So, there are several questions in play:
1) which sim has the engine most capable of rendering realistic and accurate flight on a typical computer within the bounds of known aerodynamics?
Short of hacking and cracking each sim engine and evaluating the code, who knows?
2) If we assume for a moment that the sim engines are equally close to perfect, then the comparison has to be done with an equally rendered, identical aircraft for each 'game', and who's proficient enough to build a clone for each one? -or, alternatively, if we start with an identical, accurate aircraft then we can test each sim for measurable fidelity.
3)Since we are discussing "feel" (and leaving out the lack of g-force, peripheral vision, control movements and friction, etc.) then a fair test would have to be done by each tester in each sim in identical conditions in close succession so to evaluate the perceptions.
In fact, there is no "feel" - we fly by a set of 2-D visual references perceived and analyzed by a brain that is anticipating a response based on vaguely expected behaviour relative to the human input and passed to a computer generated rendering. (sure, feel is easier to say and type than perception...)
4) none of this considers the variances in joysticks, monitors, personal set-ups, seating, eyesight and hearing across a wide range of human subjects who are humanly subjective.
To compound the problem even more, we fly the sims differently. While we may go and thrash the H out of an FS9/FSX plane it's not done under the same level of adrenalin produced by a combat sim (solo or multiplayer) where you are anticipating your imminent demise or dreamed-of victory as you splash the cretin.
We've already dealt with the qualifications of the testers, but the same goes for the tweakers who 'fix' things based on feel ( or rather, 'imagination') whether it fits the empirical data or not and often at the most superficial level to modify only one element of that which Anthony explains as:
...a whole bunch of tables which allow you to scale these numbers depending on AOA, mach, etc etc. The trick in making an ??? aircraft fly well is getting these numbers working together.
We are talking a choice of $40 computer programs...
Sorry, but I have to say the only answer I can see is:
Which is better - oranges or fish?
or maybe
42
Rereading this, I have to wonder.. why the heck do i spend hours in front of this dang joystick???:isadizzy:
Oh yeah, it allows me, at will, to enter a part of the world I don't get to be part of on a regular basis; it allows me to virtually travel as PIC to places, in planes I might never get to experience; it causes me to learn something new almost every flight and keeps me alert; it allows me to share these things with other people, in other places, with other knowledge and skills. Compared to the copy of FlightSim 5.0 I keep beside my desk, do i care which is "the best"?
It also keeps me fit when I have to run like the blazes after I post something like this

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Rob