I'm a bit rusty when it comes to CFS2, so I thought I'd ask you guys. What are the must have addons to turn CFS2 into a Battle of Britain sim?
Cees
Cees
Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
Please see this thread for updates. Update Thread
SOH ADMINISTRATIONLayouts? Ports? Drew you're talking a language I dont master yet! I'm interested though!Cees,
I can take the layouts I made and give you some ports to view if you wish...
Cees,
The A6M2_Zero, the P38F_Lightning, the F4F-4_Wildcat the F6F-3_Hellcat or the N1K2J_GEORGE are most commonly used as sound alias planes. You can still deactivate them, but you'll need their stock folder name as well as their sound file for any downloaded plane that aliases to them. Of course you can delete them and re-alias as needed.
If you do delete them, be sure to remove them from your Info > descrip.dat file.
Example from the descrip.dat file. Remove each stock MS plane that you delet:
# N1K2J_George
Japanese fighter aircraft (CFS2 object). When selected from the Aircraft list, you can add waypoints to make this plane fly from waypoint to waypoint. When selected from the Infrastructure list, this plane is just scenery and won't move, but can be damaged and destroyed. For detailed information on this aircraft, see the CFS2 Pilot's Handbook or Help.
The best way to keep them in the sim, but not have them count against your total aircraft total is to place an "X" in front of the [fltsim.0] in the aircraft.cfg file by doing the following:
X[fltsim.0] <<-- X in front to remove the plane from the menu and total AC count
title=A6M2 Zero 204 Kokutai-Rabaul-42
sim=A6M2_Zero
model=
panel=
sound=
texture=
KB_checklists=a6m2_zero_check
You should be able to remove any plane that aliases its sound to the Zero, Wildcat, Hellcat or P-38 without any trouble, just remove them from you descrip.dat file

Jagd,
The descript.dat is apparently not the only list I have to change. The sim reports all the missing planes I added an X too, and I have them removed from the descript.dat
Cees
Gary20 said:You can delete the stock planes Nearmiss
You need to edit the MDLNames.txt file in the main folder and remove the aircraft entry from there as well as edit the descript.dat file in the Info folder and remove references from the aircraft also.
As stated earlier the qc_plane.qcb file in the Quickcom folder also has to be edited to remove all references to the aircraft - remembering to make sure the remaining all stay in numerical sequence.
I've removed all default Aircraft for my ETO install and it's quite happy and error free if you do the above.
Of course as earlier mentioned, removing default aircraft means the default missions and campaigns wont work so you can remove those if you dont plan on flying them.
Cody Coyote said:You can easily remove the stock PTO airfields from your other installs. Simply remove these files:
allrunways.bgl and runways.bgl found in SCENEDB\runways\scenery and the file cfs2afd.bgl found in SCENEDB\adffiles\scenery.
With these files removed the stock PTO runways will no longer show up on the Free Flight and Quick Combat lists nor will they physically be there if you fly over that spot on the map. The infrastructure (tents, palm trees, etc.) will still be there as that is part of the GSL. But you can remove that too if it is an issue.
To remove them from the Mission Builder list you need to remove their entries in the airbases.dat file found in the INFO folder.
By the way, removing the allrunways and runways files does not impact the Mission Builder and you can still add and use the infrastructure runways if you need to.



Hi Cees
It's like a flatten issue ,a conflict with the mesh..., that seems like if the flatten don't match with the polygon
JP
