MaskRider
Tiller of Soil
Not a problem Dave, you haven't goofed anything up.
Thanks for giving it a good shake down.
Yep, those leftover scenery objects from Aslito won't disappear until we refill that GOB with some new objects from the soon to be happening Isley. Isley/Aslito is a 2 gob airfield. It shares one of those gobs with North Field, Tinian. So when we load up the North Field, Tinian GSL, one gobs worth of Aslito scenery objects disappear. But the other gob's objects linger on.
This is another one of those little issues that I never notice myself because when I am building this scenery I am always building in an "empty.gsl". The only reason I have the explanation at my fingertips, is because the first time I loaded the 2 Isley scenery layouts to the GSL- using Martin Wright's GSLEdit tool- everything over at North Field, Tinian disappeared on me. This situation is a perfect example of how useful and important Lindsay "Leroy10" Watt's doping out of the MB GSL Editor was. With it, I can easily reload the North Field Tinian layout to the GOB it shares with Isley (or vice versa), and nothing at Isley gets lost.
Dangling scenery objects reminds me of something that KH brought up. Unless we deactivate the old MR_Rota_Island.bgl found inside the MR Micronesia/scenery folder, the API Macro objects from that scenery will be scattered around the runway at this new Rota.
I will be adding this reminder note to the final Readme, but thought I would mention now now as I am sure it must be happening to others too, beside KH. It happened to me today when I had my MR Micronesia activated and started an FF from Rota.
Regards,
Chris
Thanks for giving it a good shake down.
Yep, those leftover scenery objects from Aslito won't disappear until we refill that GOB with some new objects from the soon to be happening Isley. Isley/Aslito is a 2 gob airfield. It shares one of those gobs with North Field, Tinian. So when we load up the North Field, Tinian GSL, one gobs worth of Aslito scenery objects disappear. But the other gob's objects linger on.
This is another one of those little issues that I never notice myself because when I am building this scenery I am always building in an "empty.gsl". The only reason I have the explanation at my fingertips, is because the first time I loaded the 2 Isley scenery layouts to the GSL- using Martin Wright's GSLEdit tool- everything over at North Field, Tinian disappeared on me. This situation is a perfect example of how useful and important Lindsay "Leroy10" Watt's doping out of the MB GSL Editor was. With it, I can easily reload the North Field Tinian layout to the GOB it shares with Isley (or vice versa), and nothing at Isley gets lost.
Dangling scenery objects reminds me of something that KH brought up. Unless we deactivate the old MR_Rota_Island.bgl found inside the MR Micronesia/scenery folder, the API Macro objects from that scenery will be scattered around the runway at this new Rota.
I will be adding this reminder note to the final Readme, but thought I would mention now now as I am sure it must be happening to others too, beside KH. It happened to me today when I had my MR Micronesia activated and started an FF from Rota.
Regards,
Chris



