Mach3DS
Charter Member
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The Staff of SOH
MS flight looked great when the first previews came out
Dovetail games looked great when it first previewed
AF2 looked great when it too was previewed
for the whole "game" to be in that much detail for the whole world "out of the box", we are going to look at lots of GBs, i mean lots of GB
So im calling BS, its going to be based around a console platform ported to PC
Actually I don't doubt that it will be in this much detail. I think that it will only be available to those with Ray Tracing machines. Remember it doesn't release until 2020. Probably coinciding oth the new XBOX machine. PC will likely require a 4K native system. My guess is RTX 2070Ti or 2080 or above to cut it. An RTX 2080Ti is fully capable of rendering a complete 4k scene real time in photo realism.
I have read in several articles that it is "Powered by Microsoft's Azure Cloud". What that means I don't know, but does cloud based mean the content is somehow streamed? Looking forward to hearing more.
If it's powered by the cloud, then it'll be a streamed game. That is pretty sweet in terms of technology, but that also means that you will not have anything stored on the local PC. Which means no user made liveries. No tweaking. Micro-transactions for those things. Which is not cool. Too early to make any judgements, but, if it ends up being like FSW, it'll last for about a year. Because "Gamers" simply don't care about flying from point A to Point B. Not exciting enough. As a texture artist, I would never pay for a paint job, EVER. Not when I can make them myself. So, while the GFX engine looks INCREDIBLE....I willing to bet that a new GFX overhaul of P3D that has been hinted at for v5+ will likely look like this but maintain the open 3rd party dev status quo.