MSFS Update 5 Nearly Doubles FPS - July 27th Release

July 22nd, Dev Update.
https://www.flightsimulator.com/july-22nd-2021-development-update/

This shot looks promissing....

ScenicAtol3300-3.jpeg


but no season yet, not yet (according to plan 2022).
 
Btw.

From Dino's FB:

Yesterday we have received a notification from Microsoft that the upcoming Sim Update V will not be completely compatible with XML legacy code at launch: although many commands are supported, some are not and this created quite a big problem for us.
While the change is, in some sense, for the better for the platform (Sim Update V performance is way better than the previous versions), a number of third party aircraft may not work as intended or crash the sim.
 
Keep in mind that the sim is currently in testing and what testers are seeing may not be reflected in the final release.There's a reason testers are asked to agree to a non-disclosure agreement -- commenting on a work in progress can lead to incorrect assumptions.So don't panic until you see it on your system next week. Issues people are reporting may not be present in the final. If they're actually testing, they shouldn't be posting at all, so definitely take comments with a grain of salt.
I've seen the gradual reduction in LOD throughout all updates to accomodate FPS. At the same time, water masks have improved and so has mountain range mesh. So it's a mixed bag. Some of the freeware mesh is pretty good. Guess we shall know what ASOBO is up to pretty soon.
 
Yesterday we have received a notification from Microsoft that the upcoming Sim Update V will not be completely compatible with XML legacy code at launch: although many commands are supported, some are not and this created quite a big problem for us.
While the change is, in some sense, for the better for the platform (Sim Update V performance is way better than the previous versions), a number of third party aircraft may not work as intended or crash the sim.

I don't think I like the sound of that from the standpoint of my legacy port-overs.

The last update broke a lot of them, but we figured out a fix. This sounds worse.

August
 
If they drop XML it's going to present a LOT of problems for everybody including developers. Anything with XML gauges for example, is not going to work and will probably crash. Our Cessna for example uses an XML autopilot so we have to change. There are add-ons out there (payware) that use XML gauges and they will have to be changed. Although the work is a bit of a headache I am more annoyed at the fact that we were given no prior notice by the developers. So much for co-operation being a two-way road.:engel016:
 
FYI. The problem of XML seems to have been resolved after all. Here is the new news from Dino's FB, they recived new version and looks like now its ok again :wavey: (so maybe this fix will be Tomorrow also):

**** FURTHER UPDATE ON SIM UPDATE 5 COMPATIBILITY ***Credit where credit is due, and contrary to the communication from Microsoft we have received on Thursday, we have received a further update on the developer test version of Sim Update V. After a quick test, it seems to solve all the problems with legacy XML code of the previous test versions - early test indicate that all of our aicrafts work as intended. While it is not clear at the moment if the version that will ship on 27/07 will include these fixes or not... but in the latter case it seems reasonable to think that a fix will be released soon.
 
Encouraging yes but for how long... the SDK has shown legacy code under modeldef since the last update. We'll see I guess but really, some proper clarification for developers would be nice without the cloak and dagger stuff. As I say, it is a two-way road and a year down the track we are all still guessing.:engel016:
 
Update is installing for me. Moved my Community folder out of the way for the update. 349 MB in Steam was very fast, around 40GB (40.29 GiB) in MSFS will probably take a while, even with my 1GBit/s connection. I guess the unpacking takes longer than the actual download. Well, see you on the other side!
 
The individual package files actually unpack pretty quick if you watch them pop in and out of the Official folder. The servers are being hammered because MS/Asobo decided to launch the Xbox release on the same day that millions more PC users are downloading the updates. Those servers are probably producing enough heat to power a small city right now.
 
I calculated that my update time, based on total size and download rate, would be about 2 hours and 16 minutes. With the pauses for decompression, it ended up being 2:26 - not far off! Now I'm on to the Content Manager for six updates. All five previous World Updates are getting refreshed, along with my Deluxe Package. What's getting updated in that last one, I have no clue. The main update included liveries for planes in the Premium package, which I don't have. I guess I'll check to see what was written according to the folders' timestamps. This round is just short of another 21.5GB, so I'm looking at another hour and a quarter if speeds hold like the last round.
 
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