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More great library objects from UncleTgt

UncleTgt

SOH-CM-2025
Building Object Repaints UT

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A new entry has been added to Add-Ons Library, category CFS 2 Scenery - Library objects

Description: Building Textures for CFS2 by UncleTgt


This is a set of replacement textures for most of the buildings used in FCS2. I wanted to improve the sharpness & clarity of a lot of the buildings I could see in the Sim, without destroying the look & feel. Examining the texture bitmaps in the SCENEDB/inf?texture folder, I could see a lot of them were quite small, & extensive use was made of alpha channel transparencies.


After some experimentation, I found that in most cases a simple doubling in size, & some image sharpening was all that was needed to dramtically improve the appearance in the sim. Now we have much more powerful PC hardware in use, it doesn't seem to adversely affect loading or rendering times at all.


For some others, I have extensively reworked the originals, adding texture details whilst for the most part retaining the same look & feel.


Xavier's warehouses used a variety of source textures & involved significant stretching & distortion in parts, so they needed a little more work. I changed their look to a pre-fab tin sheet exterior, that I felt was more in keeping with the period. No more singling out those warehouses because of their pale white & buff coloured roofs! We probably need some newer storehouse bgls ...


At this stage I've not reworked any of the AF buildings, being largely satified with their "SWPTO" appearance. Maybe at some point in the future ...


To install, unzip the download to a temporary location & move/ copy files to the matching folder names inside your chosen CFS 2 install.


Thanks to


Martin Wright for DXTbmp, where would we be without it ...
Arno Gerretsen for ModelconverterX, such a clever & versatile tool
Xavier, Wolfi, Maskrider, Lindsay Watt, Pen32win & all the other original scenery object designers. I'm just slapping on some new paint over their original work.


This is freeware and subject to the usual conditions


UncleTgt
JAN 2022

To check it out, rate it or add comments, visit Building Object Repaints UT
The comments you make there will appear in the posts below.
 
PNG Mine Camp Objects UT

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A new entry has been added to Add-Ons Library, category CFS 2 Scenery - Library objects

Description: PNG Mine Camp Objects for CFS2 by UncleTgt


This is a collection of eye candy objects to help depict the placer goldmine sites of eastern Papua New Guinea. Although abandoned at the start of the Pacific War, these workings were quite extensive in parts (see Wau & Bulolo), & located as they were high up in the mountain valleys, were largely supplied by air during their heyday in the 1930's.


I created using G-Max & Allen's Making Exploding Objects using FS2002 Tools & Tutorial. The sluices are multi-LOD & include custom destroyed models, the mine tailings & settlement ponds are all single LOD eye candy only objects.


This pack includes:


Piles of mine tailings (2 types)
Settlement ponds (2 types)
Timber mine sluice channels (broken, level & inclined models)
A "Long Tom" separator table for the end of the sluice channel


To install, unzip the download to a temporary location & move/ copy files to the matching folder names inside your chosen CFS 2 install.


Thanks to


XavierB, Maskrider & Wolfi for leading the way with their infrastructure objects
Allen for his Making Exploding Objects using FS2002 Tools & Tutorial
Arno Gerretsen for ModelconverterX & FXeditor, such clever & versatile tools


This is freeware and subject to the usual conditions


UncleTgt
JAN 2022

To check it out, rate it or add comments, visit PNG Mine Camp Objects UT
The comments you make there will appear in the posts below.
 
Thanks, very nice John, as said things like this seem simple but takes time and adds to the overall feel of the sim....

I think that the standard tex for small objects were done in 128x, 256x, and 512x, and smaller, as pc's then couldn't cope and storage wasn't as big. It would be interesting to take a vanilla game and convert all the texs into 512 min and bigger, and see what total size it makes it, and if it has any hit at all on the sim?


Cheers

Shessi
 
Very welcome addition UT. Thank you. Not too far from the beginning of the Bulldog Track leading roughly south.
 
Very unique and nicely done. Am I correct in assuming these two PNG objects will be part of the GSL when you release the New Guinea update?
 
Reply...

UncleTgt,

Many thanks for these texture and model improvements, they look great! :santahat:
 
Reply....

UncleTgt,

This is awesome work, thanks very much for all your efforts on this!
 
indeed, awsome!!! :applause:

I got the idea of some side missions, like protect the mine, rescue people...

wolfi
 
New objects and textures and wrecks, oh my!

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A new entry has been added to Add-Ons Library, category CFS 2 Scenery - Library objects

Description: Copra Plantation Palmtree Objects for CFS2 by UncleTgt


This is a collection of eye candy objects to help depict the lines of palmtrees found in the copra plantations across the SWPTO. These sites were often close to or part of the many airbases & harbours used by both sides.


They are multiLOD, & were developed to give reasonable framerates even when used in large quantities.


I created using G-Max & Allen's Making Exploding Objects using FS2002 Tools & Tutorial.


This pack includes:


5 x palmtree patch
9 x palmtree patch
25mtr quad line of trees
50mtr Double line of trees
50mtr quad line of trees
100mtr double line of trees
100mtr quad line of trees


The smaller items are more useful where thare are slopes, but increase the number of objects used to cover any given area. The 50mtr & 100mtr lines are best used on relatively flat areas (such as surrounding airbases or close to the coastlines).


To install, unzip the download to a temporary location & move/ copy files to the matching folder names inside your chosen CFS 2 install.


Thanks to


XavierB, Maskrider & Wolfi for leading the way with their infrastructure objects
Allen for his Making Exploding Objects using FS2002 Tools & Tutorial
Arno Gerretsen for ModelconverterX & FXeditor, such clever & versatile tools


This is freeware and subject to the usual conditions


UncleTgt
JAN 2022

To check it out, rate it or add comments, visit UT Palmtrees
The comments you make there will appear in the posts below.
 
Tulagi Seaplane wrecks UT

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A new entry has been added to Add-Ons Library, category CFS 2 Scenery - Library objects

Description: Tulagi Seaplane Wrecks for CFS2 by UncleTgt


This is a collection of seaplane models configured as infrastructure ships. The options are:


H6K4_moored_UT - an undamaged H6K Mavis, at rest - Displays as H6Kwreck_A_UT when destroyed.


H6Kwreck_A_UT - a destroyed H6K Mavis


H6Kwreck_tail_UT - the tail unit of a destroyed H6K Mavis


Rufe_moored_UT - an undamaged A6M2N Rufe, at rest - Diplays as Rufe_wreck_B_UT when destroyed.


Rufe_wreck_A_UT - the nose section of a destroyed A6M2N Rufe


Rufe_wreck_B_UT - a destroyed A6M2N Rufe


The base model for the Rufe is Akemis A6M2N. The base model for the Mavis is Piglet's H6K5. I just removed crew & details not required to depict a unmanned craft, & created destroyed models from their base models.


There is a mission included so you can view the models moored at Gavutu.


To install, unzip the download to a temporary location & move/ copy files to the matching folder names inside your chosen CFS 2 install.


Thanks to


Akemi for his excellent Rufe model
Piglet for his H6K5 model
Allen for his Making Exploding Objects using FS2002 Tools & Tutorial
Arno Gerretsen for ModelconverterX & FXeditor, such clever & versatile tools
Aussie for his recent steer on being able to compile larger, complex models as scenery objects

This is freeware and subject to the usual conditions


UncleTgt
JUL 2022

To check it out, rate it or add comments, visit Tulagi Seaplane wrecks UT
The comments you make there will appear in the posts below.
 
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