• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • Special Server Maintenance

    Just when you think you have everything running some what better...

    You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.

    1. November 4th 17:00 -5UTC shut off the forums and start backup proceedures. During this time there will be no access to the forums or the Resource Section.
    2. November 5th Continue with Backups and download same until complete.
    3. November 6th 7:00 turn over server to hosting company to move system to new server
    4. November 7th - 8th restore backups and upgrade forum software.

    If all goes well we should be back online on November 8th.

    To keep you updated we will post updates on AVSIM forums.

    Thank you for your support.

monolitic objects

The first photo shows buildings being incorrectly rendered by the AI. They are quite prevalent in photogrametric areas when at low altitude or on the ground. Many of the smaller airports have buildings and even trees/bushes are incorrectly rendered. The tall pillars in the second photo are supposed to be palm trees. Again, the AI is not rendering them correctly. Give them a few months to work out the bugs...its a work in progress. I'm pretty sure Blackshark AI are aware of the issue and are working on a fix.
 
They are not elevation errors. The area you have taken screenshots of is within a photgrammetry covered city. Photogrammetry uses aerial photos, taken at multiple angles, to 3d-model the buildings and trees (none of it is done by hand). Like Paiken mentioned, the pillars you see here are palm trees, which are really difficult for the photogrammetry process to model (trees in general, and any lattice work, is really hard for photogrammetry to model). A lot of the photogrammetry trees have already been hand-removed by Asobo, or by one of their out-sourcing companies, and replaced with the Asobo-created tree models (I can't begin to imagine the time involved in doing that over the 400+ photogrammetry cities), and there is of course a lot more work in this regard still to be done. Of course you can always turn photogrammetry off if you wish, at which point you would only see the Blackshark AI-generated/placed buildings & trees and lower resolution ground textures.
 
Nah , i'll leave it on . I was just wondering , thats all.
And yeah , removing all those trees sounds like a nice job .
I don't envy them .:dizzy:
 
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