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MR PI GSL Update

Save Leyte for me as a place to begin with.
My method:

Open the field in in Mission Builder and place the same objects over the ones on the field. Save them as a layout.
Open the airfield bgl with bglana and save as a .sca file and at the end of the text you will see all of the .api call outs. Delete them and recompile to a .bgl with SCASM which will give you Chris’s original field without the .api objects.
Replace the old airfield.bgl with your new one and open in Mission builder. Add your layout and create the .gsl. Et voila
 
Wow, How'd I miss this! I've been racking my brain trying to figure how to do this! Great stuff. I wanted to redo the fields for 12/8/41. Working on Manila bay - finishing Cavite using FSSC, pretty rusty at it. pix below, it wasn't in the sim.
 

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MR's PI_Lingayen Field in GSL

I followed Captain Kurt's recipe and with some great assistance from Kdriver, placed a layout of objects as close to the originals as possible, created a layout and gob and this is the result. The process IS much easier and quicker than creating the base from scratch. Thanks for the tips, guys:

Cheers:

Greg

PS: I have also finished Del Carmen Strip. I'm going to get some sleep and post screenshots when I wake up.
 

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Great work Shadow Wolf!

Using the method you are now you'll have the PI finished in no time, well done!

Cheers
Aussie
 
Great work Shadow Wolf!

Using the method you are now you'll have the PI finished in no time, well done!

Cheers
Aussie

Thank you for the complement Aussie! I Just followed Chris' guide. I am stumped on how to do a base like Iba (screenshot), where the runways and cleared areas extend into the sea. I tried moving the runway and poly it sits on ~500 ft. east and north from the original location, , attaching the original texture file to the .sca file. After recompiling the resulting .bgl, I found in an overhead view that the runway had moved, butt the ground texture had not. :banghead: I'll try again but I will probably need some help with the "beach-side property" bases.

At any rate, Captain Kurt has already asked for the Leyte area and Rami wants to contribute to this project as well. Both have said they would start in earnest when they get back from vacation. It is not my project. It is a tribute to Maskrider from all of us. :encouragement: So far, I've only been concentrating on the Luzon bases in MRs Philippines pack #1. There are quite a few remaining and then there is pack #2 to be done. So I don't get bored, I still have about 3/5 of my Kursk VVS campaign to work on. :dizzy:
 

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Hi Greg,

It looks like you have Rhumba's water masks activated. If you turn them off, Iba should be high and dry. All MR's PI airfields were made for stock coastlines.

Otherwise it looks like you're forging ahead - good work!

Cheers,
Kevin
 
Hi Greg,


I'll take a look and see what I can come up with to fix it. Even if I have to take to it with a big stick I'll work something out :untroubled:

Cheers
Aussie
 
Here is Iba without Rhumba's water masks but with his earlier coast and water files installed. Those files add beaches, roads and rivers to the stock coastline.

The ground textures are Pactex2 by Otis.
 

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Yo Greg

oh_yeah_baby.JPG

Loooking GREAT Wolfman!!!

The new pics all seem to have the right "feel" for the area. (realistic)

It does a heart good to see all of you, working together on MR's legacy.

I'm certain Chris would be pleased! :encouragement:

Keep up the GREAT WORK Bro(s)!!
 
I think we will need to consider repositioning the airfields that are submerged using rhumba’s mesh so the user will have a choice of using which mesh. I believe Chris would approve of that.

What do you all think about it?
 
Hi Kurt,

I had a look at that. It's the water masks, not the mesh, which submerge the coastal airfields. Rhumba's mesh works well with the existing airfields.

If you activate the water masks and move the airfields, you will lose the beaches, roads and rivers. It would possibly affect some of the Philippine airfields made by Talon and John Applegate as well. The GSL scenery for Manila city and port will be inundated.

There are quite a lot of missions made for the Philippines. Missions using moved airfields would have to adjusted.

Cheers,
Kevin
 
I found it was easier to remove the rhumba coastlines than to move the bases - no need to use FSSC. I completed Iba Strip. Thanks for your input Captain and Kdriver. :applause: On to PI_Mariveles...
 

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I have finished the 8 bases on Luzon and Lubang Strip as a bonus. :applause: Where to next? I dunno. I want to leave some bases for the rest of the "project crew" and my Kursk campaign is calling in the distance. Perhaps I can move south to Mindanao and continue to work the Maskrider PI-Set 1 bases, avoiding those around Leyte?
 

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MaskRider didn't make AFD BGLs for his seaplane bases. In order to access them you have to use the "advanced go to" function.

Would you like me to add those take off points to the AFD file?
 
For want of something to do, I did the GSL for Del Monte Strip. I'll contiueto do what I can, despite my "Rhumbs" coastlines. :dizzy::banghead:
 

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