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Mosquito FBVI...

:biggrin-new: Looking good now Dave, taking shape nicely!


Yeah it'll start looking much better once I start adding the features such as the exhaust stacks, props, rest of cockpit canopy (glass and screen wiper) and the biggies .303 Brownings and Hispano cannons.

Then once all the externals are completed you and Kev (NSS) will receive the prototypes to work some magic over with .XML files and textures. Whilst this is happening I will then be getting on with the internal pit and producing a worthy pit which it never got.

Dave
 
It's fascinating watching the modelling process, gives us modelling ignoramuses some look into this mysterious world. :applause:
 
It's fascinating watching the modelling process, gives us modelling ignoramuses some look into this mysterious world. :applause:

With you saying the above I thought I would document a few moments of modelling the nacelle for your viewing.

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01 - Hard to see because of Max shaded modelling but you can see when zoomed in that the vertex is some way from the surface of the wing and so it is a long laborious task sometimes of having to go in to this kind of level to get it sorted.... you could get away with this and most likely not see in the sim BUT it's, like others, not my way of working. I would much prefer to put that little extra time into trying to minimise everything I can that I find and in doing so create a model to the best of my skills and abilities.

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02 - Here I am lining a vertex on the upper nacelle to a edge on the wing to enable a seamless match to the wing profile.

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03 - Just another image like the first one in which you can see a gap between the wing and the nacelle. Bit of TLC and all is well.

Dave
 

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  • Vertex level modelling 003.jpg
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Difference between a great model, and a ok, it'll do model! I know which one I'd rather have.:encouragement:
 
That's certainly the way to avoid the Boolean Police, Dave. (nobody expects the Boolean Police...!!)


...I never said nuffin', you never saw me :very_drunk:
 
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