To me it is really quite remarkable that this sim is being released at a fixed price and not a subscription model, given the inclusion of data from NAVBLUE, Meteoblue, and FlightAware, all continuously updated, as well as of course the use of the Microsoft servers. I'm glad the head of development for the sim was so against subscription pricing and could see that most end users would be against it too.
From my buddy who is in the alpha and says he agrees with this Reddit user. So hopefully it's not this bad....I'm not pre ordering yet. No sense in giving them my $120 yet. It's not likely going to change pricing. This looks to be the set price tag.
TiAir; said:Most of the alpha testers are really pissed. No one word about further streaming costs (I am sure, they come). One enhanced airport in germany in deluxe. You don´t want to see pictures of default airports around - based on FSX data. No DX12. No SDK out.
I don't know what he's been looking at, but I haven't seen anything like that. It could possibly depend on where we're flying, respectively, and of course there are indeed bugs and things that need ironing out, but jeez - this is without a doubt the biggest leap forward for flight simulation that we've ever seen. An open beta seems to be the way of things these days for major launches, with bugs and community requests ironed out and added respectively over time. My trees are normally sized and correctly placed, flight model seems good although somewhat "twitchy" and over-sensitive to turbulence ( and I say that as a PPL ). My only major gripe is with the controls ( hard to program ) and cameras ( same issue ). Other than that it's beautiful and has tremendous potential for the future.
Excellent points, DC! I also feel that that Reddit user was a waste of an alpha tester position that could have been filled by someone who could have actually contributed something to the alpha testing. The lighting/graphics engine (should be in bold), the photo scenery, the AI-generated trees and buildings, the AI-generated night lighting, the weather (should be in bold), the flight planning, the live air traffic, the airports and airport life, the aircraft visuals inside and out, the sounds and sound environments, systems modeling and failures and the flight dynamics I think are all revolutionary/state of the art, and all of this in an "out of the box", no addons, sim. As for the controls, as is the case with some other sims like DCS, it is important to spend some time tuning the sensitivity curves, which will differ from one user's peripherals to the next (gets rid of the twitchy-ness) - I have all of the aileron, elevator and rudder axis sensitivity curves set at -25 for my CH Products Fighterstick and rudder pedals. I found it no harder to program controllers than doing so in any other new sim/game for the first time.
I was flying over the mountains around Yosemite yesterday with the C208 and it's probably a good thing VR is not currently supported as I probably would have lost my lunch due to some of the violent updrafts and downdrafts I encountered (otherwise a very stable aircraft most of the time).
Have to ask Why pre-order ?
I'm a gamer at heart. I understand pre-order bonus's like a different armour package for your doomslayer in doom/ weapon packs etc but I cant see the reason to pre-order, there doesnt seem to be a bonus reason. I mean there isnt a "pre-order now and get the game 2 days before general release and a special edition westland lysander" offer. Or special pricing.
Are they going to run out of product... on a server ?
Agreed John - Like me!! LOL I never got an invite! But I'm afraid that many testers were like this guy. If they're treating it like an xbox game rather than a more serious simulator - anyone could be a tester. No qualifications required other than a PC. So, unless the alpha test pool was filled with people who have
1. Knowledge about aviation
2. Airmanship
3. Knowledge about simulators
4. Attention to detail
5. Meteorological knowledge
then, it was simply a free for all to try out a shiny new toy. Unfortunately, unlike, COD, Rainbow Six, Ghost Recon, Doom etc etc. FPS games - Sims actually need people to test with qualifications. otherwise - how ya gonna know if it's wrong??? LOL.
Since the start of May, and getting to test MSFS "2020", I haven't spent more than 10-15 minutes in P3Dv5 (I just can't do it any more, it all looks too fake and insignificant by comparison to MSFS).