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The Staff of SOH
Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
Patiently waiting for the updated B/C Mustang. And the Apache.
But I'm having a hard time keeping the Warbirdsim Airacobra off my mind!
Last week the primary school kids I teach really wanted me to draw a plane (vehicles were the day's theme). So I drew them an airacobra... with "warbirdsim" written on it...
Owen.










John, were there any liveries done in the polished aluminum for the "Little Friends" Series?




Bright and shiny = Nice. But Dirty and Nasty wartime = Awesome!
Bright and shiny = Nice. But Dirty and Nasty wartime = Awesome!

Thank you,I have to say that since you've posted those pics I 'visit' them daily...Mohawk, that one will be out right around the corner (with a number of good surprises shaping up for it (even pulling a retiree back into developer mode!)) - the Navy modified Mustang will actually be just one of several unique 'themes' covered. A lot of testing has gone into ironing out the aircraft's carrier habbits, so that you will be able to operate it just as Bob Elder did, and get results that are just as satisfying - I think we are just about there.
Ed, I don't believe there has been, but I'm very encouraged to do so! I've got a few in mind, including a couple of restored examples which don't have historic schemes, but are very polished and look very attractive (I think), that I've had my eye on, which otherwise will likely never be done. I'll see what I can put together within a couple of weeks.
The effect, in part, is from the environmental map released at Avsim by Bob Rivera, filename "alternate_globalenvtest.zip" (I believe). I came to find this file when Dimus was working on his scenery of Fantasy of Flight, in which the windows depend on the use of one of Bob's environmental map textures. I have since tended to 'tune' the metal textures on all of my work since last summer (any kind of metal finish) to work well with that environmental map. It can be either dropped into an individual repaint/texture folder, or into the root FSX texture folder. The effect is really cool, I think.