More ships coming

Mike, see screenie, in progress, trying to squeeze out enough polys to be frame friendly.

Collin helped me with better latticework for the cranes etc. - more replacement work necessary.

Thanks MR!

Bob, look at the screenie closely, 6 workers present, just don't get too close. My smaller ships have them aboard!

Already planning a version as infastructure, with no pontoons that you could place near the shore on land. Gotta learn the bgl and library object tricks next.
 
Now hear this! No spitting or dumping of trash over the side while the ship is in dry dock!


And maybe post a sign ... "DO NOT USE TOILET (actually, HEAD) WHILE TRAIN IS IN THE STATION" ... oh ... and whatever you do ... DON'T PULL THAT RED HANDLE ... it will empty the head holding tanks ... and THAT will REALLY P/O the guys working down there!:kilroy:
 
The damaged Victory ship should be up at my site soon. Great for mission builders, show it as partially damaged. Maximum of 5mph, wake and water effects turned off, all you see is fire/smoke/some steam from stack. I've toned down the forward guns, as the crews are helping damage control. The skipper has not called for abandon ship, he believes he can save her. Lifeboats are still aboard. Have fun.

The floating docks will be next.
 
The damaged Victory ship should be up at my site soon. Great for mission builders, show it as partially damaged. Maximum of 5mph, wake and water effects turned off, all you see is fire/smoke/some steam from stack. I've toned down the forward guns, as the crews are helping damage control. The skipper has not called for abandon ship, he believes he can save her. Lifeboats are still aboard. Have fun.

The floating docks will be next.


I particularly like how she's down by the bow ... has that little bit of "sag" to her ... like she knows she's been hurt ... but just won't quit ... at least not just yet anyway.:kilroy:
 
Great stuff Sully. You are certainly on a roll and you have made just the right choices for our seas. The dry dock was the one thing missing for recreating Darwin in 1942. The pedants might say thay your dock is to large for Darwin, but that would really miss the point. Just one question: Is the dry dock sinkable?

cheers:ernae:
 
Doing some Beta testing! Looks very nice!

Looks very nice!

The detailing and everything is just right. Running rust, oil stains, standing water. Aaahh!
 
No prob! That is the difference between CFS and FS. Targets and effects!

Just need a few more tweaks, hopefully out by the weekend.:running:


And a question: I created the support barges and am thinking of posting them as triples/doubles instead of single barges. I've got 8 (3 styles - size differences) now and want to build one with a crane aboard. What would the community like to have for mission building etc? By doubling/tripling them, they become only one object to place.

Of course this means I need a tug, already got some plans!:jump:
 
And a question: I created the support barges and am thinking of posting them as triples/doubles instead of single barges. I've got 8 (3 styles - size differences) now and want to build one with a crane aboard. What would the community like to have for mission building etc? By doubling/tripling them, they become only one object to place.

Of course this means I need a tug, already got some plans!:jump:

I personally wouldn't mind seeing all of the above, although anything you decide to do will be great! :salute:
 
Sully not trying to be greedy; I think all way's would be the best in that one could tailer the barges to fit the modeling situation. Plus the barge with the crane can be use to pry the flying boats of the reef's and for loading/unloading air craft from ships to shore movements.

Skipsan :kilroy:
 
Gee Sully, you decide. It seems to me that your shipping choices have been inspired so far, and I'm sure they will continue to be so.
 
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