, what's up with the Plugin Mgr-Installer v2.12 not being able to add mods to X3TC. I get this when trying to install the X3TC Apicot Salvage mod v2.3... Unable to locate X3.exe/X2.exe. It's fine installing into Reunion, and neither X3R or X3TC have an X2.exe in them.

I have installed the Apricot_Salvage_Mod_v1.1 into X3R, but it's the wrong sim for it. I need to get X3TC-Apricot-Salvage-Pack-v2.3 into TC but can't using the plugin mgr. I am :isadizzy: from trying. These are the selfinstalling mods that work thru the plugin mgr-installer. I believe they aren't meant to be used as a fake patch or copied into the mods folder...if I'm correct on this.


Gary,

This was happening to me too. Go to Settings and adjust for X3TC.

I guess the scripts for R and TC are totally different.



Bill
 
Bill, I've tried and tried but comes up the same everytime... Unable to locate X3.exe/X2.exe. Looks like time to uninstall the manager.
 
Mike, what's up with the Plugin Mgr-Installer v2.12 not being able to add mods to X3TC. I get this when trying to install the X3TC Apicot Salvage mod v2.3... Unable to locate X3.exe/X2.exe. It's fine installing into Reunion, and neither X3R or X3TC have an X2.exe in them.

I have installed the Apricot_Salvage_Mod_v1.1 into X3R, but it's the wrong sim for it. I need to get X3TC-Apricot-Salvage-Pack-v2.3 into TC but can't using the plugin mgr. I am :isadizzy: from trying. These are the selfinstalling mods that work thru the plugin mgr-installer. I believe they aren't meant to be used as a fake patch or copied into the mods folder...if I'm correct on this.


I will have to look around to find it, but the short anser to your problem is the 2.12 Plug in manager is for Reunion, it does not work with Terran Conflict, - at least I have not been able to get it to work with X3TC. There is a beta version that works with Terran Conflict and I downloaded it and had some other funky issues so I went the Fake Patch route and have had no problems. Just for reference I installed the AMS Mod and the Cockpit mod in the same game folder using the fake patch method and all is fine, it does include all of the Cycrow scripts and they work just fine, no need to use the Plugin Mgr.

I am thinking back but if I recall what I did precicely it went like this;

1) extract the completed AMS Mod to a temp folder on C:
2) make a complete copy of the X3 Terran Conflict Folder - I did this inside the Ergosoft folder so ther are two there now, I added -Copy to the second game folder.
3) copy the extracted files and folders into the Ergosoft folder so it updated all of the files inside my original game folder, then I added -AMS to the folder name, and removed the -Copy from the other so I have 2 games 1 modded 1 vanilla.
4) next go into the AMS folder and set-up the fake patch using the .cat and .dat files you will find that are inside the mods folder and the cockpits .cat, .dat files if they are there.
5) navigate to the main X3 Terran Conflict Folder again and locate the X3TC.exe file and send a short cut to the desktop (Right Click, --> Send To, --> Desktop (Create Shortcut), now use the new shortcut to start you modded game and the original to start the vanilla.
6) I also did a backup of the Save Games folder in my documents and deleted the Vanilla saves before I started the Modded game, that part is a PITA, having to copy saves back and forth but it works, the other way I am doing it now is Saves 1-5 are for Vanilla Games, 6-10 are for AMS, which is easier as long as I do not save in the wrong slot - which I will do sooner or later...lol

If you have real problems with this let me know I can write this up in more detail and add screen shots, this is just a quick & dirty description but hopefully it will do.
 
Thanks for that Mike. I'll give it a try.

I didn't realise the plugin was for just Reunion. I tried and tried and tried to get it to work with TC, till I was blue in the face. LOL I really thought I'd broken something.... I'm glad to find out I didn't. Tho somebody needs to make a plugin for TC.... just for dummies like me. ;)
 
Bill and Mike, I've got it fixed. Stupid me was trying to us the Plugin Manager with Reunion having a mod in it, and being renamed. That's the key... don't rename the Reunion folder. Did a fresh Reunion install and the Plugin Manager now works. I've even got the Firefly installed now. :d
 
Haven't tried it yet Bill. I got it all back togther lastnight and Firfly installed, posted my results and went to bed. LOL Just getting ready to give a go in a bit, after I go out and clear off some of the snow we got this morning from the diveway and steps.... only a couple of inches darn it. Just enough to cover things and make it all white again. :frown: I want more........
 
I was in the IL2 forum a few mionutes agao and one of the guys was telling the this neat little program will install mods into IL2. It's the same program that we use for SilentHunter III and Iv to install mods.

I haven't tried it yet but have been thinking about it. Not sure if it's compatable as it's supposed to work with many sims out there. This is the newest version, Nov 2009, available to download..... http://www.users.on.net/~jscones/software/products-jsgme.html

If someone wants to try it out let us know if it works for X3. I'm going to give it a go but it won't be for a few days. Nice thing about it is is simplicity for installing and removing a mod, and won't corrupt the sim it's installed in.

Directions are included in the installation exe. Enjoy..... hopefully. ;)
 
Thanks GT, I was looking at that in the Silent Hunter forum myself and was thinking of trying it, I have just installed it and will give it a go in the morning - stay tuned...
 
Man.. SH1 and SH2 were some of my faves. I played those things for hours on end. What was cool in SH1 Officers Edition was that you could sit on the ocean floor, and they wouldnt detect you. Also, you could expell debris and oil to cause the destroyers to possibly leave you alone.

Great fun.

I couldnt get into SH4. It took too long to get to waypoints, and fast forward usually grounded me on an island that I didnt catch in time. Awesome graphics though. Amazing games.

What a long ways since the first U-Boot sub game from years and years ago, what was it called.... arghh.. Wolves of the Deep?
 
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