MV22B Rel1.0 released

It's in the library, very easy to find.
But, you can find it here: http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=117&id=22530
Does that help?

Just so y'all know, I've been practicing, and you can set a pallet, for example, placed originally with AICarriers.NET, and picked up with the hoist, onto a ship created with a flight plan. A .bgl kind of file. And they are moving. The pallet I used for testing was one of 3 I placed with AICarriers, hovered over it with HVR CPLD, and used the hoist. Then I few out and intercepted the boat, flew along at 25kias, and lowered the pallet onto the deck. I then flew away a ways, and back, and it was still there. Didn't fall through the deck, or anything. Then I landed on the boat with the slide-sideways method, and it worked fine. The pallet was still there. I flew back to shore where I placed the pallets originally, picked up the next, and set IT on the ship as well. This was a Nimitz carrier from Javier, placed and set in motion with a file from carriertracks1and2.zip. I can't recall where I got that, though.
The pallets and so on I got from Hovercontrol.com. Great site for Helo ops. They have a number of sling loads, either to be used with a saved flight, or with AICarriers, which I much prefer.
Great fun, but takes a lot of VERY fine control, very careful nacelle control, and very gentle plane movements or the cable will break. I lost more friggen pallets that way...
You have to add the [sling.0] entry to the plane's aircraft.cfg. I can post the settings for that I'm using if desired. I'm still fine tuning them, however.

Have fun all! I sure am!
Pat☺
 
Hi Rob,

any news on the project?

Kind regards,

Seawing
I'm currently on holliday (in Austria and Italy), and back in a week or so,
Ive made a beta version of addon-4, which I send to Pat (PhantomTweak) for testing before I went away.
And looking att his post, he's enjoying it. LoL.

When I get back, I will contact Pat for his comment, and upload the new addon version after that,

Cheers, Rob
 
If you have problems with VTOL...

Hi folks,

I recently found i was unable to perform any VTOLs. This was surprising because they had always worked perfectly before. With the nacelles set at 90, increasing the throttle just made the aircraft move forward instead of up.

I found the reason was that FSUIPC was not appearing in P3D's Add-ons list. I made sure that FSUIPC.dll was actually in the P3D\Modules folder, before Googling it.

The answer was that dll.xml (in: Users\[your name]\AppData\Roaming\Lockheed Martin\Prepar3Dv3) should contain the following lines:-

<Launch.Addon>
<Name>FSUIPC 4</Name>
<Disabled>False</Disabled>
<Path>Modules\FSUIPC4_loader.dll</Path>
</Launch.Addon>

- which it did. BUT... 'FSUIPC4_loader.dll' was not in the Modules folder. It had somehow got moved to another folder.

Once I moved it back to Modules, FSUIPC appeared under Add-ons and VTOL worked perfectly.

In case anyone else has a problem with VTOL in the MV-22B, it would be a good plan to check first that FSUIPC is present under Add-ons, and if not, to look for it in Modules and check that dll.xml has those lines in it.

Hope this is helpful.

Mark
 
I can't say for sure without going to look, but isn't there an updated FSUIPC out for V4? I am not certain of the version number, but I think, however rarely, it's a 5.somethingorother.
I don't know if you use the payware or freeware version, and I can't say if the updated version will be available to payware customers for free, or if you would have to pay for it again.
In any event, it might be worth a look over on Mr. Dowson's blog...

Just a HU for the V4 FSUIPC4 users...
Pat☺
 
I'm currently on holliday (in Austria and Italy), and back in a week or so,
Ive made a beta version of addon-4, which I send to Pat (PhantomTweak) for testing before I went away.
And looking att his post, he's enjoying it. LoL.

When I get back, I will contact Pat for his comment, and upload the new addon version after that,

Cheers, Rob

That's great, Rob!

Enjoy your holidays!!

Seawing
 
And looking att his post, he's enjoying it. LoL.

Ohhhhh, you have NO idea how much I am enjoying it!!

I think I have the [sling.0] settings just about right. I can set a load on Javier's Nimitz, which the shft+3 gauge identifies perfectly, or a default carrier, also easy to ident by the size, both of which were in motion at the time. I matched course and speed almost perfectly, using the nacelles and throttle, set the Hover Hold, and slid gently to where I wanted to place the load, lowered and released it. see the first pictures attached, please.

Approaching a default carrier, with a generator on the sling, moving at a nice, steady 25kts, right on the button.
attachment.php


In the second, you can see the load on the deck, just for'ard the Island. TONS of fun!!
attachment.php


The shft+3 gauge, which shows the ground or air targets, seems to work as advertized. I even got locked onto a C208, and got a full load of fuel off it. That was one FULL C208! Realistic? Not at all, but a load of fun getting up to where the lock-on would take :D The lock on positioned perfectly for refueling. I need to learn how to make an AI flight plan so I can have the C-130 for a refueler that just a matter of time.
I have pictures, but it will take me a bit to find them, I've taken so many. I'll post them soon.

Have fun all, I sure am!
Pat☺
 

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Hi Rob,

any news on the project?

Kind regards,

Seawing

I still doing refining on VC. learning painting curve... it's dammed boring thing ...
after that will do MV-22B tanker and add bottom door as sling load door as Rob gauge already updated to it.

noting there are 15 pages of posts

could someone point me to the most current download links so I cant start doing some paints please
it on main website in fsdeveloper.com as the link on page 1

I can't say for sure without going to look, but isn't there an updated FSUIPC out for V4? I am not certain of the version number, but I think, however rarely, it's a 5.somethingorother.
I don't know if you use the payware or freeware version, and I can't say if the updated version will be available to payware customers for free, or if you would have to pay for it again.
In any event, it might be worth a look over on Mr. Dowson's blog...

Just a HU for the V4 FSUIPC4 users...
Pat☺
next version MV-22B will not depended on FSUIPC, I make my own module.
MV-22B v1.0 aren't compatible with P3D v4. even FSUIPC already compatible with 64 architecture. Osprey v1.0 intended to be use for 32 bit architecture : FSXA, FSX:SE, P3D v1.x, P3D v2.x and P3D v3.x
Next MV-22B version, I'll add compatibility with P3D v4.x. just patient cause doing all thing alone in here.
 
Ohhhhh, you have NO idea how much I am enjoying it!!

I think I have the [sling.0] settings just about right. I can set a load on Javier's Nimitz, which the shft+3 gauge identifies perfectly, or a default carrier, also easy to ident by the size, both of which were in motion at the time. I matched course and speed almost perfectly, using the nacelles and throttle, set the Hover Hold, and slid gently to where I wanted to place the load, lowered and released it. see the first pictures attached, please.

Approaching a default carrier, with a generator on the sling, moving at a nice, steady 25kts, right on the button.
attachment.php


In the second, you can see the load on the deck, just for'ard the Island. TONS of fun!!
attachment.php


The shft+3 gauge, which shows the ground or air targets, seems to work as advertized. I even got locked onto a C208, and got a full load of fuel off it. That was one FULL C208! Realistic? Not at all, but a load of fun getting up to where the lock-on would take :D The lock on positioned perfectly for refueling. I need to learn how to make an AI flight plan so I can have the C-130 for a refueler that just a matter of time.
I have pictures, but it will take me a bit to find them, I've taken so many. I'll post them soon.

Have fun all, I sure am!
Pat☺


Could your share your sling settings? Mine tends to snap all the time :-(

Seawing
 
No problem. Happy to oblige.
I changed a lot from the settings Rob included .

Code:
[Sling.0]
hoist_extend_rate = 3     //Feet per second
hoist_retract_rate = -5   //Feet per second
position = 0.0, 0.0, -7.05  //Feet from datum
max_stretch = 3.5          //Max stretch distance at ultimate load
damping_ratio = 0.50      //0 for no damping to 1.0 for critically damped.
rated_load = 10000         //Characteristics tension of cable in pounds
ultimate_load = 10000      //Breaking force in pounds
tolerance_angle= 70        //Angle, in degrees, used to determine lateral breaking force limit 
auto_pickup_range = 15     //Max Range, in feet, for auto-pickup
auto_pickup_max_speed = 10 //Maximum speed (feet per second) for auto-pickup 
hoist_payload_station = 3  // If load is raised into aircraft, it's weight is added to payload_station.3
hoist_door= 4              // 4th Exit (not animated in visual model) is auto-opened when Hoist function is activated.

Some short notes: I changed the extend rate, slowing it a little. Vastly reduced the load wobbling and flopping, often resulting in cable breakage, when lowering it.
I changed the position, to move it under the plane's CG, although once Kalong gets the new version out, with the sling door, that may change to match up. I put it as close as I could tell it should be from pictures I found on the net, but I didn't have any exact position, so it's a guess atm.
I changed the max stretch line a little. It seems to allow the very heavy loads, like a pallet of crates, to bounce a little without cable breakage.
I changed the damping ratio, with reduces the load bouncing quite so hard during maneuvering, reducing cable breakage.
I changed the rated load, as this plane can lift some very heavy loads, and some sling loads available from Hovercontrol are quite heavy.
I changed the Ultimate Load line to the maximum it may be, according to the SDK. I don't know if there is a "default" setting, but if there is, making the rated load line any higher than 10,000 would likely set it to whatever the "default" would be. Lower than 10k? I don't know. I need to get on FSDeveloper website to see if I can find anything more abouut it.
I haven't gotten to adjust the Tolerance Angle line yet, but it's on the list next.

I added 2 lines to the [weight_and_balance] section, just for hoist loads:
station_name.3 = "Hoisted Cargo"
and
station_load.3 = 0, -8.400, 0.000, 0.000 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)

The positioning data will need to be changed to match the sling door once Mr. Kalong get's it out. If the load is small enough to fit through the door, the load may be drawn up to the plane, then brought inside. Like a stretcher, for example.

I hope this will help a little. I keep the load about 10-15' below the plane when maneuvering, but you need to keep maneuvers GENTLE and slow. Much lower seems to give the load too much room to wave around, making it harder to damp out load motions, much less it doesn't have enough to accommodate plane maneuvers without impacting the plane, breaking the cable.

I use AICarriers to place the loads, and use the Carrier Tracks zipfile I posted earlier to give me ships in motion without having to run a second iteration of AICarriers. I have a small .cfg file for AIC for the loads. I like to keep as few .cfg files active at a time as possible, to prevent having many pages in the SHFT+J menu to search through. I can post my AICarriers .cfg file if you like, but you will need to DL and install the various loads from Hovercontrol. I should be able to find links to where I got the various loads, if needed.

Enjoy!
Pat☺
 
Ok, to get the correct positioning of the hoist, I need to ask, if I may, Mr. Kalong, sir:
Is the hoist door the one you can see on the bottom of the aircraft, roughly between the main gear doors? Is that the one you're animating? Or is it the dark circle on the bottom, just forward of the rear ramp hinge point?
Just wondering. I'd like to make the hoist come down from the correct place, or at least the door you're animating, anyway :D
Thanks in advance for any help you can provide.
Pat☺
 
Finally can insert image on this forum.
as you can see on picture, each color represent on box and text explanation. coordinate take from center line of the door size (2 square line as left and right door) on yellow and red color.
Red Box are main Sling to be use all kind external load.
use secondary sling ( if applicable) to support main sling as describe.
fast Rope (if applicable) coordinate sling at 1/3 of upper door (count from nearest from center of aircraft).

attachment.php
 

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Thank you very much, Mr. Kalong, sir.
That was exactly the information I needed! I appreciate the help.
I look forward to seeing them animated, but in the mean time, I can zero in on the correct placement of the main Hoist.

Very well presented, BTW. I will DL and keep the picture for reference.

Have fun, all!
Pat☺
 
Ok, got it right, I do believe.
The line in the [sling.0] should now read position = -2.7, 0.0, -4.87 //Feet from datum .
The line in the [weight_and_balance] section should read station_load.3 = 0, -2.7, 0.0, -4.870 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet) .
I may need to fine tune that entry further, but so far...

Also, for actual sling loads (not hoist but actual sling loads), I'll be working up a [sling.1] section to add to the aircraft.cfg. Big difference is more weight carrying capability, and no up/down movement. You hover very low, like just above the load, so 10-15' off the ground, and hook up the sling with the O key, then just lift and fly away, GENTLY. Obviously, to release it, you want it a foot or less off the ground before you release it, or it will be destroyed. Bear in mind, the sling load's "bottom" will be about 10-15 below the bottom of the actual plane.
I'll work on that in a few days,, as I have the time.


Have fun, gang. I sure am!
Pat☺
 
Ok, got it right, I do believe.
The line in the [sling.0] should now read position = -2.7, 0.0, -4.87 //Feet from datum .
The line in the [weight_and_balance] section should read station_load.3 = 0, -2.7, 0.0, -4.870 //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet) .
I may need to fine tune that entry further, but so far...

Also, for actual sling loads (not hoist but actual sling loads), I'll be working up a [sling.1] section to add to the aircraft.cfg. Big difference is more weight carrying capability, and no up/down movement. You hover very low, like just above the load, so 10-15' off the ground, and hook up the sling with the O key, then just lift and fly away, GENTLY. Obviously, to release it, you want it a foot or less off the ground before you release it, or it will be destroyed. Bear in mind, the sling load's "bottom" will be about 10-15 below the bottom of the actual plane.
I'll work on that in a few days,, as I have the time.


Have fun, gang. I sure am!
Pat☺

Great! Thanks for the update and good luck for sling.1!! Looking forward to it!

Seawing
 
Thanks, Seawing. :encouragement:
I am not sure, but I believe Rob is updating his VTOL gauge to maybe move the downward camera view to center on the new hoist position, which is as close as I can get it to centered on the Hoist Door. Maryadi is going to animate the hoist doors, so you can see why some things needed to changed. I was just trying to do what little I can to help.
Hope you're enjoying it all :D
Pat☺
 
Thanks, Seawing. :encouragement:
I am not sure, but I believe Rob is updating his VTOL gauge to maybe move the downward camera view to center on the new hoist position, which is as close as I can get it to centered on the Hoist Door. Maryadi is going to animate the hoist doors, so you can see why some things needed to changed. I was just trying to do what little I can to help.
Hope you're enjoying it all :D
Pat☺

Hi!

Well, just tried the new settings today with a pallet of boxes, but unfortunately the wire snapped again. Might just be too many jittery movements caused by my old PC ...
Are you using it in P3D or FSX?

Seawing
 
I'm using FSX:SE, NVidea Inspector, and a lot of FSX.CFG mods. I'm using AICarriers to place the loads.
If your plane, or scenery, jitters, stutters, or anything like that, yes, the cable will break. The load and the plane don't always come out of a stutter at the same instant, over-stressing the cable.
Have you any fancy add-on scenery, high 3D clouds set, lots of ground traffic at airports, and/or roads, lots of AI aircraft, or high autogen settings? I've found that, especially 3D clouds, and airport Ground traffic, will really eat FPS, and cause jitters, and/or stutters. If you were me, which you aren't, lucky that you are, I would turn all that stuff way down or off. It may help smooth things out for you.
Sometimes, if you have the thermals set up for soaring, or whatever, high winds, things like that, it will break the cable too. Using real-world weather from a 3rd party, like FSRealWX, can cause sudden wind-shifts. Not conducive to keeping the load attached.
Also, sometimes locking your framerate at 25 or 30 helps, giving the processor more cycles to devote to what you really need it to do, not make pretty eye-candy. I'm in it to fly a plane, not look at pretty houses. Again, though, just me.
Something I discovered, as well: The stretcher_sm object has a default weight of 60. It causes it to jump up through the blades, or high into the sky, breaking the cable, obviously. I just changed it to 260, as though it has a person in it, and it's settled down nicely. Although it doesn't go much below 20' cable length without getting blown up into the plane. Either have to hover very low, or much slower than the 25kts of a carrier or other AI ship in motion.
I hope something in all my babbling helps a little bit...
Pat☺
 
Way to put it in terms I can understand Pat lol
thanks for sharing your mods .They are on the money.
Cant wait for new model to come out. I haven't flown so much since
I can't tell you. Thanks again

Bill
 
Sling

Hi Phantom Tweak,

I've inserted your [Sling.0] section into the MV-22's aircraft.cfg file but no sling appears. Probably because I need the actual sling!

Where can I get it from? And where do I put it when I've got it?

Thanks for any help you can give me
 
Bill, I'm glad I could help :encouragement:
Enjoy it. I sure do.

Freded,
If you placed the [Sling.0] section into the aircraft.cfg, you have the sling installed. That's actually the easy part, believe it or not.
To use the sling, you need a couple things in addition to the entry in the aircraft.cfg. You need something to use the sling on, and you need to be able to place the loads into the sim world.
I recommend going to Hovercontrol.com, downloading, and installing, their Scar Creek Outposts 2010 scenery, and scarcreekloads2.zip, which gives you some very nice sling loads you can use. Don't worry about going there. You can place the loads wherever you like with AICarriers.NET. You won't even need to activate the scenery. We're just going to "borrow" the sling loads they provide. I will post the file to place in your conf.d folder to make the loads available in AICarriers. Finally, you need Rob's Addon_3 for the MV-22 installed, from the library here in SOH.
SO, now you have all that fun stuff installed and working, place a load, or several, into the world where you are. Or wherever you want to pick them up. I go into a stable hover, at about 50-75 feet AGL, where I want my loads placed, and let the autopilot hold the hover for me while I place the loads. Hit SHFT+J, and look down through the menu page(s) until you find the load you want, and select it's associated number. When the next page pops up, select User Position from the menu. The load(s) will appear below you.
Hit SHFT+2 to open Rob's hoist camera. It will be a small window, upper right corner of your screen. Hit CTRL+U to activate the sling. It takes about 10 seconds to become active. You will be able to tell it's active by seeing a green height indication in the lower left corner of the window. Once it is, hit J once to get the hook out, the J again to lower the hook on the cable. If you want to get a better look at it, hit the spot plane view, and move it around until you can see the cable down below the plane. Very thin, black line extending down. You can stop the cable by hitting J again, or K. either will work. Lower the hook (really, just the end of the cable) down until it's about 1-2 feet off the ground as indicated by the height indicator. Use the red crosshairs in the window to move the cable to where the load is. Make sure that, beside the green height indication in the camera view, the letters PU are flashing. If they are not, hit the O (oh, not zero) key and they will start.
Once the cable end gets close enough, the load will attach to the sling. Hit K to draw it up some, K again to stop it. I like to keep the load about 15-20 feet below the plane. You can tell when it is by simple math. The difference between the red height indication (the planes AGL height), and the green one (the end of the cable's AGL) tells you it's distance below the plane.
Now, very, very gently start moving. Keep your turns coordinated. I don't get much above 35-40 KIAS. Don't make sudden movements of the controls, or you will break the cable.
When you get where you want to place the load, hover over it, again using the SHFT+2 window to exactly position the plane over the target, and hit J to lower the load. When the green indication is 1 foot, hit O to drop the load off the cable, retract it all the way, and fly away for your next load :D

Place this file in your AICarrier's conf.d folder. Make sure it's the ONLY .cfg file there. Too many, and it gets to be very unwieldy when you hit SHFT+J, requiring you to search through multiple menu pages to find what you want. If it's the only .cfg file, it will be very easy to find.

Code:
[base]throttle=60
menu_shortcut=shift+j
confdir=conf.d




[formation.0]
title=pallet_of_Boxes_sm plus other
unit.0=pallet_of_Boxes_sm, 0, -15
unit.1=Food_pallet , 0, 15
unit.2=pallet_of_Boxes_sm, 15, 0
unit.3=crated_cylinder_sm, -15, 0
unit.4=fuel_bladder_sm, 15, 15
unit.5=fuel_bladder_sm, 15, 13
unit.6=fuel_bladder_sm, 13, -15
unit.7=Stretcher_sm, -13, 13


[formation.1]
title=AC_Unit_sm
unit.0=AC_Unit_sm, 0, 15


[formation.2]
title=CableCar_Wheel_sm
unit.0=CableCar_Wheel_sm, 0, 15


[formation.3]
title=crated_cylinder_sm
unit.0=crated_cylinder_sm, 0, 15




[formation.4]
title=cratedfueltank_sm
unit.0=cratedfueltank_sm, 0, 15






[formation.5]
title=fuel_bladder_sm
unit.0=fuel_bladder_sm, 0, 15




[formation.6]
title=gas_bottles_sm
unit.0=gas_bottles_sm, 0, 15




[formation.7]
title=Generator_sm
unit.0=Generator_sm, 0, 15




[formation.8]
title=pallet_of_Boxes_sm
unit.0=pallet_of_Boxes_sm, 0, 15


[formation.9]
title=Propane_Tank_sm
unit.0=Propane_Tank_sm, 0, 15




[formation.10]
title=box_of_drums_sm
unit.0=box_of_drums_sm, 0, 15[B] "


[Formation.11]
title=Stretcher_sm
unit.0=Stretcher_sm, 0, 5


[Formation.12]
title=Food_pallet
unit.0=Food_pallet , 0, 15
Copy the above code into a text file named Sling loads for aicarriers.cfg , and place it into your AICarrier's conf.d folder.

Is all that babbling what you need to know?
Pat☺
 
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