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More great library objects from UncleTgt

Priority Target Objects UT

603116632592924475.jpg

A new entry has been added to Add-Ons Library, category CFS 2 Scenery - Library objects

Description: Priority Target Objects for CFS2


These are a set of invisible target objects that make use of the Target Priority & Hardness ratings discovered some time ago by the AF Team.


Whilst gsl objects have many advantages, it's often noticeable that gsl objects don't display the same intensity of damage effects when they are hit or destroyed, when compared to the same object being placed as an object separately in the mission.


These transparent objects can give you some of those missing damage effects back, without having to repopulate your target area with mission layout copies of all the gsl objects.


Simply place these "priority" targets in the immediate attack area, & when damaged & destroyed they should yield pleasing visual results (as they are mission placeable objects, not gsl objects).


Priority_Tgt_ammo_UT
Priority_Tgt_POL_UT
Secondary_Tgt_ammo_UT
Secondary_Tgt_POL_UT


Another duplicate set of invisible objects are set in their DP as "non-target" objects. This means you or the AI can't target them, but they can still be damaged/destroyed. So these items can be used as hidden "FX generators" when you're creating a mission where you are attacking a gsl target, & find the resulting damage FX "disappointing".


GSLTGT_FX_generator_ammo_typeA_UT
GSLTGT_FX_generator_ammo_typeB_UT
GSLTGT_FX_generator_POL_typeA_UT
GSLTGT_FX_generator_POL_typeB_UT


Another troublesome issue can be torpedo attacks in harbours or close inshore. Now these are intrinscically difficult strikes to carry out (due to terrain features in the area), but the CFS 2 AI attack profile can make these just about impossible. The AI likes to approach the target from an angle off the bow or stern, & never really performs a true beam-on torpedo strike. I'm guessing the strike profile the sim uses assumes the target will always be a ship manoeuvring in open waters.


IIRC The Virtual Navy & Talon devised an invisible MTB they used as a target unit for Pearl Harbour missions to "fake" the AI into carrying out beam-on torpedo attacks on static ships. But the "VN_Dummy" uses one of those precious Ship Model slots, so I tried to create some invisible Infrastructure Ships to use as the same Torpedo Attack targets. As they are infrastructure ships, they won't show up on the radar plot as Ships, but because I gave them suitably high Priority numbers, they should still get the attention of your AI flights.


Using these "invisible" infrastructure ships, we can give the AI a higher priority target, on a heading it wants, in order to perform a successful harbour torpedo strike. Simply place one over the target vessel & adjust the heading until to get the desired AI attack profile you want.


Note: As these are infrastructure ship objects, they will only work if the target vessel is static as well. If the target is already underway, the effect is lost.


Torp_priority9_tgt_UT
Torp_priority8_tgt_UT


To install, unzip the download to a temporary location & move/ copy files to the matching folder names inside your chosen CFS 2 install.


UncleTgt
SEP 2022

To check it out, rate it or add comments, visit Priority Target Objects UT
The comments you make there will appear in the posts below.
 
That's got me thinking about whether the "Invisible Tender" model could be used to persuade kamikaze attacks?
 
That's got me thinking about whether the "Invisible Tender" model could be used to persuade kamikaze attacks?

My son reads the CFS2 ans says there is Kamikaze attack package already made.

He also hopefully the new objects help the AI planes hit the gsl structures as the tend to just fly over them and target something else.Talon has a work around in his mission building notes.

As for torpedo attacks in harbors,he says it takes a lot effort at times to figure out the angles and heights to make them successful.He says he hasn't seen anyone except his uncle ( Talon ),TheBookie and himself do it.

Hiede
 
My son reads the CFS2 ans says there is Kamikaze attack package already made.

He also hopefully the new objects help the AI planes hit the gsl structures as the tend to just fly over them and target something else.Talon has a work around in his mission building notes.

As for torpedo attacks in harbors,he says it takes a lot effort at times to figure out the angles and heights to make them successful.He says he hasn't seen anyone except his uncle ( Talon ),TheBookie and himself do it.

Hiede

Yes, I was aware of existing methods to create Kamikaze attacks, but it's always potentially useful to have different ways to make the AI work. The same as torpedo attacks which are already able to be done, but these new objects provide an additional useful tool to control the AI. Different aircraft and scenarios regularly produce new problems where a method no longer works in the desired way, especially when trying to create historically accurate missions. I've found the Swordfish and Vildebeest to be the most reliable/easiest AI torpedo bombers for tricky situations such as harbours etc.
 
Yes, I was aware of existing methods to create Kamikaze attacks, but it's always potentially useful to have different ways to make the AI work. The same as torpedo attacks which are already able to be done, but these new objects provide an additional useful tool to control the AI. Different aircraft and scenarios regularly produce new problems where a method no longer works in the desired way, especially when trying to create historically accurate missions. I've found the Swordfish and Vildebeest to be the most reliable/easiest AI torpedo bombers for tricky situations such as harbours etc.

From what I understand the torpedo attack method was first done when the PHP( Pearl Harbor Project ) was first started,2003-2004.The planes used were Japanese torpedo planes.My son's Rabaul torpedo attack missions were USN torpedo planes ( TBF ) and the older USN torpedo plane at the harbor at Tulagi.The method seems to still work after 18-19 years and a 12 year old can do it.

Hiede
 
Reply....

UncleTgt,

The work you continue to do for this old sim never ceases to amaze, thanks! :wavey:
 
Reply...

UncleTgt,

Thank you for this cool enhancement to the original texture! :santahat:
 
Andrew,

Maybe we just need some more detailed replacement options ...:teapot:
 

Attachments

  • new_18mx6m_oiltank_gry_UT.jpg
    new_18mx6m_oiltank_gry_UT.jpg
    87.7 KB · Views: 35
From what I understand the torpedo attack method was first done when the PHP( Pearl Harbor Project ) was first started,2003-2004.The planes used were Japanese torpedo planes.My son's Rabaul torpedo attack missions were USN torpedo planes ( TBF ) and the older USN torpedo plane at the harbor at Tulagi.The method seems to still work after 18-19 years and a 12 year old can do it.

Hiede


Another useful way to force AI torpedo attack is to categorise your chosen torpedo bombers as cat 9, arm them with bombs and tell them to attack with bombs at your desired waypoint where you want the torpedos launched. Then hand edit the mission to give them torpedos (instead of bombs), except the lead aircraft which must still have bombs. They will then drop their torpedos, and on the exact attack/flight path you want, avoiding all the usual flying around. Useful option for some scenarios.
 
My son reads the CFS2 ans says there is Kamikaze attack package already made. Hiede

Hi Hiede,

There's actually a built in Kamikaze attack option in the MB but it's been hidden. When I get some spare time, I plan to look into it and see if I can enable it.

Here's the full list of MB available options behind the scenes:


Anti-ship attack
Bail out
Attack with rockets
Land anywhere
Attack w/ torpedoes
Loiter
Attack w/ guns
Kamikaze attack
Alert
Attack w/ all weapons
Escort attach
Detach flight
Intercept all
Intercept bombers
Escort detach


Cheers
Aussie
 
Aloha Aussie,

Only time I go into the MB is to check the scenery when I help my son put in new scenery.The only missions I usually flew were WWI by Al ( Talon ).He did 2 WWI Campaigns which he never released,Werner Voss and the Red Baron.

In his journals Al mentions a lot of people he worked with and respected.He was also working on MB tutorial that went beyond the Cody one,with his approval.Some of the other things he talked about is how he fixed planes to get them to do their job.Today the newbies don't know him and the things he did,but the old timers do.

Hiede
 
This (attached hopefully) torpedo attack mission has amended dp file for Avenger so that the lead plane has a small bomb and a torpedo. The rest of the planes including player (part of the flight), have torpedos only. They "attack with bombs" as a group but launch their torpedos instead. View attachment torpedo mission.zip
 
Oil Storage Tanks UT

652216637734066617.jpg

A new entry has been added to Add-Ons Library, category CFS 2 Scenery - Library objects

Description: Oil Storage Tanks for CFS2 by UncleTgt


These are 2 sets of bulk oil storage tank objects for use in CFS 2. They are multi-LOD & have destroyed models & textures. One set is painted Olive Drab, the other in a neutral grey.


I struggled to find definite information on tank dimensions, so ended up with 4 different sizes, mainly matching the information about the remotely located bulk oil stores that were constructed across Australia during 1942/43. This range may need adding to ...


5m diam x 9m high nominal capacity 1000 USG The AF B1 & G1 tank is larger than this


9m diam x 9m high nominal capacity 2500 USG The AF B1 & G1 tank is smaller than this


18m diam x 9m high nominal capacity 7000 USG A squat, larger diameter storage vessel


21m daim x 11m high nominal capacity 15000 USG This object closely matches the AF_B2 & G2 tanks for size




To install, unzip the download to a temporary location & move/ copy files to the matching folder names inside your chosen CFS 2 install.


Thanks to


Allen for his Making Exploding Objects using FS2002 Tools & Tutorial
Arno Gerretsen for ModelconverterX & FXeditor, such clever & versatile tools


This is freeware and subject to the usual conditions


UncleTgt
SEP 2022

To check it out, rate it or add comments, visit Oil Storage Tanks UT
The comments you make there will appear in the posts below.
 
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