More Dx10 News

Hmmmm....

That is intriguing! Were these stock airports, Roger, or custom add-on?

I may have to take some time and dig into this Dx10 stuff.

Ken
 
Thank you Roger for all your posts regarding DX10. I have given up on it long ago and after I fine tuned my setup for DX9 using Nick Needam's guide. There are two things keeping me from trying it out again. One is the ENB mod and the other is the FSWC. ENB might have other alternatives but I will certainly wait for the FSWC+ that supports DX10 to come up as I just love those water themes.

I will bookmark these threads and the avsim ones for that time.

Edit: Looking at Paul Wheeler's forum, it seems that FSWC will not work with the shader 3 hack, so I guess there is no reason to wait. I might give it a try and if I don't like it , I can just get back to DX9.
 
New version of DX10 patch was uploaded to avsim yesterday

[FONT=verdana, sans-serif]Category: Flight Simulator X - Miscellaneous Files[/FONT]
[FONT=verdana, sans-serif]New! [/FONT] [FONT=verdana, sans-serif]DX10 Shader Fixes V3.1.0[/FONT]

<tbody>
</tbody>
[FONT=verdana, sans-serif]File Description:
DX10 Shader Fixes V3.1.0, replaces v3.0.0 - These are a set of shader fixes for DX10 Preview mode in FSX. The patch should not effect DX9 in any way. It addresses the following bugs in the DX10 preview:

1) Flashing runways/taxiways
2) Yellow/white runway markings transparency
3) Opaque chain fences
4) Progressive Taxi markings missing
5) Missing night scenery/semi-transparent dusk scenery (often misdescribed as missing night textures)
6) Some addon cars with black headlights
7) Softer VC shadow
8) Eliminates false sun on VC roof and side wall
[/FONT]

[FONT=verdana, sans-serif]
[FONT=verdana, sans-serif]Filename:[/FONT][FONT=verdana, sans-serif]shader_release_v3.1.0.zip[/FONT]
[FONT=verdana, sans-serif]License:[/FONT][FONT=verdana, sans-serif]Freeware, limited distribution[/FONT]
[FONT=verdana, sans-serif]Added:[/FONT][FONT=verdana, sans-serif]1st October 2012, 18:16:11[/FONT]
[FONT=verdana, sans-serif]Downloads:[/FONT][FONT=verdana, sans-serif]6347[/FONT]
[FONT=verdana, sans-serif]Author:[/FONT][FONT=verdana, sans-serif]Steve Parsons[/FONT]
[FONT=verdana, sans-serif]Size:[/FONT][FONT=verdana, sans-serif]410kb[/FONT]

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Hmmmm....

That is intriguing! Were these stock airports, Roger, or custom add-on?

I may have to take some time and dig into this Dx10 stuff.

Ken

ORBX is using their lights and Norfolk will be UTX lights as I have UTX NA and Europe installed. I'll try a default airport away from 3rd party add-ons.

Edit: this is Eldorado Intl at Bogata so this should be default. Blue taxiway lights are there too.

dx10-2012-30.jpg
 
Thank you Roger for all your posts regarding DX10. I have given up on it long ago and after I fine tuned my setup for DX9 using Nick Needam's guide. There are two things keeping me from trying it out again. One is the ENB mod and the other is the FSWC. ENB might have other alternatives but I will certainly wait for the FSWC+ that supports DX10 to come up as I just love those water themes.

I will bookmark these threads and the avsim ones for that time.

Edit: Looking at Paul Wheeler's forum, it seems that FSWC will not work with the shader 3 hack, so I guess there is no reason to wait. I might give it a try and if I don't like it , I can just get back to DX9.

FSWC Lite has a DX10 water setting that is nice for the time being until FSWC+ is released.
http://www.strikingsoftware.com/downloads.shtml

That is a solution for milky water at night and improved day water.

Cheers
TJ
 
Here is a couple of water shots day/night(with moonlight) near KORS using FSWC Lite DX10 water shaders. Water effects set at Mid 2.x
q7MZ.jpg

WpXom.jpg

Cheers
TJ
 
New version of DX10 patch was uploaded to avsim yesterday

Category: Flight Simulator X - Miscellaneous Files
New! DX10 Shader Fixes V3.1.0


<tbody>
</tbody>
File Description:
DX10 Shader Fixes V3.1.0, replaces v3.0.0 - These are a set of shader fixes for DX10 Preview mode in FSX. The patch should not effect DX9 in any way. It addresses the following bugs in the DX10 preview:

1) Flashing runways/taxiways
2) Yellow/white runway markings transparency
3) Opaque chain fences
4) Progressive Taxi markings missing
5) Missing night scenery/semi-transparent dusk scenery (often misdescribed as missing night textures)
6) Some addon cars with black headlights
7) Softer VC shadow
8) Eliminates false sun on VC roof and side wall


Filename:
shader_release_v3.1.0.zip
License:
Freeware, limited distribution
Added:
1st October 2012, 18:16:11
Downloads:
6347
Author:
Steve Parsons
Size:
410kb

<tbody>
</tbody>

Evidently Steve uploaded the file with some errors and there is now a 3.1.1 file uploaded to Avsim's library.
 
One of the issues still remaining for Dx10 users after Steve Parsons new Dx10 shaders, is the external lights issue which means the nav lights are often missing or only viewable from certain limited angles. The Shockwave lights tend to work fairly well but Steve Parsons has developed a fix. This involves creating a new fx file and editing the aircraft.cfg. I've tried this fix on the Aerosoft Catalina and Rob Cappers Dc2X. Before and after shots below. The Avsim thread with instructions here: http://forum.avsim.net/topic/377635-dx10-nav-lights-experimental-fix/

Thank you! I'm not sure how I've managed to go this long without any knowledge of Nvidia Inspector, but it has completely changed my experience on my quite dated rig! So much smoother! Thank you for sharing!
 
Does anyone know how to externally limit your FPS in DX10 mode? The old FPS_Limiter_0.2 does not work in DX10 mode.
 
Does anyone know how to externally limit your FPS in DX10 mode? The old FPS_Limiter_0.2 does not work in DX10 mode.

It's best to use the internal limiter, then use Nvidia Inspector's Vertical Sync at half monitor rate. I believe it's less heavy on hardware than the alternative cfg entry.
 
Seems to be working, I get steady 30fps at ORBX Israels Farm with max scenery settings in DX10 yay!

The above link also mentions that the driver level limiter should be less straining to your hardware, compared to vsync :) I think this is good, and I'm officially DX10-only now :applause:
 
Thank you pilottj! I have seen that but I was not sure if it works with the new shader hacks that correct all the other issues (flashing taxiways etc.) Are your shots taken using this hack? If so, I will certainly try FSWC lite.

To bushpilot: Did you manage to replace the ENB effects with anything else? With both these issues sorted DX10 would be a no brainer for me.

To Roger: Is it possible to apply high degree of AF through nvidia inspector with DX10? It helps with the shimmering of trees over forests.

Finally, would it be a good idea to also transfer this thread to the tweaks like the other one for easy reference?
 
Hey Dimus,
I have FSX Gold, running moderate-full settings, as for graphic mods have the latest REX Essentials, FS Shade, FSWC Lite. My vid card is a Nvidia GTX480. I am not over clocking, I don't have ENB, not using Nvidia enhancer, I just used Steve's DX10 fixes and fixes suggested here in Roger's DX10 thread. Pretty much all of my DX10 issues have been solved, including flickering taxiways, rain issues, aircraft lights for the most part, enough to make me use it on a regular basis...before I could only use it in certain situations for a nice screenshot or two. I think FSWC Lite should work fine. I have the regular FSWC installed too. I installed Lite, loaded the DX10 shader. You may have to navigate to the shaders cache folder mentioned in the rain fix and delete cached texture files there for the FSWC Lite textures to show up.


Hope it all works out for you :)

CHeers
TJ
 
To bushpilot: Did you manage to replace the ENB effects with anything else? With both these issues sorted DX10 would be a no brainer for me.

I'm afraid not. It's a shame, because I have good looking enb setting going on, which I managed to tweak for my liking from REX Natural Enb Plus package. I have currently FXAA Injector under inspection, it's working in a sense that it is doing something to my image. Now I have to figure out how to make it to do what I want it to do...
 
One problem that I have with DX10 is that I don't get any smoke effects, does anyone know a fix for that?

Regards,
Ian.
 
I'd love to move to a stable DX10 install...but that'd mean losing all my MAIW/WOAI traffic......and I'd get lonely on my own!:icon_lol:
 
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