One of the listed advantages of Prepar3D is it's use of multi-cores to improve performance and reduce terrain blurries. However, I thought that the "JOBSCHEDULER" edit in the FSX.cfg file allowed for use of multi-cores in FSX (as detailed in the following thread - although I thought the edit was for "AffinityMask=14").
http://www.flightsim.com/vbfs/showthread.php?161337-Quad-Core-amp-FSX
So, my question is - does that edit actually work? If not, is there another trick to force FSX to use all 4 cores on a Quad core processor?
I've been following the development of Prepar3D since it's initial release, but don't see any compelling reason (just yet) to make the switch from FSX.
http://www.flightsim.com/vbfs/showthread.php?161337-Quad-Core-amp-FSX
So, my question is - does that edit actually work? If not, is there another trick to force FSX to use all 4 cores on a Quad core processor?
I've been following the development of Prepar3D since it's initial release, but don't see any compelling reason (just yet) to make the switch from FSX.