MULTILOD Question

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I think the problem here is that the CFS2 gamepack readme claims the included plugins that are different from those that were on the FS2k2 pro disks when in fact they are the same.
Rami, Could we not repackage the file and declare that it is in fact a rework of the FS2K2 pro game pack?
As Dick says, That export module is the only one that allows gmax users to create fs2k2 style scenery bgls.Whilst there is a work around for creators of CFS2 ,models and library bgls. A gamepack without that module would be no use whatsoever.
 
Simon,

You know I am not expert in these fields...seeing as how the file has been in the archives for over four and a half years and no one has said anything to this point, frankly, I don't see what the real issue is. I will approve a re-packaged upload, certainly.

I am gathering that the files are essential to scenery and library object development, correct?
 
I am gathering that the files are essential to scenery and library object development, correct?
To be exact. No.
The file FSModelEXP.dle that is 65kb in size and has a CRC 32 checksum 5B818C88 is the only export module that enables gmax users to export FS2K2 scenery bgls. That is it.
There are work arounds that enable CFS2 developers to create object library bgls.
Object librarys and the work arounds are advanced stuff. Gmax is hard enough to learn anyway.

The game pack was intended to get beginners started. Enabling them to quickly see their efforts in the sim and thus encourage them to greater acheivements.

The true author of the file left his name deep in the code. Author: John L. Miller (johnmil@microsoft.com)
but he must have been using sources that microsoft aquired.

Let us not forget that FlightSim was originally created by Bruce Artwick on an Apple II back in 1979.
Microsoft didn't enter the scene until 1982 and the first IBM PC. Look at this
 
TO ALL THAT IS INTERESTED

When I had fs2002 pro the makmdl would not
save the asm code so I went lookin for a mkmdl
that saves asm and found one but not realising
to make the mkmdl work you need the
FSModelEXP.dle that came with fs2002 pro.
At the time I was not aware that the
FSModelEXP.dle is a none redistrutable file but
should have been. To do design work, although
some programs are free you have to pay
somewhere. You have to buy the game, or do
you.
Quote from Arno microsoft FS MVP
You need to own Fs2002 Pro to have that file.
That is also the reason it is not available for free
download (all those Fs2002 Pro owners paid
nicely for it).
Quote from Arno microsoft FS MVP
Another option people without Fs2002 have
been using, is to save the X file from GMax and
then load that in the Fs2002 MakeMDL. In that
case you don't need the FsModelExp.dle file.
MY message 05 02 11
FsModelExp.dle file that came with fs2002 Pro

Message on fsdevelopers forum
How to save to .x from Gmax !! I do not have the
option ?
Message on fsdevelopers forum
The FS2004 FSModelExp.dle is included in the
FS-X RTM SDK installation, along with gmax.
Quote from Arno microsoft FS MVP
See this tutorial on the Wiki on how to save the
X file with the FS2004 gamepack (which can be
downloaded freely) and MDLCommander. After
that the X file can be compiled with the FS2002
MakeMDL, which can also be downloaded. So
then there is no need for the FS2002 gamepack
anymore.
Message on fsdevelopers forum
In light of this, it seems funny to keep
protecting the fs2002 file from being distributed.
Quote from Arno microsoft FS MVP
Sometimes it might seem a bit funny indeed. But
on the other end we are all making some addon
product as well and then we also want people to
follow our licenses and not give it away for free
after we have sold it to them. Even after a few
years...

Message on fsdevelopers forum
We are still respecting the potential for turning
an fs2002 standard license into a pirated fs2002
delux license, as thou any user would find value
in that difference. Yet, the method described
above eliminates that value.

So you can reload the cfs2 gamepack back up
without the FSModelEXP.dle as it is not for sale
and put a note in saying for this program to
work you have to buy fs2002 pro, or use the
FS2004 FSModelExp.dle which is included in the
FS-X RTM SDK installation and follow
instructions above.
Hope This Helps.
Robert John
 
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