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MV22B Rel1.0 released

The video noted 360 MPH, not Knots Indicated Airspeed. At Sea Level, the Max Speed on a V-22 is 275KIAS which comes out to 316MPH and around 300KIAS at 15000ft which is 345MPH. Depending on conditions, your indicated airspeed on low level runs will vary but bear in mind that the 275KIAS Max speed at Sea Level is a limitation on the prop rotors(torque & RPM) and Maximum Continuous Power settings (keep the temps in the green). Add the weight of full and troops & gear, the max speed limit drops even more (depending on the conditions). In High/Hot conditions, a regular helicopter is seriously challenged in being able to takeoff and land vertically. The V-22 has an advantage in STOL mode but in Vertical Mode in those conditions, it has much greater limitations than say a CH-46, CH-47 or CH-53. The other thing is that the V-22 will not Auto-Rotate like a helicopter. If somehow power was lost on both engines, it has a limited glide/auto-rotate capability but those blades windmilling are going to be very draggy so it's going to come down fast and hard. As already mentioned, if you lose and engine and the interconnecting power transfer is successful, you can't land vertically on one engine even in the best of conditions. The V-22 is an awesome machine but the risk (and cost) on it is still very high.
 
According to the video the a/c will do 360 kts

fastest I've gotten it up to is 260

that was pretty low level though

Well, that's a trick used by most aircraft sellers! Mind you that the true airspeed (TAS) of the MV-22 flying 260 knots indicated airspeed (IAS) at flight level 260 or 26000 feet is 368 knots at ISA standard temperature (-37°C). That's where the number comes from.

The IAS, however, is the only thing you can MEASURE on an aircraft (from total pressure minus static pressure), the TAS is something that the aircraft's computer can calculate from IAS, temperature and altitude. You airspeed indicator will allways show IAS, as that is the aerodynamically relevant information, for instance in regards to stall or overspeed.

Best regards,

Seawing
 
AI model next to the 'real thing'....MAIW did a good job!

attachment.php
 

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Hey Postbaer61,I am having 2 problems with the sling loads 1st problem is, I can't get the sling load wire to appear, and 2nd problem is when, I choose the water tank sim object using aicairrers,I get an error something about it couldn't create the object,anyway,I would greatly appreciate some help,BTW do you have to save the game to have the sling load wire appear when you start up again?thanks


in aircraft.cfg
[yaw_string]
yaw_string_available=1
[Sling.0]
hoist_extend_rate = 5 //Feet per second
hoist_retract_rate = -5 //Feet per second
position = 0.0, 0.0, -5.0 //Feet from datum
max_stretch = 2.0 //Max stretch distance at ultimate load
damping_ratio = 0.6 //0 for no damping to 1.0 for critically damped.
rated_load = 10000 //Characteristics tension of cable in pounds
ultimate_load = 25000 //Breaking force in pounds
tolerance_angle=70 //Angle, in degrees, used to determine lateral breaking force limit
auto_pickup_range = 15 //Max Range, in feet, for auto-pickup
auto_pickup_max_speed = 10 //Maximum speed (feet per second) for auto-pickup
hoist_payload_station = 5 //Payload station in which the hoist will load in and out of. 1 is first station.
hoist_door=4 //Door associated with hoist. Must be open for use.
[Sling.1]
position = 1.0, 0.0, -5.0 //Feet from datum
max_stretch = 2.0 //Max stretch distance at ultimate load
damping_ratio = 0.75 //0 for no damping to 1.0 for critically damped.
rated_load = 10000 //Characteristics tension of cable in pounds
ultimate_load = 25000 //Breaking force in pounds
tolerance_angle=70 //Angle, in degrees, used to determine lateral breaking force limit
auto_pickup_range = 15 //Max Range, in feet, for auto-pickup
auto_pickup_max_speed = 10 //Maximum speed (feet per second) for auto-pickup

in aicarriers
[formation.0]
title=water_tank_sm
unit.0=water_tank_sm, 0, 0
[formation.1]
title=pallet_of_Boxes_sm
unit.0=pallet_of_Boxes_sm, 0, 0
[formation.2]
title=Generator_sm
unit.0=Generator_sm, 0, 0
[formation.3]
title=Humvee_sm
unit.0=Humvee_sm, 0, 0

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Hey PhantomP ,

Problem1:
hit Ctrl+U to activate (you will need to wait about 10 seconds)then use the j and k keys to extend or retract the cable
( j key need a moment to get visible the sling)
If the cable breaks, you have to reload the aircraft.

Problem2:
try this liftable objets from Hovercontrol.com

http://www.hovercontrol.com/cgi-bin...arch=liftable objects&cat=all&tt=zip&bool=and

i think water tank sim object was from this pack and not from acceleration pack

Cheers
Bluebear
 
Yep that did the trick,Thanks:ernaehrung004: it's too bad you can't use 2 versions of AIcarriers at the same time that way you could spawn a carrier,and take a sling load out to it.
 
Yep that did the trick,Thanks:ernaehrung004: it's too bad you can't use 2 versions of AIcarriers at the same time that way you could spawn a carrier,and take a sling load out to it.

Of course you can. When in cockpit, Find the executable file of the aicarrier version you are using double click on it. Now you have two Aicarrier working. you can start more than two if you want.
 
Of course you can. When in cockpit, Find the executable file of the aicarrier version you are using double click on it. Now you have two Aicarrier working. you can start more than two if you want.
Thanks for the advice,I will give it a try.
 
KDFW , thank you for the mods you uploaded here. They are fantastic. Here is a WIP from a fictional painting I found on the net.

Bill
 

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I have to say that this is one of my favorite aircraft for FSX,it's simply beautiful thanks to Kalong,KDFW,Rob B,and everybody who had a hand in on making this awesome edition to FSX.:ernaehrung004:
 
Hey PhantomP ,

Problem1:
hit Ctrl+U to activate (you will need to wait about 10 seconds)then use the j and k keys to extend or retract the cable
( j key need a moment to get visible the sling)
If the cable breaks, you have to reload the aircraft.

Problem2:
try this liftable objets from Hovercontrol.com

http://www.hovercontrol.com/cgi-bin...arch=liftable objects&cat=all&tt=zip&bool=and

i think water tank sim object was from this pack and not from acceleration pack

Cheers
Bluebear
Works great, never used that before ....

Just a pity that FSX-Accel (P3D ?) doesn't add the weight of the object to the specified payload station UNTILL the object is taken into the aircraft.
So when the object is hanging on the cable outside the aircraft in the air, there's no effect on the FDE.
I could mimick that during VTOL flight, IF ONLY I could read the weight of the object in my XML gauge; which I can't, unfortunately.

So it's really only a visual "gimmick", but still fun to use .....

Cheers, Rob
 
KDFW , thank you for the mods you uploaded here. They are fantastic. Here is a WIP from a fictional painting I found on the net.

Bill
Nice. Got a link? I haven't found a single addon texture as yet, but I know lots of folks are working on them.

Thanks in advance. :semi-twins:
 
No problem WH , I'll finish it up this weekend sometime and upload it here at outhouse . Keep in my mind that this is a fictional repaint , found an artist rendition of this repaint . I just like the colors

Bill
 
Letourn, great job on the repaints for this bird. I also noticed the attention to detail on the lines etc that you added. Excellent job :encouragement:. Great repaints, Thank you

Bill
 
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