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Ms flight simulator: Xbox PC

I saw this earlier today. So what is the deal, is this on XBox platform or PC? Heard differing statements about it. Looks damn good!
 
Wow, give me some time to pick my jaw up off of the floor. It looks amazing.

Having said that, I have to see if it is going to allow us to install user created content, or if we'll have to buy everything through MS before I get too excited.
 
It does look amazing and do hope its not just XBox. Wonder if it will be an extension of FSX, Flight or something completely new.
 
MS flight looked great when the first previews came out

Dovetail games looked great when it first previewed

AF2 looked great when it too was previewed

for the whole "game" to be in that much detail for the whole world "out of the box", we are going to look at lots of GBs, i mean lots of GB

So im calling BS, its going to be based around a console platform ported to PC
 
Simple really. Far too early in the development to make a call about anything. A year is a very long time in tech/software. For me it seems like a tech demo for the technology BEHIND the simulator. DX12 ( 13 ? ), robust network infrastructure, Azure AI and access to high detailed satellite imagery and of course project scarlett ( whose logo looks a lot like the syfy channel tv idents ! :adoration: ).

I for one hope that it is an evolution rather than a revolution. However think about your feelings on the subject of flightsimulator hobby before the announcement. Guess what ? Nothing's changed! LM will still ready a V5.0 they arent going to suddenly pivot and do something else. Though AI has me wondering if they are looking into AI as well. It would make sense from a training point of view.

I Hope in 2020 I come back to this very post and laugh my butt off at how wrong I was. That would be gold.

Future me : do we have hoverboards yet ?:playful:
 
Actually I don't doubt that it will be in this much detail. I think that it will only be available to those with Ray Tracing machines. Remember it doesn't release until 2020. Probably coinciding oth the new XBOX machine. PC will likely require a 4K native system. My guess is RTX 2070Ti or 2080 or above to cut it. An RTX 2080Ti is fully capable of rendering a complete 4k scene real time in photo realism.
 
MS flight looked great when the first previews came out

Dovetail games looked great when it first previewed

AF2 looked great when it too was previewed

for the whole "game" to be in that much detail for the whole world "out of the box", we are going to look at lots of GBs, i mean lots of GB

So im calling BS, its going to be based around a console platform ported to PC

It been build for PC. Their official Twitter post states “The sky's the limit in Microsoft Flight Simulator for PC”.

The scenery is most likely downloaded on the fly from satellite data.
 
Actually I don't doubt that it will be in this much detail. I think that it will only be available to those with Ray Tracing machines. Remember it doesn't release until 2020. Probably coinciding oth the new XBOX machine. PC will likely require a 4K native system. My guess is RTX 2070Ti or 2080 or above to cut it. An RTX 2080Ti is fully capable of rendering a complete 4k scene real time in photo realism.

It will not require a 4K native PC.
 
MS gaming is primarily directed at the console genre

All the games that have been adopted to PC have often been flops or poor renditions of the console version

Their website is primarily directing it at the xbox and then saying PC too (after the fact)


Would be nice everyones hopes are met but but i dont seeing this as the sliver bullet everyone is hoping for
 
I have read in several articles that it is "Powered by Microsoft's Azure Cloud". What that means I don't know, but does cloud based mean the content is somehow streamed? Looking forward to hearing more.
 
If it's powered by the cloud, then it'll be a streamed game. That is pretty sweet in terms of technology, but that also means that you will not have anything stored on the local PC. Which means no user made liveries. No tweaking. Micro-transactions for those things. Which is not cool. Too early to make any judgements, but, if it ends up being like FSW, it'll last for about a year. Because "Gamers" simply don't care about flying from point A to Point B. Not exciting enough. As a texture artist, I would never pay for a paint job, EVER. Not when I can make them myself. So, while the GFX engine looks INCREDIBLE....I willing to bet that a new GFX overhaul of P3D that has been hinted at for v5+ will likely look like this but maintain the open 3rd party dev status quo.
 
If it's powered by the cloud, then it'll be a streamed game. That is pretty sweet in terms of technology, but that also means that you will not have anything stored on the local PC. Which means no user made liveries. No tweaking. Micro-transactions for those things. Which is not cool. Too early to make any judgements, but, if it ends up being like FSW, it'll last for about a year. Because "Gamers" simply don't care about flying from point A to Point B. Not exciting enough. As a texture artist, I would never pay for a paint job, EVER. Not when I can make them myself. So, while the GFX engine looks INCREDIBLE....I willing to bet that a new GFX overhaul of P3D that has been hinted at for v5+ will likely look like this but maintain the open 3rd party dev status quo.

+1

As long as I am not able to decide by my own and/or keep own made changes of parts of the simulator, I never will pay a cent for it. We have to wait and see what finally will be offered - I for one will never ever change to any other flightsim as I own currently (P3D) if only because of all the addons I got. But I could vision MS new sim as another platform like XP or AF2. In addition to it I have no idea where MS will grab the profit at all current competition, but I will disabuse myself willingly....
 
Well bethesda are doing the orion service which works a little differently apparently. They're working with ID games to make performance increases at the game engine end. they are quoting a potential 20% increase in performance. How I see that working is something where you install the game and then you "readyboost" ( remember that? ) the game to get more frames. That would be a subscription service IMO like online renderfarms for Archviz people.

Now take a company like MS who know everything about you and your system. They can apply the azure AI to intelligently maximise the performance on the fly. I suppose it would be like googles stadia but working as an augmentation rather than a full stream. If you're into that sort of thing and plenty of people are then thumbsup.

Again all too early to really speculate. In fact there will most likely be another E3 before the release so things may change again.

Before then the question becomes : P3d v5.0 ? Knowing what is coming a person may now be less inclined to jump to V5.0
 
Unless v5 comes out and has a new GFX with Ray Tracing and self reflection.....for me the rest is child's play. I'd like those core updates. To lighting Shadow and Relfection.
 
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